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Drunkards: Drunk.

Falls Prone when missing with an attack.

Drunken Townsman
Lvl 1/2 humanoid - brute - Melee
18
Drunkards: Drunk.

Falls Prone when missing with an attack.

  • Improvised Weapon...

    On crit: The weapon breaks.

Made by SanityWithIn for Monster Monday Week 17: City.

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Common Ash of War

Applicable to: Slashing weapons

Action: Swing this weapon downward to create a blade-like projectile that travels in Line 4. This is an AoE attack that deals only your weapon's die damage to every creature in the path.

Ashes of War — Magical Enchantments that allow you to harness the power and will of your weapons. It takes a safe rest, the particular Ash of War, and a special whetblade to change the Ashes of War infused into the weapon. You can use the Ash of War KEY times before a Safe Rest. All Ashes of War share uses. You cannot apply Ashes of War to magic equipment.

Common Ash of War

Applicable to: A Weapon with a sheathe

Action: If your weapon is sheathed, you as a part of this action unsheathe it, move 1 space in any direction, and attack a creature in Reach. Increase the Primary Die roll of this attack by 1.

Ashes of War — Magical Enchantments that allow you to harness the power and will of your weapons. It takes a safe rest, the particular Ash of War, and a special whetblade to change the Ashes of War infused into the weapon. You can use the Ash of War KEY times before a Safe Rest. All Ashes of War share uses. You cannot apply Ashes of War to magic equipment.

Rare Wondrous Item

This cloak projects an illusion that makes the first attack against you each round have disadvantage if you didn't move on your turn.