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Immune to Fire damage. Takes double Ice damage.
Immune to Fire damage. Takes double Ice damage.
Any creature not Made of Flame that starts its turn within 1 space takes 1d4 damage.
- •Slam (2x).2d8
- •Inferno.
(Reach: 2). DC 12 DEX save, 6d8 damage, half on save.
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Lesser Mana Lotion (2 Uses). Administer during a Field Rest to spend a Hit Dice recovering mana instead of HP.
Mana Lotion (2 Uses). Administer during a Field Rest to spend up to a Hit Dice + KEY recovering mana instead of HP.
Greater Mana Lotion (3 Uses). Administer during a Field Rest to spend up to 2 Hit Dice recovering mana instead of HP.
Supreme Mana Lotion (3 Uses). Administer during a Field Rest to spend up to 2 Hit Dice + KEY recovering mana instead of HP.
A creature may benefit from only 1 Lotion or Salve per Field Rest or Safe Rest.
Lesser Mana Tonic. (ACTION) Pour or administer to recover 1 mana at the end of your turn for 3 rounds.
Mana Tonic. (ACTION) Pour or administer to recover 2 mana at the end of your turn for 3 rounds.
Greater Mana Tonic. (ACTION) Pour or administer to recover 3 mana at the end of your turn for 3 rounds.
Supreme Mana Tonic. (ACTION) Pour or administer to recover 4 mana at the end of your turn for 3 rounds.
Mana Potion solutions made to be poured over a creature. This method of administering Potions allows them to have an extended duration of effect, and to be thrown up to Range 6, dealing 1d4 damage to any creature it hits. Every additional Tonic active at once beyond the 1st gives +1 Disadvantage.
Lesser Mana Tincture (2 Uses). (ACTION, 1/Round) Drink or administer to recover KEY mana. +1 Disadvantage.
Mana Tincture (2 Uses). (ACTION, 1/Round) Drink or administer to recover 2 x KEY mana. +1 Disadvantage.
Greater Mana Tincture (3 Uses). (ACTION, 1/Round) Drink or administer to recover 3 x KEY mana. +1 Disadvantage.
Supreme Mana Tincture (3 Uses). (ACTION, 1/Round) Drink or administer to recover 4 x KEY mana. +1 Disadvantage.
The instances of Disadvantage from Tinctures can only be removed by resting; -1 with Catch Breath, -2 with Make Camp & Safe Rest. Max of STR instances of Disadvantage from Tinctures, consuming additional Tinctures gives 1 wound.