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Attacks daze on crit.

Attacks daze on crit.
- Dagger (2x).1d4+2.
Made by SanityWithIn for Monster Monday Week 26: Island.
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While holding this wand, a creature can use an action to expend 1 of its charges to cast the beautify cantrip. The wand regains 1d6 + 1 expended charges daily at dawn. If a creature expends the wand’s last charge, they roll a d20. On a 1, the wand crumbles into ash and is destroyed.
You know all Tricks spells. After SR, choose a school : you know its T0, 1 and 2 spells.
You are immune to spells and effects of Tiers 0, 1 and 2.
1/SR, [1R] when a spell cast on you or your position, the caster makes an INT save of DC = 20-LVL. If failed, the spell is absorbed and you regain 1d4M; if successful, you regain 1 use of this.
1/ENC, [free] a Tier 3- spell you cast costs 0M.
1/turn, [free] a Tier 3- spell you cast gains +2 to PD.
This small orb (12-cm diameter) is made of obsidian, and rather cold and humid to the touch. It functions for both mystics and wizards.
The Second Orb has EGO 5 and has a Consumer personality. Using any power turns all water at Reach 6 of the user into polluted, rancid one (drinkable if DC 12 STR passed, +2DC if failed; then Poisoned for 24h afterwards; 1 week of this reduces STR by 1 until 1 week of SR has passed).
1d8+STR bludgeoning
Properties: 2-handed, Reach 2
Rooting Strike (1/encounter). On hit: Restrained (escape DC 10+KEY).