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Lvl 1/4 humanoid - minion
Drunkards: Drunk.
Falls Prone when missing with an attack.
- Punch.
1d4 (follows minion rules).
Made by SanityWithIn for Monster Monday Week 17: City.
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1 Charge: Reaction when triggering a trap: Move up to your speed (potentially avoiding the trap effect).
2 Charges: You may change your initiative result to 20.
Recharge: Return a lost item, to its owner.
Your lucky hat. Don't lose it.
1d4+DEX piercing, on hit blinded for 1 round. Light, Thrown 6
"I sent you to the store for throwing stars and you brought back... THIS?!?" -Master Ninja