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Drunkards: Drunk.

Falls Prone when missing with an attack.

Drunken Townsman
Lvl 1/2 humanoid - brute - Melee
18
Drunkards: Drunk.

Falls Prone when missing with an attack.

  • Improvised Weapon...

    On crit: The weapon breaks.

Made by SanityWithIn for Monster Monday Week 17: City.

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As an action, you can splash the contents of this flask onto a creature within 1 square of you or throw it up to 4 squares, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d8 radiant damage.

A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot.

Uncommon
Shield

Defense Reaction: Add 1d6 to Defense AND Damage to melee combatant.

Properties: 1-handed. Shatters if used upon Crit.

This haphazard shield is carved from dense wood and reinforced with bone spikes. Crafted by Gnolls, it isn't well structured.