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Nimble TTRPG
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can opener
If eaten after death, gives 1d8 temp HP.
If eaten after death, gives 1d8 temp HP.
- Slam.
1d8
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At 5 charges, the fire is permanent and burns as bright as a torch; double the brightness Reach every 5 extra charges.
[20 charges, 5A] cast Sun Lance; every subsequent turn of concentration costs 3HD in addition to [3A].
Regain 1 charge per hour being fed a Huge mundane fire, 2 charges if Gargantuan; regain a number of charges equal to Tier when a fire spell is cast adjacent to the Brazier.
When installed this adds an exoskeleton frame to your cloak. While falling you can activate it with an action which expands around you like wings and will allow you to fall slowly to the ground.
All gadgets created by him start at 100% power, degrading by 10% after every use. Whenever you activate a gadget you must roll a d100, rolling under the amount of power the item has left, or it stops functioning after the activation. A roll of 5% or lower does not degrade the item in any way. And it’s probably best if you don’t roll above 95%....
This tiny ancient coin is worth 10 GP.
Double It and Pay It Forward: If given away altruistically to a new recipient, the coin duplicates (for the recipient).
SECRET: Collect: If you sell or barter Generous Coin(s), or keep any without giving them away, you take 1 psychic damage for each.
Kill them with kindness.