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Nimble TTRPG
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Immune to Fire damage. Takes double Ice damage.
Immune to Fire damage. Takes double Ice damage.
Any creature not Made of Flame that starts its turn within 1 space takes 1d4 damage.
- •Slam (2x).2d8
- •Inferno.
(Reach: 2). DC 12 DEX save, 6d8 damage, half on save.
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During downtime, you can ponder your orb and roll a d20 to receive a Major Boon for yourself or an ally (your choice) lasting until your next safe rest. Rolling a 1 subjects you to a curse (roll again and suffer the inverse effect of the Boon).
Refer to the 19 Major Boons listed in the GMG (excluding Ancestry Trait).
Action: Throw the dust into the air. You and each creature within Reach 2 become invisible for 5 minutes or until making an attack.
Action: Restrain a Small to Large Incapacitated creature. While Restrained, they are unable to use any method of teleportation. They remain this way until released or they break the shackles (DC 20 STR save).