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Nimble TTRPG
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SanityWithIn

Your attacks and attacks against you roll with advantage.
- • Ray of Frost.
(Range 6) 1d6+3. On Crit: Restrained by ice (escape DC 10 or any fire damage).
- • Snow Blind.
1d6. On hit: Blinded.
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ACTION. STR save or Wound. Gain 2 at random, lasting 10 minutes:
- Carapace. (+5 Defense)
- Elytra. (Fly at half speed)
- Legs. (+2 arms)
- Mandibles. (1d8+STR, On hit: Grapple)
This pungent potion is made from 100% organic beetles
1d8+STR slashing. While held: resistance to Fire and Cold.
(2 charges). On Hit: bonus INT d6 Fire or Cold damage. Then choose:
- Deal bonus dice against a second target in reach 6 (ignoring defense)
- Keep one of the bonus dice as if you had cast Omenrime. ()
Recharge 1 by heating the blade in a forge and then dousing it in ice.
The fires of ingenuity, edged in ice
Pirate need a good Musket (Cost 200gp)
2d4+DEX Piercing (Range 12, Load: 1 Action, 2 handed Reload).