Your homebrew hub for
Nimble TTRPG
Explore hundreds of creative monsters like theseFalse Fey Forestby
can opener
Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.
Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.
Can teleport 8 spaces if it starts and ends adjacent to a plant.
- Claws.
2d10
Or you might like these recent items
This weapon is special: The holder is bound to this weapon. No ammo is require. When this gun shoot, black vein emerge from it insted of smoke.
1d4+Dex Piercing (range 12), On a hit you can take an extra action to activate the Vengeance ability: Roll 2d6 (1 Black, 1 White) and add the highest roll to damage. Take 2 damage if the Black die is the highest, or if the Black die shows a 1. If the white die is the higest, the target is Restrain until the creature take a move action to remove it. Vengeance: If both dice show 1, you take take 2 damage and reroll both. Take the new total as damage. If both show the same result other than 1 you can choose the die. If this weapon makes you take your last HP , tell it to your DM.
Harpoon of Returning
1d6+DEX Piercing (Range 8, Returning). Returning When this weapon is thrown within its range, it appears in your hand immediately after the attack.
1d6+INT psychic, on a miss the wielder receives 1+INT psychic damage.
Light, Vicious
This magical sword that never shuts up has been both boon and bane for many a would-be adventurer.