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Animated Objects: False Appearance.

Indistinguishable from a normal object until it moves.

Animated Armor
Lvl 5 construct - Ambusher
H12
Animated Objects: False Appearance.

Indistinguishable from a normal object until it moves.

Mirror Polish.

Reflects Ranged Cantrips. Mirror Polish is lost when bloodied.

  • Slam (2x)..

    bludgeoning.

Made by SanityWithIn for Monster Monday Week 21: Constructs.

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Tier 5 Spell

[] Name a target while preparing the spell for 1 minute, after which you become Incapacitated until the spell ends. If they are asleep, you appear in the target’s dream and can speak with them until they wake, up to a maximum of 8 hours. You can also visually shape the dreamscape how you wish. You can end the spell early at any time. The target recalls the dream perfectly upon waking.

[] If the target is awake, you can either end the spell or wait for the target to sleep, at which point you enter its dreams as above.

[] You can make the dream a nightmare instead. If you do so, you can deliver a message of less than 11 words.The target must make a WILL save vs your spell DC. Failure: The target gains no benefit from its rest and takes 3d6 Psychic upon waking.

Tier 4, 2 Actions

Concentration: Up to 1 min. Reach: 12

Frightening illusions only they can see haunt a target. 4d10 Psychic (ignoring Armor) on a failed WIL save and Frightened for the duration; half damage only on save. While Frightened this way, the target rolls the save again at the end of its turns with the same success and failure states.

Legendary
Magic Weapon

1d4+KEY non-lethal Bludgeoning (Light)

On Crit: The target is stunned by its perfection, causing them to be Dazed for their next turn.

Perfection Perfected. Primary die is raised by 1.

Attempting to kill with this weapon causes it to break and become an Imperfect Stick ... which is just a normal, useless stick.