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SanityWithIn
Attacks daze on crit.

Attacks daze on crit.
- Cutlass.
1d6+3.
Made by SanityWithIn for Monster Monday Week 26: Island.
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(Range 10) 1d10. Area (2-Burst)
Area Fire: (2 actions) attack all targets in the listed area. Once you Area Fire, you can't attack again this turn.
While holding this in your hand you can speak and understand all avian languages
If people knew how rude cuckoo clocks were they wouldn't keep them in their houses.
This eye let's off a slight smell of smoke at all times. The eye shines with a red light. When activated as a free action, you have blind sight equal to your regular vision and the sheds light in a 6' radius before overheating after 1 minute.
All gadgets created by him start at 100% power, degrading by 10% after every use. Whenever you activate a gadget you must roll a d100, rolling under the amount of power the item has left, or it stops functioning after the activation. A roll of 5% or lower does not degrade the item in any way. And it’s probably best if you don’t roll above 95%....