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can opener
If eaten after death, gives 1d8 temp HP.
If eaten after death, gives 1d8 temp HP.
When hit or when hit by it, taunt the other creature for 1 round.
- Launch.
(Range 10) 2d8
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Cost: 3,000 cr Slot: Torso Effect: You always know your own HP, Wounds, toxins, diseases, and major injuries. Adjacent allies gain advantage on checks to diagnose or stabilize you. Rules: Cyberware.
1d8+STR slashing. While held: resistance to Radiant and Necrotic.
(2 charges). On Hit: bonus WIL d6 Radiant or Necrotic damage. Then choose:
- Heal bonus dice in Reach 4
- Deal bonus dice to self and double it against target
Recharge 1 by pointing the blade to the rising sun during dawn and keeping it in a long shadow during dusk.
Two edges, one blade. This double-edged sword guards the edge between life and death.
Cost: 15,000 cr Slot: Neural Effect: 1/combat, when you are targeted by a hostile hack, Program, or electronic intrusion, impose disadvantage on the roll or gain advantage on the save. Rules: Cyberware.