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Nimble TTRPG
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Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.
Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.
Can teleport 8 spaces if it starts and ends adjacent to a plant.
- •Awaken Forest!
(1 use) Awaken 3/hero tree minions.
- •Spiked Roots.
Everyone in difficult terrain takes 2d10+4 dmg.
- •Bear Hug.
Teleport 8, DC15 WILL save or charmed for 1 round (heroes can spend an action on their turn to try and resist it with the same save).
- •Claws.
3d10+12, advantage if target is charmed.
At 135HP immediately use Awaken forest and teleport 8.
Brasenia is dying! 100 more damage and she dies. Until then awaken a tree per hero after each of her turns.
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1 Action: (3x3 area in reach 6) d66 cold. Surviving creatures are encased in ice, becoming Incapacitated and immune to damage for 1 round.
(1/encounter) When an enemy attacks you, you can reduce it's primary die by 1 (if wielding a DEX weapon)
This technique can be learned by studying the scroll (upon which the scroll magically dissapears) or taught to you by a master of the technique.
Being adjacent to a creature doesn't give you disadvantage on your thrown weapons.
This technique can be learned by studying the scroll (upon which the scroll magically dissapears) or taught to you by a master of the technique.