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Nimble TTRPG
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On crit: deal +4 damage
On crit: deal +4 damage
- •Rifle.1d3+6.
Range 8
- •Bayonet.1d8+4
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Action: Create a 3-space cubic cage of force (Range 6). Choose whether the walls of the cage obstruct all creatures and/or all attacks. A trapped creature may break free with a DC 20 STR save, and the cube cannot trap an enemy larger than Huge. The device has 3 charges, and must be left in a bank vault for 1 month to recharge.
During downtime, you can ponder your orb and roll a d20 to receive a Major Boon for yourself or an ally (your choice) lasting until your next safe rest. Rolling a 1 subjects you to a curse (roll again and suffer the inverse effect of the Boon).
Refer to the 19 Major Boons listed in the GMG (excluding Ancestry Trait).
This flask can produce a little, a lot or a FLOOD of water. A flood turns a 6x6 area into difficult terrain and knocks creatures prone (DC 10 STR save).