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Nimble TTRPG
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Indistinguishable from a normal object until it moves.

Indistinguishable from a normal object until it moves.
Creatures you frighten are additionally restrained.
Fire (V).
- Raking Claw (2x).1d4+5.
On Crit: Frightened (DC 11 WIL save ends).
Made by SanityWithIn for Monstery Monday Week 49: Folk Horror.
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Players are way stronger than standard Nimble counterparts due to their additional healing abilities. Do not be afraid to make combat 2-3 levels harder
1d6+DEX, Range 8, Aim 1, Charge 2, Recoil.
Charge 2: Every action spent charging adds 1d6 to next damage roll. Can Aim and Charge at the same time. When fully charged, ignores Armor and Cover. Silenced: Loses the Loud property.
Gain living snake hair and the “Stone Gaze” ability.
Stone Gaze. Daze a grappled target (for 10 minutes or until the wearer is Dazed. Dazed 3 times = Petrified.).
1/safe rest the spirit takes control (works like Lose Control from the Mage Control Table. Can use necrotic cantrips.).
An amulet possessed by the spirit of the ancient Gorgon Witch Neferti.
Dropped by: .