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Attacks daze on crit.

Attacks daze on crit.
Treat attacks against you that roll 2 as a miss.
- •Cutlass (2x).1d6+4.
- •Taunt.
(Reach: 6) Target is taunted.
Made by SanityWithIn for Monster Monday Week 26: Island.
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A colorful cylinder created by a fairy. (1/Safe Rest) When you look inside, make a DC 12 WIL save. On success, you can detect when somebody you can see through the kaleidoscope tells a lie as long as you continue to look through it. Lasts up to 10 min. On failure, you are Blinded for 10 min.
- +1d6 Ice and damage one adjacent target on hit.
- +1 charge (up to a max of 3) on crit or kill, and -1 unspent charge when you Safe Rest. While this weapon has at least 1 charge, it casts light out to 10 spaces.
- Spend a charge to use one of the following abilities:
Flame Strike. Action: (Range 10) 1d10+KEY+LVL Fire.
Starlight Flare. Action: (AoE, Reach 10) All enemies take 1d10+LVL and Blinded for 1 round.
Crafted when the Jotnar walked the lands and Odin ruled the skies, the Jotunn Star was used to guide the Giants home after expeditions; their own defiant star.
The Jotunn Star is an incredibly powerful tool for the heroes, and therefore should be not be given lightly.
Crafting or acquiring the Jotunn Star should act as the climax of an adventure.
I would recommend having the heroes slowly acquire pieces of the Jotunn Star throughout the adventure, such as the chains, the lantern, then finding a forge to light its flame- perhaps meeting the only remaining Giant who would know its secrets. Get creative!
On Crit: Create an Opening.
Made by SanityWithIn for Monstery Monday Week 85: Discovery.