S

SanityWithIn

Lvl 3 Ambusher
H30
Animated Object: False Appearance.

Indistinguishable from a normal object until it moves.

Horror: Scared Stiff.

Creatures you frighten are additionally restrained.

Damage Interactions:.

Fire (V).

  • Raking Claw (2x)..

    On Crit: Frightened (escape DC WIL 11).

Goblin Boss
Lvl 7 Skirmisher
858
Goblin: Haha, Missed Me!

Whenever an attack misses you, deal 1 psychic damage in return.

Slipstream (1/round).

The first attack against you misses.

  • Bo Staff (2x).

    (Reach: 2) 2d6+5.

Paper Forge: #5 Goblin Boss
Lvl 3 Skirmisher
840
Halfling: Lucky.

(1 Use) Reroll a miss.

Windstep.

Ignore difficult terrain. Immune to opportunity attacks.

  • Flurry of Blows (3x)..

    On 3 hits: Prone.

Lvl 7 Skirmisher
870
Keen Senses.

Unaffacted by blinded.

Choose twice.
  • Snowblind.

    1d4+6 cold. Blinded until the end of their next turn.

  • Thunderfang.

    1d4+6 lightning. On crit: Thunderfang gains a cumulative +2 damage.

Lvl 3 brute - Melee
H34
Earthwalker.

Gain Heavy Armor (degrades 1 step when damaged). Can't be knocked prone.

  • Gore..
Lvl 3 small - Support
34
Kobold: Nooo!

When an ally within 2 spaces dies, attack once for free

Inspiration (1/round).

Allo an ally to reroll a single primary die or save.

  • Crossbow.

    (Range: 8) 4d4.

Lvl 7 Controller
60
Actor: Overly Dramatic.

Melee hits against you knockback 4 spaces.

Wind Barrier.

Heavy Armor against ranged attacks.

  • Sweeping Winds.

    (2x2 area in Range: 12) DC 14 STR save or prone.

Lvl 3 Support
36
Gnome: Optimistic.

Advantage on the first attack in the encounter.

Guiding Light (1/round).

On Damage: the next attack against that enemy has advantage.

  • Rebuke.

    (Reach: 4) 1d6+2 (can't miss, ignoring armor). 2x damage against undead or cowardly.

Lvl 7 Ambusher
M60
Fiendkin: Determination.

Roll saves with advantage while bloodied.

Valewalker's Blessing (1 Use).

Instead of dying drop to 1 HP. The attacker must succeed on a DC 13 STR save or is set to 0 HP.

Choose one.
  • Withering Touch (2x).

    1d12+6 necrotic.

  • Searing Light (1 Use).

    (bloodied enemy in reach 6) d66 radiant.

Lvl 3 small - Controller
36
Kobold: Nooo!

When an ally within 2 spaces dies, attack once for free

Shadow Warp (1/round).

When a creature takes necrotic damage you may swap places with it.

  • Shadow Blast.

    (Range: 8) 1d12+6 necrotic.

Lvl 9 small brute - Defender
100
Stoatling: Ferocious.

Attacks against and from larger creatures deal 3 extra damage per size category difference.

Warding Bond.

Designate a ward. Redirect half of their damage to you.

Choose one.
  • Glaive.

    (Reach 2) 2d10+20

  • Condemn.

    (Enemy that crit you or your ward) 30 radiant (ignores armor).

Lvl 8 Defender
M80
Crystalborn: Reflective Aura.

(1/round) Attacker takes 3 damage.

Interpose (1/round).

(Reach 4) You may interpose for allies within reach.

Choose one.
  • Radiant Strike.

    (against you last attacker) 3d8+6 radiant.

  • Longsword (2x).