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Nimble TTRPG
Explore hundreds of creative monsters like theseAlbion Marinesby
AJ
On crit: deal +4 damage
On crit: deal +4 damage
Allies within Reach 4 gain On crit: Inflict Slowed
When damaged, Slow the enemy until the end of their next turn
- • Ice Spike.
1d8+7. Range 8
- • Blizzard .
1d8+10. Range 8. Can only target Hampered enemies. Also place 3 walls adjacent to the target, walls break from any damage.
Or you might like these recent items
1d6+INT psychic, on a miss the wielder receives 1+INT psychic damage.
Light, Vicious
This magical sword that never shuts up has been both boon and bane for many a would-be adventurer.
This weapon is special: The holder is bound to this weapon. No ammo is require. When this gun shoot, black vein emerge from it insted of smoke.
1d4+Dex Piercing (range 12), On a hit you can take an extra action to activate the Vengeance ability: Roll 2d6 (1 Black, 1 White) and add the highest roll to damage. Take 2 damage if the Black die is the highest, or if the Black die shows a 1. If the white die is the higest, the target is Restrain until the creature take a move action to remove it. Vengeance: If both dice show 1, you take take 2 damage and reroll both. Take the new total as damage. If both show the same result other than 1 you can choose the die. If this weapon makes you take your last HP , tell it to your DM.
Pirate need a good Musket (Cost 200gp)
2d4+DEX Piercing (Range 12, Load: 1 Action, 2 handed Reload).