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Fire Elementals: Made of Flame.

Immune to Fire damage. Takes double Ice damage.

Lvl 7
M6080
Fire Elementals: Made of Flame.

Immune to Fire damage. Takes double Ice damage.

Burning Aura.

Any creature not Made of Flame that starts its turn within 1 space takes 1d4 damage.

ACTIONS:
  • Talons.
  • Inferno.

    (Reach: 2). DC 13 DEX save, 8d8 damage, half on save.

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+2 Armor while wielding.

Ice Spells are cast augmented +1.

Cast 1/encounter:

Misty Step — Range: 6. Teleport instantly within range. Reaction: When attacked, Defend for free and teleport after damage is dealt.

OR:

Frost Shield — Tier 1, 1 Action, Self Reaction: When attacked, Gain 2×KEY temp HP and Defend for free. The ice melts and these temp HP are lost at the start of your next turn.

Before you make a d20 roll, declare if you'd like to gamble. The ring magnifies your fate, halving the result if it's odd, and doubling it if it's even.

This idea belongs to "TheDungeonsLoot" on instagram

A storm brews when entering combat. When making an unarmed strike, deal an additional KEY lightning damage. If you miss, you take KEY lightning damage. If you go a round without landing any unarmed strikes, you and your nearest ally take KEY lightning damage. The storm can't be controlled, you are merely the lightning rod collecting the energy.

This idea belongs to TheDungeonsLoot on Instagram