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Nimble TTRPG

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Albion Marines: Elan.

On crit: deal +4 damage

Lvl 2
M25
Albion Marines: Elan.

On crit: deal +4 damage

Choose one.
  • Pistol.1d3+8.

    Reach 6

  • Sword x2..

    On crit: Prone

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Common
Force-Accelerator SMG

Damage.

  • Rapid Fire. 2 Ammo, 2[2d8d2] (Reach 3)
  • Burst Fire. 1 Ammo, 2[1d8d] (Range 5)

Properties. 2-handed, Reload: 1 Action, Ranged

Ammo (Magazine Capacity). 4

Inventory Size. 1 Slot

Manufacturer. Mechan-X

WARNING! Not balanced according to base Nimble weapons. It will be balanced in conjunction with my Astral Space armor.

General Rules Notes:

  • Reading Damage. The die represents the number of bullets that hit and the number outside the brackets is the damage multiplier equal to the damage per bullet. Ex. 4[1d4] means 4 x 1d4 damage. When the damage is a flat value, you roll the listed die in parentheses to check for Hit, Miss, or Crit. Flat damage Crits deal +50% damage instead of exploding.
  • Overheat. If your Magazine reaches 0, the weapon overheats and you must spend double the Actions to Reload.

-- Based on the Shuriken SMG from Mass Effect. --

Common
Force-Accelerator Light Pistol

Damage.

  • Burst Fire. 4 Ammo, 2[1d4d] (Range 6)
  • Manual Fire. 1 Ammo, 2 (roll 1d4 to check for Hit, Miss, or Crit) (Range 9)

Properties. Light, Reload: 1 Action, Ranged

Ammo (Magazine Capacity). 20

Inventory Size. 1/2 Slot

Manufacturer. Mechan-X

WARNING! Not balanced according to base Nimble weapons. It will be balanced in conjunction with my Astral Space armor.

General Rules Notes:

  • Reading Damage. The die represents the number of bullets that hit and the number outside the brackets is the damage multiplier equal to the damage per bullet. Ex. 4[1d4] means 4 x 1d4 damage. When the damage is a flat value, you roll the listed die in parentheses to check for Hit, Miss, or Crit. Flat damage Crits deal +50% damage instead of exploding.
  • Overheat. If your Magazine reaches 0, the weapon overheats and you must spend double the Actions to Reload.
Common
Wonderous Item

While worn, this wide-brimmed hat is enchanted to cool the wearer in hot environments. It can be worn on top of a helmet.

Useful across Daybreak. But in Brightward, an additional cooling method is necessary.