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Nimble TTRPG
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Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.
Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.
Can teleport 8 spaces if it starts and ends adjacent to a plant.
- •Awaken Forest!
(1 use) Awaken 3/hero tree minions.
- •Spiked Roots.
Everyone in difficult terrain takes 2d10+4 dmg.
- •Bear Hug.
Teleport 8, DC15 WILL save or charmed for 1 round (heroes can spend an action on their turn to try and resist it with the same save).
- •Claws.
3d10+12, advantage if target is charmed.
At 135HP immediately use Awaken forest and teleport 8.
Brasenia is dying! 100 more damage and she dies. Until then awaken a tree per hero after each of her turns.
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This can be hitched to some mounts.
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The wagon can hold 20 inventory slots and 6 passengers (including the driver). The mount adds it's Inventory slots to the wagon.
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Additional passengers can ride each taking up 10 of the available Inventory slots.
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While in combat a hitched horse moves at half speed.
While cursed each time Hero sleeps one random item from their inventory becomes a 1d8 ooze minion.
"Who ever heard of an ooze cursing someone?" -Eli Grandstone, Human Warrior
1-handed, Thrown (Range 8) 1d8 poison damage digested 1. Always returns to origin square at the end of the turn.
A boomerang made of meringue. It was recently possessed by an alcohol ooze.