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Nimble TTRPG
Explore hundreds of creative monsters like theseAlbion MarinesbyAAJ
On crit: deal +4 damage
On crit: deal +4 damage
- •Pistol.1d3+8.
Reach 6
- •Sword x2.1d8+3.
On crit: Prone
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1d8+STR bludgeoning. Thrown 8, Returning.
The bigger they are: Advantage against huge and larger monsters.
Thundercharge: Spend 1 charge and 3 actions to cast Ride the Lightning.
Recharge: Best a giant in combat.
Force energy barrier — The geometry of the emitter housing doesn't match any pre-collapse manufacturing standard. The serial number, partially legible, is not in any known language. Nobody built this. It arrived.
Acts as a shield (Req. 2 STR) 4 Armor. While equipped, you may use the following: Pulse. (1 charge, reaction) When a creature moves adjacent to you or hits you with a melee attack: repel them 4 spaces and deal 2d6 force damage. Deals +4 damage if they collide with a solid object or structure. The Voidshield holds 1 charge. Recharge by draining a powered device within reach (takes 1 action — the device is destroyed), or by 8 hours of direct sun exposure.
Cloth armor. (armor equals DEX as normal) They don't reflect light. They don't absorb it. They simply have no relationship with it. The fabric moves like something poured rather than woven — dark in a way that isn't a color, threaded from whatever fills the space where portals used to be.
Shroud: (1/encounter) The first attack made against you each encounter is rolled with disadvantage — the robes fold the wearer briefly into the space between, and the strike finds nothing where you were. Advantage: on all Stealth checks while worn. Light Aversion: You have disadvantage on saves against effects that deal radiant damage or originate from a light source. You are not fond of floodlights, either.