Nimble Nexus
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Rules
Fundamentals
11 rules
Stats, Skills & Checks
Stats
Skills
Skill Checks
Advantage & Disadvantage
Saves
Heroes and Saves
Health
Hit Points, Dying & Wounds
Temporary HP
Hit Dice
Wounds
Death
Characters & Equipment
14 rules
Creating & Advancing a Hero
Choose Your Class, Ancestry & Background
The Character Sheet
Adventuring Motivation
Leveling Up
Equipment & Currency
Equipment Proficiency
Armor & Defense
Swapping Equipment
Healing Potions
Gold & Currency
Weapons
Weapon Properties
Dual Wielding
Unarmed Strikes
Improvised Weapons
Customizing Weapons
Adventuring
13 rules
Movement, Range & Space
Movement
Falling and Forced Movement
Size
Range & Reach
Measuring Spaces
Diagonal Spaces
Cones & Lines
Rest & Recovery
Field Rests
Safe Rests
Downtime & Lodging
Downtime
Example Downtime Activities
Lodging
Lodging Boons
Combat
18 rules
Encounter Flow
Turns, Rounds & Encounters
Initiative
Turn Order
Surprise
Acting Over Multiple Turns
Actions
Heroic Actions
Attack
Move
Cast Spell
Assess
Help
Reactions
Heroic Reactions
Defend
Interpose
Opportunity Attack
Positioning & Control
Cover
Hiding
Grappling
Magic
8 rules
Casting Spells
Mana
Spell Schools
Upcasting
Secret Spells
Concentration
Targets, Areas & Saves
Range and Reach
Multi-Target/Area of Effect (AoE)
Save Spells
GM Guidance
Campaigns & Rewards
4 rules
Recovery & Rewards
Resting and Recovery
How Much Gold?
Too Much Gold?
On Buying Magical Items
Encounters
7 rules
Difficulty & Balance
Encounter Difficulties
Monster Levels
Fine Tuning Difficulty
Balancing With Tactics
Balancing with Minions
Pacing & Variety
Encounters Per Rest
Unique Encounters
Monsters
15 rules
Building Monsters
Monster Builder
Default Monster Stats
What die size to use?
Monster Armor
Armor Variety
Flavorful Monster Abilities
Minions & Flunkies
Minions
Flunkies
Suggested minion die size by party level
Legendary Monsters
Legendary Monster Builder
Saves (Legendary)
Bloodied (Legendary)
Running Legendary Monsters
Optional Actions
Last Stand
5e Conversion
11 rules
Adventures & Adjudication
Adventures
Skill Checks in 5e
Saving Throws
Conditions in 5e
Optional Tweaks
Creatures & Content
Monsters
5e Legendary Monsters
Monster Skill Checks
5e Races & Classes
5e Spells
5e Magical Items
Reference
Reference
3 rules
Indexes
Conditions
Glossary
Variant Rules