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False Fey Forest: Deceptive veil.

Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.

Lvl 4 large fey plant
H530
False Fey Forest: Deceptive veil.

Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.

Grasping Roots.

All adjacent spaces are difficult terrain

Choose one.
  • Branching pull.

    (range 6) DC14 STR save. Push/pull a creature 4 spaces, half on sucess

  • Shaking Roots.

    (All adjacent creatures) DC12 DEX save, on fail 1d10 dmg and fall prone

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+2 Armor while wielding.

Ice Spells are cast augmented +1.

Cast 1/encounter:

Misty Step — Range: 6. Teleport instantly within range. Reaction: When attacked, Defend for free and teleport after damage is dealt.

OR:

Frost Shield — Tier 1, 1 Action, Self Reaction: When attacked, Gain 2×KEY temp HP and Defend for free. The ice melts and these temp HP are lost at the start of your next turn.

A matched pair of salvaged combat gloves — knuckles plated with welded bolt heads and riveted brass, each one concealing a short, recessed shiv along the inner forearm. Built in an improvised workshop. Tested on something that didn't survive.

While worn, your unarmed strikes deal 1d4+STR bludgeoning damage. Shiv: Extend or retract the shiv as a free action. While extended, your unarmed strikes deal piercing damage instead of bludgeoning. (Piercing attacks ignore Medium Armor.) Haymaker: (1/encounter) When you hit with an unarmed strike, step up the damage die by one size for that attack. (1d41d6, 1d61d8, etc.)

Uncommon "Longsword"

1d8+STR Slashing. On crit: target makes a STR save. They are repulsed by the scent on fail, spending all of their movement trying to get as far from you as possible.

This Longsword–well, it's shaped like a Longsword–seems to always be effusing a particularly potent scent. Strangely, the scent differs for each creature that smells it, and is always a scent the creature in question finds mildly repulsive.