Your homebrew hub for
Nimble TTRPG
Explore hundreds of creative monsters like theseFire Elementalsby
byteslicer
Immune to Fire damage. Takes double Ice damage.
Immune to Fire damage. Takes double Ice damage.
- Flame Touch.
1d8
Or you might like these recent items
This weapon is special: The holder is bound to this weapon. No ammo is require. When this gun shoot, black vein emerge from it insted of smoke.
1d4+Dex Piercing (range 12), On a hit you can take an extra action to activate the Vengeance ability: Roll 2d6 (1 Black, 1 White) and add the highest roll to damage. Take 2 damage if the Black die is the highest, or if the Black die shows a 1. If the white die is the higest, the target is Restrain until the creature take a move action to remove it. Vengeance: If both dice show 1, you take take 2 damage and reroll both. Take the new total as damage. If both show the same result other than 1 you can choose the die. If this weapon makes you take your last HP , tell it to your DM.
1d6+INT psychic, on a miss the wielder receives 1+INT psychic damage.
Light, Vicious
This magical sword that never shuts up has been both boon and bane for many a would-be adventurer.
1d8+STR slashing. While held: resistance to Fire and Cold.
(2 charges). On Hit: bonus INT d6 Fire or Cold damage. Then choose:
- Deal bonus dice against a second target in reach 6 (ignoring defense)
- Keep one of the bonus dice as if you had cast Omenrime. ()
Recharge 1 by heating the blade in a forge and then dousing it in ice.
The fires of ingenuity, edged in ice