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Nimble TTRPG
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SanityWithIn

Your attacks and attacks against you roll with advantage.
- Stab.
1d6 (can't crit).
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At 5 charges, the fire is permanent and burns as bright as a torch; double the brightness Reach every 5 extra charges.
[20 charges, 5A] cast Sun Lance; every subsequent turn of concentration costs 3HD in addition to [3A].
Regain 1 charge per hour being fed a Huge mundane fire, 2 charges if Gargantuan; regain a number of charges equal to Tier when a fire spell is cast adjacent to the Brazier.
1d6+INT psychic, on a miss the wielder receives 1+INT psychic damage.
Light, Vicious
This magical sword that never shuts up has been both boon and bane for many a would-be adventurer.
ACTION. STR save or Wound. Gain 2 at random, lasting 10 minutes:
- Carapace. (+5 Defense)
- Elytra. (Fly at half speed)
- Legs. (+2 arms)
- Mandibles. (1d8+STR, On hit: Grapple)
This pungent potion is made from 100% organic beetles