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Nimble TTRPG
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Your attacks and attacks against you roll with advantage.
Extra damage from crits is dealt against you as well.
- Stab.1d6+4 .
(vicious).
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Action: Strike the fork. Magic of the selected school may not be cast for until the start of your next turn.
Upon learning that each school of magic had a unique frequency the kingdom's mage slayers built a set of tuning forks that could neutralize those vibrations.
(1 use) On damage: creatures are poisoned until the end of their next turn (apply to a sharp weapon, lasts for 1 encounter)
Rare version also dazes on crit.
If you roll a natural 20 on your initiative, you have 4 actions for your first turn of combat.
This technique can be learned by studying the scroll (upon which the scroll magically dissapears) or taught to you by a master of the technique.