Your homebrew hub for
Nimble TTRPG
Explore hundreds of creative monsters like theseFalse Fey Forestby
can opener
Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.
Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.
Can teleport 8 spaces if it starts and ends adjacent to a plant.
Awaken 2 nearby trees into tree minions each round.
- • Charming.
DC14 WILL save or charmed for 1 round. Then:
- • Claws.
2d10+10,. advantage against charmed creatures
Or you might like these recent items
ACTION. STR save or Wound. Gain 2 at random, lasting 10 minutes:
- Carapace. (+5 Defense)
- Elytra. (Fly at half speed)
- Legs. (+2 arms)
- Mandibles. (1d8+STR, On hit: Grapple)
This pungent potion is made from 100% organic beetles
Passive: Sheds ghastly light like a torch.
Sreaming Terror. (1 Charge) Cast Dread Visage for free. (see )
Recharge: A Frightened non-minion enemy dies.
No animal, nor man can scream like it can.
This beautifully decorated package contains a bomb that will deal 3d10 fire damage (Reach 4 AoE) once opened.
Grog loves shiny. Is shiny... ticking?