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Animated Objects: False Appearance.

Indistinguishable from a normal object until it moves.

Scarecrow
Lvl 3 Ambusher
H30
Animated Objects: False Appearance.

Indistinguishable from a normal object until it moves.

Horror: Scared Stiff.

Creatures you frighten are additionally restrained.

Damage Interactions:.

Fire (V).

  • Raking Claw (2x)..

    On Crit: Frightened (DC 11 WIL save ends).

Made by SanityWithIn for Monstery Monday Week 49: Folk Horror.

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Rare 1/day

You can see and hear a creature you choose that is on the same plane of existence as you. The target makes a DC 10 WIL saving throw, which is modified (see the tables below) by how well you know the target and the sort of physical connection you have to it. The target doesn’t automatically know what it is making the save against, only that it feels uneasy.

On a failed save, the spell creates an Invisible, intangible sensor within 10 feet of the target. You can see and hear through the sensor as if you were there.

Your knowledge of the target is...

Secondhand (heard of the target) +5

Firsthand (met the target) +0

Extensive (know the target well) −5

You have the targets...

Picture or other likeness −2

Garment or other possession −4

Body part, lock of hair, or bit of nail −10

Rare wondrous item

Put this around the neck of a cat and you will know the direction of where the cat is whenever you think of them.

(1/safe rest) You may look through the eyes of the cat for 1 minute, and see whatever it sees.

Used by protective owners and thieves alike, this collar can be used to make sure your cat is safe or to spy on unsuspecting people.

Rare Longsword

1d10+STR Slashing

2-handed (1-handed: Req. 2 STR)

Elemental Absorption.