Your homebrew hub for
Nimble TTRPG
Explore hundreds of creative monsters like theseFire Elementalsby
byteslicer
Immune to Fire damage. Takes double Ice damage.
Immune to Fire damage. Takes double Ice damage.
Move for free after being hit with an attack.
- Fire Bolt.
1d8. (Range 6)
Or you might like these recent items
(1/ Safe Rest) The amulet fills a vial of healing potion:
This potion heals 2d6+6 damage if drank by a non-wearer.
If the wearer drinks the potion it deals 2d6+6 poison damage and the amulet cannot be used again until it is blessed by a priestess.
Your selflessness has cured many wounds.
1d6+INT psychic, on a miss the wielder receives 1+INT psychic damage.
Light, Vicious
This magical sword that never shuts up has been both boon and bane for many a would-be adventurer.
At 5 charges, the fire is permanent and burns as bright as a torch; double the brightness Reach every 5 extra charges.
[20 charges, 5A] cast Sun Lance; every subsequent turn of concentration costs 3HD in addition to [3A].
Regain 1 charge per hour being fed a Huge mundane fire, 2 charges if Gargantuan; regain a number of charges equal to Tier when a fire spell is cast adjacent to the Brazier.