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Attacks daze on crit.

Attacks daze on crit.
Heavy armor against ranged attacks.
- •Gale (2x).
(Range: 12) 1d4+3 slashing. On damage: Knockback Primary Die spaces.
- •Sweep (1 Use).
(2x2 area in Range: 12) DC 11 STR check or prone.
Made by SanityWithIn for Monster Monday Week 26: Island.
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1 Action: (3x3 area in reach 6) d66 cold. Surviving creatures are encased in ice, becoming Incapacitated and immune to damage for 1 round.
(1/safe rest) After your attack crits you can decide to make it vicious.
This technique can be learned by studying the scroll (upon which the scroll magically dissapears) or taught to you by a master of the technique.
Being adjacent to a creature doesn't give you disadvantage on your thrown weapons.
This technique can be learned by studying the scroll (upon which the scroll magically dissapears) or taught to you by a master of the technique.