SanityWithIn
Trigger Discharge every round.
- Discharge.
3d8+10 lightning to creatures between Lightning runes.
Spellweaving:
Lightning and Earth spellcasters can spend 1 action and 1 mana to suppress this effect for 1 round.
Lightning spellcasters can spend 2 actions and 3 mana (or 1 use of pilfered power) to trigger Discharge.
Trigger Summon Shadows every round.
- Summon Shadows.
Summon 4 Shadow Minions (1d12).
Spellweaving:
Radiant and Necrotic spellcasters can spend 1 action and 1 mana to suppress this effect for 1 round.
Necrotic spellcasters can spend 2 actions and 3 mana (or 1 use of pilfered power) to trigger Summon Shadows.
Trigger Fireblast every round.
- Fireblast.
1d20+10 fire damage to creatures in the area.
Spellweaving:
Fire and Ice spellcasters can spend 1 action and 1 mana to suppress this effect for 1 round.
Fire spellcasters can spend 2 actions and 3 mana to trigger Fireblast.
Immune to Blinded and Invisible. Dazed when exposed to loud sounds.
Melee attackers take half the HP lost in return as acid damage (ignores armor).
- •Shred (3x).1d12+5
- •Impale.
(Reach: 3) d44+10. On damage: Grappled (escape DC 15).
- •Devour.
(hampered targets only) 2 wounds.

Immune to Opportunity Attacks.
If a cheeky parrot hears a tier 1 or lower spell being cast, it learns the spell (It starts combat knowing Vicious Mockery).
Acts twice in a round (halfway through the round AND at the end of it)
- •Rah! bracadabra.
Cast a spell learned via Mimicry.
- •Peck.1d6+3.
When an ally within 2 spaces dies, attack once for free
- •Big Clang (2 Uses).
Degrade your armor (Heavy -> Medium -> None). Alles roll with advantage on their next attack.
- •Stab.1d4+5
Fire (V)
Indistinguishable from a normal palm tree until it moves.
When Crit: Drops a coconut on adjacent enemies (2d6+3).
- •Slam.
2d6+6 bludgeoning.
- •Throw Coconut.
(Reach: 6) 2d6+3 bludgeoning.
Remains Riding until crit or taking fire damage.
Creatures you ride are Silenced.
- Bite.
2d4+4. On hit: Riding.

On Crit: Despair.
On death: Deal 1 wound to the attacker.
- •Binding Wraps.
(Reach: 3) 1d4+10 On hit: Restrained (escape DC 13 or any fire damage).
- •Rotten Fist (2x).1d4+8.
On crit: Dazed.

On Crit: Despair.
The first attack against you misses.
- •Cruel Strike.
1d4a+12. Then.
- •Deathly Touch.1d4.
On damage: set HP to 0.

On Crit: Despair.
- •Leg Sweep.1d4+10 DIS.
On hit: Prone. Then
- •Ghoul Fist.1d4+5.
On damage: Dazed.

On Crit: Despair.
- Swift Fists (2x).1d4+2