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Nimble TTRPG
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Immune to Fire damage. Takes double Ice damage.
Immune to Fire damage. Takes double Ice damage.
Any creature not Made of Flame that starts its turn within 1 space takes 1d4 damage.
- •Talons.4d8+6
- •Inferno.
(Reach: 2). DC 13 DEX save, 8d8 damage, half on save.
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Action: Release opaque smoke that Blinds creatures within Reach 2. This reach doubles each round until the bottle is closed again (up to Reach 16). Wind magic undoes this progression by one round.
Armor: 4
Shield Glare (1 Use): When you Defend against a melee attack, blind the attacker until the start of their next turn and force them to reroll the attack.
Recharge: Polish the shield with rare oils and let it dry in the sun.
Made by SanityWithIn for Monster Monday Week 73: Defense.
Action: Expend 1 charge from these eyeglasses to Charm a creature you can see for 1 minute (INT save). The glasses may be recharged by lending them to a hormonal teenager for a week.