Sewer Monster
Dealing damage to a bloodied or wounded creatures makes them sick until they next make camp or safe rest.

Advantage against enemies, if an ally is adjacent to it.
- Bite.
1d4+1.

A swarm can occupy another creature's space and vice versa.
- Gnawing.
1d4+2 against all enemies in this creatures space.

A swarm can occupy another creature's space and vice versa.
When damaged, decrement the damage die then summon 1 minion. (d6 small » d4 tiny » dead)
- •Gnaw (Full Size).
1d8
- •Gnaw (Half Size).
1d6
- •Gnaw (Tiny).
1d4
Adapted from the "Vermin's Vengeance" adventure.

- Bite.
2d8+4. On hit: Grappled (escape DC 11).
Made by SanityWithIn for Monster Monday Week 38: Sewers.

A swarm can occupy another creature's space and vice versa.
Transforms into a .
- Gnawing.
2d4+4 against all enemies in this creatures space.

Heavy armor against Opportunity Attacks.
- •Filth Fever (1 Use).
(Reach: 4) Sick targets within reach are Confused and Slowed.
- •Plague Bolt.
(Range: 8) 2d12+10. On damage: Poisoned (magical healing ends).