S

SanityWithIn

Lvl 14 plant - Controller
H110
Blight Spores.

When Crit: 5 necrotic to adjacent creatures.

Choose one:
  • Vine Lash.

    (Line: 6) d44. On damage: restrained and poisoned (escape DC 17, or any fire ends both).

  • Spread the blight.

    (If you don't have minions) Summon 4 Blighted Minions (size 1d10) from nearby corpses or plants.

remixed from Blighted Sapling
Lvl 1 plant - Controller
20
Death Spores.

On death: 5 necrotic to adjacent creatures.

  • Putrid Slam.

    1d8+1. On damage: poisoned (DC 10 STR save or any fire ends).

Lvl 10 large construct - Defender
120
Damage Interactions.

Fire(V)

Spell Storing (10).

Immune to spells.

Disabled after storing 10 mana worth of spells.

Choose one.
  • Slam.

    2d12+10. On hit: Marked by the golems master.

  • Arcane Conductor.

    Redirect all spell to you until the start of your next turn.

Wererat Hybrid
Lvl 7 ratfolk - Controller
60
Ratfolk: Scurry.

Heavy armor against Opportunity Attacks.

Sewer Monster: Filthy.

Dealing damage to a bloodied or wounded creatures makes them sick until they next make camp or safe rest.

Choose one.
  • Filth Fever (1 Use).

    (Reach: 4) Sick targets within reach are Confused and Slowed.

  • Plague Bolt.

    2d12+10. On damage: Poisoned (magical healing ends).

Paper Forge: #50 Wererat Hybrid
Lvl 4 tiny beast - Aoe
640
Leech: Clingy.

Remains Riding until crit or taking fire damage.

Explosive.

On death: Deal 2d10 fire damage to creatures within reach 1.

  • Bite.

    1d4+10. On hit: Riding.

Wererat Giant Rat
Lvl 1/4 small animal - Melee
66
Sewer Monster: Filthy.

Dealing damage to a bloodied or wounded creatures makes them sick until they next make camp or safe rest.

Pack Tactics.

Advantage against enemies, if an ally is adjacent to it.

Choose one.
  • Bite.

    1d4+1.

Lvl 3 Ambusher
H30
Animated Object: False Appearance.

Indistinguishable from a normal object until it moves.

Horror: Scared Stiff.

Creatures you frighten are additionally restrained.

Damage Interactions:.

Fire (V).

  • Raking Claw (2x)..

    On Crit: Frightened (DC 11 WIL save ends).

Goblin Boss
Lvl 7 Skirmisher
858
Goblin: Haha, Missed Me!

Whenever an attack misses you, deal 1 psychic damage in return.

Slipstream (1/round).

The first attack against you misses.

  • Bo Staff (2x).

    (Reach: 2) 2d6+5.

Paper Forge: #5 Goblin Boss
Lvl 3 Skirmisher
840
Halfling: Lucky.

(1 Use) Reroll a miss.

Windstep.

Ignore difficult terrain. Immune to opportunity attacks.

  • Flurry of Blows (3x)..

    On 3 hits: Prone.

Lvl 7 Skirmisher
870
Keen Senses.

Unaffacted by blinded.

Choose twice.
  • Snowblind.

    1d4+6 cold. Blinded until the end of their next turn.

  • Thunderfang.

    1d4+6 lightning. On crit: Thunderfang gains a cumulative +2 damage.

Lvl 3 brute - Melee
H34
Earthwalker.

Gain Heavy Armor (degrades 1 step when damaged). Can't be knocked prone.

  • Gore..
Lvl 3 small - Support
34
Kobold: Nooo!

When an ally within 2 spaces dies, attack once for free

Inspiration (1/round).

Allow an ally to reroll a single primary die or save.

  • Crossbow.

    (Range: 8) 4d4.