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Nimble TTRPG
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SanityWithIn

Your attacks and attacks against you roll with advantage.
- • Ray of Frost.
(Range 6) 1d6+3. On Crit: Restrained by ice (escape DC 10 or any fire damage).
- • Snow Blind.
1d6. On hit: Blinded.
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ACTION. Consume to regain 1d4+2 HP.
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SECRET. On a 1: damage instead (it was a baby Mimic!)
SECRET. On Long Rest: Spawn a d4 minion for each Candy? remaining (or a for every 2). The real candy is eaten.
Harpoon of Returning
1d6+DEX Piercing (Range 8, Returning). Returning When this weapon is thrown within its range, it appears in your hand immediately after the attack.
This weapon is special: The holder is bound to this weapon. No ammo is require. When this gun shoot, black vein emerge from it insted of smoke.
1d4+Dex Piercing (range 12), On a hit you can take an extra action to activate the Vengeance ability: Roll 2d6 (1 Black, 1 White) and add the highest roll to damage. Take 2 damage if the Black die is the highest, or if the Black die shows a 1. If the white die is the higest, the target is Restrain until the creature take a move action to remove it. Vengeance: If both dice show 1, you take take 2 damage and reroll both. Take the new total as damage. If both show the same result other than 1 you can choose the die. If this weapon makes you take your last HP , tell it to your DM.