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Crew of the Saltfox: Dirty Fighting.

Attacks daze on crit.

Pirate Crew Member
Lvl 2 pirate - Ranged
626
Crew of the Saltfox: Dirty Fighting.

Attacks daze on crit.

Choose one.
  • Crossbow.

    (Range: 8) 4d4+2.

  • Dagger (2x)..

Made by SanityWithIn for Monster Monday Week 26: Island.

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+2 Armor while wielding.

Ice Spells are cast augmented +1.

Cast 1/encounter:

Misty Step — Range: 6. Teleport instantly within range. Reaction: When attacked, Defend for free and teleport after damage is dealt.

OR:

Frost Shield — Tier 1, 1 Action, Self Reaction: When attacked, Gain 2×KEY temp HP and Defend for free. The ice melts and these temp HP are lost at the start of your next turn.

A matched pair of salvaged combat gloves — knuckles plated with welded bolt heads and riveted brass, each one concealing a short, recessed shiv along the inner forearm. Built in an improvised workshop. Tested on something that didn't survive.

While worn, your unarmed strikes deal 1d4+STR bludgeoning damage. Shiv: Extend or retract the shiv as a free action. While extended, your unarmed strikes deal piercing damage instead of bludgeoning. (Piercing attacks ignore Medium Armor.) Haymaker: (1/encounter) When you hit with an unarmed strike, step up the damage die by one size for that attack. (1d41d6, 1d61d8, etc.)

Legendary Hammer (1 Charge)

1d8+STR bludgeoning. Thrown 8, Returning.

The bigger they are: Advantage against huge and larger monsters.

Thundercharge: Spend 1 charge and 3 actions to cast Ride the Lightning.

Recharge: Best a giant in combat.