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Nimble TTRPG
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Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.
Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.
Can teleport 8 spaces if it starts and ends adjacent to a plant.
- Claws.2d10+4.
On hit: teleport itself or the hero to a tree within 6
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This magical arrow/bolt can be fired from a ranged weapon to teleport the target to the nearest stream within Reach: 8 on a hit.
Fires started with this firestarter give off literal and magical sunlight.
3 actions - Create a stream of water that is ankle high and 5 feet wide. The water ceases to exist after a minute. If you use this over multiple turns, the stream is continuous.