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Nimble TTRPG
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Immune to Fire damage. Takes double Ice damage.
Immune to Fire damage. Takes double Ice damage.
Any creature not Made of Flame that starts its turn within 1 space takes 1d4 damage.
- •Slam (2x).2d8
- •Inferno.
(Reach: 2). DC 12 DEX save, 6d8 damage, half on save.
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On crit: Apply 1 stack of Dawnmarked to the creature.
When you heal a creature, you may heal an additional 1d6 HP (1/Safe Rest)
Dawnmarked. Stackable condition. On attack, you may consume all stacks to deal additional Radiant damage based on the amount of marks consumed this way (1d4>1d6> ... >1d20).
Expend a Hit Die to turn your next attack with this weapon into a crit.
Engraved with esoteric markings native to the Venemous Desmesne, Cruor greedily steals the life out of its victims, if goaded with a small sacrifice.
2d6+DEX piercing damage. Does not follow standard hit/miss/crit rules. Instead, misses on a roll of 2, 3, or 12. On a 7 or 11, deals additional damage equal to the roll.