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Attacks daze on crit.

Attacks daze on crit.
Heavy armor against ranged attacks.
- •Gale (2x).
(Range: 12) 1d4+3 slashing. On damage: Knockback Primary Die spaces.
- •Sweep (1 Use).
(2x2 area in Range: 12) DC 11 STR check or prone.
Made by SanityWithIn for Monster Monday Week 26: Island.
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(Range 8) 4d4+DEX piercing.
1-handed, Load:1
Can be held in one hand instead of 2.
Stormquill (1/Turn) When you hit a creature you are Hidden from, deal an extra +DEX damage.
+3 to Armor.
1/ENC or 1/day, [1HD and 1A] gain Burrow Speed in sand equal to 2*Speed, lasts for KEY turns. After a Move, your next attack has ADV and creates a Blast 1 dust devil (provides Cover).
For your next meal, you must eat 3x as much or use 1Wild Talent (cumulative).
2 charges.
Recharge: leave in a haunted place for 3 days OR absorb the non-magically induced scream of a creature in abject terror.
If no proficiency in wands then DC 13 Arcana or charge expended.