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Nimble TTRPG
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Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.
Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.
Can teleport 8 spaces if it starts and ends adjacent to a plant.
- •Awaken Forest!
(1 use) Awaken 3/hero tree minions.
- •Spiked Roots.
Everyone in difficult terrain takes 2d10+4 dmg.
- •Bear Hug.
Teleport 8, DC15 WILL save or charmed for 1 round (heroes can spend an action on their turn to try and resist it with the same save).
- •Claws.
3d10+12, advantage if target is charmed.
At 135HP immediately use Awaken forest and teleport 8.
Brasenia is dying! 100 more damage and she dies. Until then awaken a tree per hero after each of her turns.
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While wearing this cumbersome helm, you cannot lose track of where you are heading while at sea. You also gain Defense +1 and a Swim speed equal to your base Speed.
A magic item developed to help prevent sailors from getting lost. It fell out of favor and production once easier and cheaper methods were discovered.
(action) Recover 2d4+4 Mana.
Mana potions are bright, sparkling blue elixirs with a citrus flavor with a kick.
(action) Recover 3d6+6 Mana.
Mana potions are bright, sparkling blue elixirs with a citrus flavor with a kick.