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Drunkards: Drunk.

Falls Prone when missing with an attack.

Drunken Townsman
Lvl 1/4 humanoid - minion
Drunkards: Drunk.

Falls Prone when missing with an attack.

  • Punch.

    1d4 (follows minion rules).

Made by SanityWithIn for Monster Monday Week 17: City.

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Uncommon Ranged Weapon

2d6+DEX Piercing. Reload: 1 action when out of ammo.

Common Melee Weapon

1d4+STR Slashing. 2-handed, Reach 2.

Uncommon Spell Focus

Shatter Defenses (1/encounter). The target of your True Strike additionally ignores armor and resistance for their next attack.