Your homebrew hub for
Nimble TTRPG
Explore hundreds of creative monsters like theseFalse Fey Forestby
can opener
Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.
Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.
While it is alive, moving through difficult terrain causes 1d4 damage to non-plants (can't miss).
- Briar cage.
DC10 STR save or grappled, while grappled you have full cover
Or you might like these recent items
When installed this adds an exoskeleton frame to your cloak. While falling you can activate it with an action which expands around you like wings and will allow you to fall slowly to the ground.
All gadgets created by him start at 100% power, degrading by 10% after every use. Whenever you activate a gadget you must roll a d100, rolling under the amount of power the item has left, or it stops functioning after the activation. A roll of 5% or lower does not degrade the item in any way. And it’s probably best if you don’t roll above 95%....
(Range 10) 1d10. Area (2-Burst)
Area Fire: (2 actions) attack all targets in the listed area. Once you Area Fire, you can't attack again this turn.
(Range 8) 1d8. Boost
Boost:(Action) charge your weapon to grant another damage die on the next attack, and you can choose which is the primary die.