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Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.
Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.
While it is alive, moving through difficult terrain causes 1d4 damage to non-plants (can't miss).
- Briar cage.
DC10 STR save or grappled, while grappled you have full cover
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(Reach 2) 1d10+STR. Boost. Vicious. Unwieldy
Boost: (Action) your next attack deals an additional damage die, and you can choose which die is your primary die.
Unwieldy: your rushed attacks gain Disadvantage(2) instead.
(Range 10) 1d10. Area (2-Burst)
Area Fire: (2 actions) attack all targets in the listed area. Once you Area Fire, you can't attack again this turn.
(Reach 4) Cover a 2x2 area with a handful of birdseed. On the next turn that area is difficult terrain and anyone in the area is blind for one turn.
Say hello to my little friends!