Your homebrew hub for
Nimble TTRPG
Explore hundreds of creative monsters like theseAnimated Objectsby
SanityWithIn
Indistinguishable from a normal object until it moves.

Indistinguishable from a normal object until it moves.
Creatures you frighten are additionally restrained.
Fire (V).
- Raking Claw (2x).
1d4+5. On Crit: Frightened (DC 11 WIL save ends).
Made by SanityWithIn for Monstery Monday Week 49: Folk Horror.
Or you might like these recent items
When installed this adds an exoskeleton frame to your cloak. While falling you can activate it with an action which expands around you like wings and will allow you to fall slowly to the ground.
All gadgets created by him start at 100% power, degrading by 10% after every use. Whenever you activate a gadget you must roll a d100, rolling under the amount of power the item has left, or it stops functioning after the activation. A roll of 5% or lower does not degrade the item in any way. And it’s probably best if you don’t roll above 95%....
(Range 8) 1d8. Boost
Boost:(Action) charge your weapon to grant another damage die on the next attack, and you can choose which is the primary die.
(Reach 4) Cover a 2x2 area with a handful of birdseed. On the next turn that area is difficult terrain and anyone in the area is blind for one turn.
Say hello to my little friends!