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Nimble TTRPG
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Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.
Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.
Can teleport 8 spaces if it starts and ends adjacent to a plant.
- Claws.2d10+4.
On hit: teleport itself or the hero to a tree within 6
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Flame Dart Cantrip, 1 Action, Single Target
- Range 8, 1d10.
On crit: Smoldering.
High Levels: +5 damage every 5 levels.
A white glove featuring red stitching of glyphs and an ancient language on the back of the hand.
Allure (1/encounter). The target of your Entice moves their full speed towards you instead.
8 hrs effect. Instant Short Rest.
User sees visible auras around active magic - Adv to Arcana checks.
Hallucinations require self insight rolls to navigate (typically DC13).
Disadvantaged Attacks; Advantaged Attacks against Displacement.
A long, thin hallucinogenic mushroom found in Daybreak whose cap resembles a crown of daisy petals.