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Fine Tuning Difficulty

GMG v1 p. 26

Start Easy. Creating perfectly balanced encounters takes practice. It’s better to err on the side of "too easy" than "too hard." As a GM, you have many ways to increase difficulty during play, but few ways to lower it without breaking immersion.

Related Rules

3
Balancing With TacticsEncounters / Difficulty & Balance
Encounter DifficultiesEncounters / Difficulty & Balance
Encounters Per RestEncounters / Pacing & Variety