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SanityWithIn
Attacks daze on crit.

Attacks daze on crit.
Heavy armor against ranged attacks.
- • Gale (2x).
(Range: 12) 1d4+3 slashing. On damage: Knockback Primary Die spaces.
- • Sweep (1 Use).
(2x2 area in Range: 12) DC 11 STR check or prone.
Made by SanityWithIn for Monster Monday Week 26: Island.
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(Reach 2) 1d10+STR. Boost. Vicious. Unwieldy
Boost: (Action) your next attack deals an additional damage die, and you can choose which die is your primary die.
Unwieldy: your rushed attacks gain Disadvantage(2) instead.
When installed this adds an exoskeleton frame to your cloak. While falling you can activate it with an action which expands around you like wings and will allow you to fall slowly to the ground.
All gadgets created by him start at 100% power, degrading by 10% after every use. Whenever you activate a gadget you must roll a d100, rolling under the amount of power the item has left, or it stops functioning after the activation. A roll of 5% or lower does not degrade the item in any way. And it’s probably best if you don’t roll above 95%....