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False Fey Forest: Deceptive veil.

Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.

Lvl 1 fey plant
15
False Fey Forest: Deceptive veil.

Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.

Spiked Roots.

While it is alive, moving through difficult terrain causes 1d4 damage to non-plants (can't miss).

  • Briar cage.

    DC10 STR save or grappled, while grappled you have full cover

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Uncommon

Force energy barrier — The geometry of the emitter housing doesn't match any pre-collapse manufacturing standard. The serial number, partially legible, is not in any known language. Nobody built this. It arrived.

Acts as a shield (Req. 2 STR) 4 Armor. While equipped, you may use the following: Pulse. (1 charge, reaction) When a creature moves adjacent to you or hits you with a melee attack: repel them 4 spaces and deal 2d6 force damage. Deals +4 damage if they collide with a solid object or structure. The Voidshield holds 1 charge. Recharge by draining a powered device within reach (takes 1 action — the device is destroyed), or by 8 hours of direct sun exposure.

+2 Armor while wielding.

Ice Spells are cast augmented +1.

Cast 1/encounter:

Misty Step — Range: 6. Teleport instantly within range. Reaction: When attacked, Defend for free and teleport after damage is dealt.

OR:

Frost Shield — Tier 1, 1 Action, Self Reaction: When attacked, Gain 2×KEY temp HP and Defend for free. The ice melts and these temp HP are lost at the start of your next turn.

Uncommon "Longsword"

1d8+STR Slashing. On crit: target makes a STR save. They are repulsed by the scent on fail, spending all of their movement trying to get as far from you as possible.

This Longsword–well, it's shaped like a Longsword–seems to always be effusing a particularly potent scent. Strangely, the scent differs for each creature that smells it, and is always a scent the creature in question finds mildly repulsive.