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Nimble TTRPG
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Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.
Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.
Can teleport 8 spaces if it starts and ends adjacent to a plant.
- Claws.2d10
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A spellcaster with access to Tier 2 spells can read this tome in an hour to learn the spell Absorb Flame.
Absorb Flame: Tier 2, 1 Action, Range: 10
Remove Smoldering from X targets within Reach: 4, then attack for Xd10 damage.
An old rusty shovel that has an unsettling smell that never seems to go away. When touching the ground, the blade of the shovel hums when within a kilometer of a fresh corpse.
The volume of the humming grows louder the closer the shovel gets to the corpse, and the pitch varies depending on the type of death: from a low rumble for a natural death to a piercing screech for a particularly violent death.
You can shove your staff in fertile earth to transform it into a healthy tree. The tree is up to 6 squares tall and has up to a 6 square diameter trunk. The tree appears decorated and shaped inside however you want it to and you can enter inside it.
Solid Fog. You can fill up to a 2 square radius around the tree with thick fog, making the area heavily obscured. The fog reaches 2 squares high. In addition, every foot of movement through the fog costs 2 extra feet. To a creature immune to this effect, the fog obscures nothing and looks like soft mist, with motes of green light floating in the air.
+1 Beastshifts