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False Fey Forest: Deceptive veil.

Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.

Lvl 6 large fey plant
M555
False Fey Forest: Deceptive veil.

Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.

Grasping Roots.

All adjacent spaces are difficult terrain.

Choose one.
  • Needles.

    (All adjacent creatures) DC13 DEX save or 2d10 dmg, half on sucess.

  • Slam...

    On damage: fall prone

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Rare Ash of War

Applicable to: Longswords, Shortswords

1 Action: After a weapon attack, strike a creature again for half the previous attack's damage and push them 1 space backwards, then move 1 space and attack normally agian. This attack is not subject to Rushed Attacks.

Ashes of War — Magical Enchantments that allow you to harness the power and will of your weapons. It takes a safe rest, the particular Ash of War, and a special whetblade to change the Ashes of War infused into the weapon. You can use the Ash of War KEY times before a Safe Rest. All Ashes of War share uses. You cannot apply Ashes of War to magic equipment.

Uncommon Ash of War

Applicable to: Melee Weapons except for Blades

Action: Begin swinging your weapon wildly, until you stop, or don't attack for a turn, your speed is halved and your weapon attacks cannot miss.

Ashes of War — Magical Enchantments that allow you to harness the power and will of your weapons. It takes a safe rest, the particular Ash of War, and a special whetblade to change the Ashes of War infused into the weapon. You can use the Ash of War KEY times before a Safe Rest. All Ashes of War share uses. You cannot apply Ashes of War to magic equipment.

Rare Ash of War

Applicable to: Weapons with a long handle

Action: Leap 2 spaces in any direction, dealing 1d6 Slashing damage do every adjacent creature before and after jumping. Then, attack a creature in reach with a normal weapon attack.

Ashes of War — Magical Enchantments that allow you to harness the power and will of your weapons. It takes a safe rest, the particular Ash of War, and a special whetblade to change the Ashes of War infused into the weapon. You can use the Ash of War KEY times before a Safe Rest. All Ashes of War share uses. You cannot apply Ashes of War to magic equipment.