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Nimble TTRPG
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Indistinguishable from a normal object until it moves.
Indistinguishable from a normal object until it moves.
- Wrap.1d4.
On hit: Grappled.
Made by SanityWithIn for Monstery Monday Week 47: Spooky.
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2-handed, Reach 2, 1d10+STR piercing. Has 12 charges.
[1A/1R + 1 Charge] you or an adjacent ally become Charged.
1/ENC, [2A + 4 Charges] Line 12 and teleport anywhere on the path: all creatures affected make a DC 15 DEX save; if failed, 4d8+12 lightning, if successful, halve dmg. If you were Charged, lose the Condition and ignore the DEX save.
If you use your last action to attack, you can change the dmg to lightning and arc onto a secondary target within Reach.
Recharge by taking lightning dmg (1 Charge per Mana used) or by catching a lightning in a storm.
After you use it to kill a nature-blessed creature (druid, genasi, elemental priest etc.), you must make a prayer in Elvish to atone for that crime. If not done, and whenever you touch it again, WIL save DC 15 or it throws a bolt at yourself and disappear.
Fires started with this firestarter give off literal and magical sunlight.
If you mine with this for 1 hour, roll a d10.
- 1-5 = Coal
- 6-9 = Iron
- 10 = Gold
Guaranteed to find ores in under 1 hour.