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Crew of the Saltfox: Dirty Fighting.

Attacks daze on crit.

Pirate Crew Member
Lvl 1 pirate - brute - Melee
22
Crew of the Saltfox: Dirty Fighting.

Attacks daze on crit.

  • Dagger (2x)..

Made by SanityWithIn for Monster Monday Week 26: Island.

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Uncommon wand (7 charges)

While holding this wand, a creature can use an action to expend 1 of its charges to cast the beautify cantrip. The wand regains 1d6 + 1 expended charges daily at dawn. If a creature expends the wand’s last charge, they roll a d20. On a 1, the wand crumbles into ash and is destroyed.

Legendary
Artifact - Sorcerous

You know all Tricks spells. After SR, choose a school : you know its T0, 1 and 2 spells.

You are immune to spells and effects of Tiers 0, 1 and 2.

1/SR, [1R] when a spell cast on you or your position, the caster makes an INT save of DC = 20-LVL. If failed, the spell is absorbed and you regain 1d4M; if successful, you regain 1 use of this.

1/ENC, [free] a Tier 3- spell you cast costs 0M.

1/turn, [free] a Tier 3- spell you cast gains +2 to PD.

This small orb (12-cm diameter) is made of obsidian, and rather cold and humid to the touch. It functions for both mystics and wizards.

The Second Orb has EGO 5 and has a Consumer personality. Using any power turns all water at Reach 6 of the user into polluted, rancid one (drinkable if DC 12 STR passed, +2DC if failed; then Poisoned for 24h afterwards; 1 week of this reduces STR by 1 until 1 week of SR has passed).

Rare
Melee Weapon

1d8+STR bludgeoning

Properties: 2-handed, Reach 2

Rooting Strike (1/encounter). On hit: Restrained (escape DC 10+KEY).