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Nimble TTRPG
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Indistinguishable from a normal object until it moves.
Indistinguishable from a normal object until it moves.
- Wrap.1d4.
On hit: Grappled.
Made by SanityWithIn for Monstery Monday Week 47: Spooky.
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- +1d6 Ice and damage one adjacent target on hit.
- +1 charge (up to a max of 3) on crit or kill, and -1 unspent charge when you Safe Rest. While this weapon has at least 1 charge, it casts light out to 10 spaces.
- Spend a charge to use one of the following abilities:
Flame Strike. Action: (Range 10) 1d10+KEY+LVL Fire.
Starlight Flare. Action: (AoE, Reach 10) All enemies take 1d10+LVL and Blinded for 1 round.
Crafted when the Jotnar walked the lands and Odin ruled the skies, the Jotunn Star was used to guide the Giants home after expeditions; their own defiant star.
The Jotunn Star is an incredibly powerful tool for the heroes, and therefore should be not be given lightly.
Crafting or acquiring the Jotunn Star should act as the climax of an adventure.
I would recommend having the heroes slowly acquire pieces of the Jotunn Star throughout the adventure, such as the chains, the lantern, then finding a forge to light its flame- perhaps meeting the only remaining Giant who would know its secrets. Get creative!
Magic Doorway. Action: Place this handle on a wall and open it to create a temporary doorway through 6 spaces of solid matter. Must be retrieved from the point it was used at.
Rarity Upgrade: +3 spaces.
A golden ring with a hole in it made to fit a piton or nail. The first of these handles was made to tunnel into the earth in search of rich veins of ore.
3d4+STR. Storm Charge. When you crit or reduce a creature to 0 HP with the Storm Hammer, gain a Storm Die equal to your Fury Die, up to a maximum of 3 Storm Dice.
Resilience. When you use That All You Got?! you may expend a number of Storm Dice equal to the number of Fury Dice expended. Roll the Storm Dice and add the total to the damage reduced.
Bloodrush. Once per turn, when you use Bloodlust, you may expend 1 Storm Die to double the distance moved.