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Attacks daze on crit.

Attacks daze on crit.
Heavy armor against ranged attacks.
- •Gale (2x).
(Range: 12) 1d4+3 slashing. On damage: Knockback Primary Die spaces.
- •Sweep (1 Use).
(2x2 area in Range: 12) DC 11 STR check or prone.
Made by SanityWithIn for Monster Monday Week 26: Island.
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This armor is especially made for hedges
Base AC is 16+DEX
Your quills become Vicious: (they deal an additional 1d6 damage whenever you score a critical hit)
While worn, this wide-brimmed hat is enchanted to cool the wearer in hot environments. It can be worn on top of a helmet.
Useful across Daybreak. But in Brightward, an additional cooling method is necessary.
Action: Name any non-magical food seasoning, then reach for a pinch. This expends 1 charge.
This belt pouch appears empty and has 10 charges. Each charge seasons a single meal.
Regain 1d6+4 expended charges after the wearer's long-rest.