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Fire Elementals: Made of Flame.

Immune to Fire damage. Takes double Ice damage.

M44
Fire Elementals: Made of Flame.

Immune to Fire damage. Takes double Ice damage.

Burning Aura.

Any creature not Made of Flame that starts its turn within 1 space takes 1d4 damage.

ACTIONS:
  • •Slam (2x).
  • •Inferno.

    (Reach: 2). DC 12 DEX save, 6d8 damage, half on save.

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Tier 5 Spell

[] Name a target while preparing the spell for 1 minute, after which you become Incapacitated until the spell ends. If they are asleep, you appear in the target’s dream and can speak with them until they wake, up to a maximum of 8 hours. You can also visually shape the dreamscape how you wish. You can end the spell early at any time. The target recalls the dream perfectly upon waking.

[] If the target is awake, you can either end the spell or wait for the target to sleep, at which point you enter its dreams as above.

[] You can make the dream a nightmare instead. If you do so, you can deliver a message of less than 11 words.The target must make a WILL save vs your spell DC. Failure: The target gains no benefit from its rest and takes 3d6 Psychic upon waking.

Rare
Magic Weapon

2d4+STR Slashing or Necrotic (2-handed)

On Crit: Frightened and Silenced

Tier 4, 2 Actions

Concentration: Up to 1 min. Reach: 12

Frightening illusions only they can see haunt a target. 4d10 Psychic (ignoring Armor) on a failed WIL save and Frightened for the duration; half damage only on save. While Frightened this way, the target rolls the save again at the end of its turns with the same success and failure states.