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can opener
If eaten after death, gives 1d8 temp HP.
If eaten after death, gives 1d8 temp HP.
Damage degrades Armor 1 step: Heavy » Medium » None.
When armour degrades. 1d8 dmg to the person who degraded it.
- Cream.
3d8+3
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A thick belt set with cooling chemicals in vials ready to be used to stabilize out of control mana-reactions.
(Int/encounter) Discard a mana die to increase the die roll of the other mana die by its value divided as you choose(this can cause a crit with Manablade or prevent a Mishap).
Cost: 3,000 cr Slot: Torso Effect: You always know your own HP, Wounds, toxins, diseases, and major injuries. Adjacent allies gain advantage on checks to diagnose or stabilize you. Rules: Cyberware.
Cost: 7,500 cr Slot: Arms Effect: Your hand contains basic tools. Gain advantage on Finesse checks to repair, disable, jury-rig, or modify small devices. Rules: Cyberware.