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Indistinguishable from a normal object until it moves.

Indistinguishable from a normal object until it moves.
Creatures you frighten are additionally restrained.
Fire (V).
- Raking Claw (2x).1d4+5.
On Crit: Frightened (DC 11 WIL save ends).
Made by SanityWithIn for Monstery Monday Week 49: Folk Horror.
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Action: Throw the dust into the air. You and each creature within Reach 2 become invisible for 5 minutes or until making an attack.
Action: Create a 3-space cubic cage of force (Range 6). Choose whether the walls of the cage obstruct all creatures and/or all attacks. A trapped creature may break free with a DC 20 STR save, and the cube cannot trap an enemy larger than Huge. The device has 3 charges, and must be left in a bank vault for 1 month to recharge.
Pull a random card to summon an illusion at a location you can see for 1 round. Roll a d6 to summon:
1 - Your greatest fear - you are Frightened.
2 - Kobold - the closest enemy is Taunted.
3 - Swarm of insects - the closest enemy is Slowed.
4 - Medusa - the closest enemy is Blinded.
5 - Swooping Roc - the closest enemy goes Prone.
6 - Red Dragon - Frighten ALL enemies.