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Nimble TTRPG
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Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.
Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.
Can teleport 8 spaces if it starts and ends adjacent to a plant.
Awaken 2 nearby trees into tree minions each round.
- •Charming.
DC14 WILL save or charmed for 1 round. Then:
- •Claws.2d10+10,.
advantage against charmed creatures
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Head-like crystal rock that looks to be a single uncut diamond
- Gazing into the clear depths of this artifact will clarify one deep mystery of the gazers mind.
- Ask 3 questions and one will be answered truthfully by the GM, though which question need not be revealed
- After an answer is given the Head becomes clouded until bathed in the light of a full moon from under shallow water
By using the command word the boots will adhere to any surface.
Speed is reduced by half while active.
At the start of combat, create a shadow copy of yourself within 6 spaces. You control it, with your actions, as if it were you and the Shadow may move for free when you do. Any damage it suffers is dealt to you instead. If you sheathe this weapon you can swap places with the shadow after which it disappears.
"Oh, yes... this body will do quite nicely." - The Shadow King