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Nimble TTRPG
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Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.
Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.
While it is alive, moving through difficult terrain causes 1d4 damage to non-plants (can't miss).
- Briar cage.
DC10 STR save or grappled, while grappled you have full cover
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Force energy barrier — The geometry of the emitter housing doesn't match any pre-collapse manufacturing standard. The serial number, partially legible, is not in any known language. Nobody built this. It arrived.
Acts as a shield (Req. 2 STR) 4 Armor. While equipped, you may use the following: Pulse. (1 charge, reaction) When a creature moves adjacent to you or hits you with a melee attack: repel them 4 spaces and deal 2d6 force damage. Deals +4 damage if they collide with a solid object or structure. The Voidshield holds 1 charge. Recharge by draining a powered device within reach (takes 1 action — the device is destroyed), or by 8 hours of direct sun exposure.
+2 Armor while wielding.
Ice Spells are cast augmented +1.
Cast 1/encounter:
Misty Step — Range: 6. Teleport instantly within range. Reaction: When attacked, Defend for free and teleport after damage is dealt.
OR:
Frost Shield — Tier 1, 1 Action, Self Reaction: When attacked, Gain 2×KEY temp HP and Defend for free. The ice melts and these temp HP are lost at the start of your next turn.
1d8+STR Slashing. On crit: target makes a STR save. They are repulsed by the scent on fail, spending all of their movement trying to get as far from you as possible.
This Longsword–well, it's shaped like a Longsword–seems to always be effusing a particularly potent scent. Strangely, the scent differs for each creature that smells it, and is always a scent the creature in question finds mildly repulsive.