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Nimble TTRPG
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can opener
If eaten after death, gives 1d8 temp HP.
If eaten after death, gives 1d8 temp HP.
Damage degrades Armor 1 step: Heavy » Medium » None.
When armour degrades. 1d8 dmg to the person who degraded it.
- Cream.
3d8+3
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(Reach 2) 1d10+STR. Boost. Vicious. Unwieldy
Boost: (Action) your next attack deals an additional damage die, and you can choose which die is your primary die.
Unwieldy: your rushed attacks gain Disadvantage(2) instead.
While holding this in your hand you can speak and understand all avian languages
If people knew how rude cuckoo clocks were they wouldn't keep them in their houses.
This eye let's off a slight smell of smoke at all times. The eye shines with a red light. When activated as a free action, you have blind sight equal to your regular vision and the sheds light in a 6' radius before overheating after 1 minute.
All gadgets created by him start at 100% power, degrading by 10% after every use. Whenever you activate a gadget you must roll a d100, rolling under the amount of power the item has left, or it stops functioning after the activation. A roll of 5% or lower does not degrade the item in any way. And it’s probably best if you don’t roll above 95%....