SanityWithIn
When Crit: 5 necrotic to adjacent creatures.
- •Vine Lash.
(Line: 6) d44. On damage: restrained and poisoned (escape DC 17, or any fire ends both).
- •Spread the blight.
(If you don't have minions) Summon 4 Blighted Minions (size 1d10) from nearby corpses or plants.
On death: 5 necrotic to adjacent creatures.
- Putrid Slam.
1d8+1. On damage: poisoned (DC 10 STR save or any fire ends).
Fire(V)
Immune to spells.
Disabled after storing 10 mana worth of spells.
- •Slam.
2d12+10. On hit: Marked by the golems master.
- •Arcane Conductor.
Redirect all spell to you until the start of your next turn.

Heavy armor against Opportunity Attacks.
Dealing damage to a bloodied or wounded creatures makes them sick until they next make camp or safe rest.
- •Filth Fever (1 Use).
(Reach: 4) Sick targets within reach are Confused and Slowed.
- •Plague Bolt.
2d12+10. On damage: Poisoned (magical healing ends).
Remains Riding until crit or taking fire damage.
On death: Deal 2d10 fire damage to creatures within reach 1.
- Bite.
1d4+10. On hit: Riding.

Dealing damage to a bloodied or wounded creatures makes them sick until they next make camp or safe rest.
Advantage against enemies, if an ally is adjacent to it.
- Bite.
1d4+1.
Indistinguishable from a normal object until it moves.
Creatures you frighten are additionally restrained.
Fire (V).
- Raking Claw (2x).1d4+5.
On Crit: Frightened (DC 11 WIL save ends).

Whenever an attack misses you, deal 1 psychic damage in return.
The first attack against you misses.
- Bo Staff (2x).
(Reach: 2) 2d6+5.
(1 Use) Reroll a miss.
Ignore difficult terrain. Immune to opportunity attacks.
- Flurry of Blows (3x).1d4+2.
On 3 hits: Prone.
Unaffacted by blinded.
- •Snowblind.
1d4+6 cold. Blinded until the end of their next turn.
- •Thunderfang.
1d4+6 lightning. On crit: Thunderfang gains a cumulative +2 damage.
Gain Heavy Armor (degrades 1 step when damaged). Can't be knocked prone.
- Gore.2d6+8.
When an ally within 2 spaces dies, attack once for free
Allow an ally to reroll a single primary die or save.
- Crossbow.
(Range: 8) 4d4.