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Nimble TTRPG

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Albion Marines: Elan.

On crit: deal +4 damage

M30
Albion Marines: Elan.

On crit: deal +4 damage

Aura of Lightning .

Allies within Reach 4 gain On crit: teleport target 2 spaces

Flash shove .

When hit, teleports attacker 4 spaces

Choose one
  • Lightning bolt..

    Range 8. On hit: teleport target 2 spaces

  • Electrojump.

    Teleports 6 spaces self and 2 allies within their aura

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Uncommon Wand (3 charges)

Action: Tap an item with the wand. The tip will glow green in the presence of helpful magic, red in presence of hostile magic, and white if no magic is detected. Recharge: Leave the wand in a top hat for a week before pulling it out.

Uncommon Wand (7 charges)

Action: For each expended charge, deal 1d4 damage to a creature (Range 12). This attack cannot miss or crit. Recharge: Hide the wand in an archery range for 1 week.

Rare Wand (3 charges)

Action: Expend a charge to make a contested WIL save against a creature. The loser becomes Incapacitated until the end of its next turn. Recharge: Hide the wand in a nest of venomous insects for 1 month.