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False Fey Forest: Deceptive veil.

Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.

Level 10 Solo fey plant
M275
INT/WILL++
False Fey Forest: Deceptive veil.

Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.

Treestride.

Can teleport 8 spaces if it starts and ends adjacent to a plant.

After each hero's turn, choose one:
  • Awaken Forest!

    (1 use) Awaken 3/hero tree minions.

  • Spiked Roots.

    Everyone in difficult terrain takes 2d10+4 dmg.

  • Bear Hug.

    Teleport 8, DC15 WILL save or charmed for 1 round (heroes can spend an action on their turn to try and resist it with the same save).

  • Claws.

    3d10+12, advantage if target is charmed.

BLOODIED:

At 135HP immediately use Awaken forest and teleport 8.

LAST STAND:

Brasenia is dying! 100 more damage and she dies. Until then awaken a tree per hero after each of her turns.

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