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SanityWithIn
Indistinguishable from a normal object until it moves.

Indistinguishable from a normal object until it moves.
Creatures you frighten are additionally restrained.
Fire (V).
- Raking Claw (2x).
1d4+5. On Crit: Frightened (DC 11 WIL save ends).
Made by SanityWithIn for Monstery Monday Week 49: Folk Horror.
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ACTION. STR save or Wound. Gain 2 at random, lasting 10 minutes:
- Carapace. (+5 Defense)
- Elytra. (Fly at half speed)
- Legs. (+2 arms)
- Mandibles. (1d8+STR, On hit: Grapple)
This pungent potion is made from 100% organic beetles
1d6+INT psychic, on a miss the wielder receives 1+INT psychic damage.
Light, Vicious
This magical sword that never shuts up has been both boon and bane for many a would-be adventurer.
1d8+STR slashing. While held: resistance to Fire and Cold.
(2 charges). On Hit: bonus INT d6 Fire or Cold damage. Then choose:
- Deal bonus dice against a second target in reach 6 (ignoring defense)
- Keep one of the bonus dice as if you had cast Omenrime. ()
Recharge 1 by heating the blade in a forge and then dousing it in ice.
The fires of ingenuity, edged in ice