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Animated Objects: False Appearance.

Indistinguishable from a normal object until it moves.

Knight
Lvl 1 construct - Ambusher
H16
Animated Objects: False Appearance.

Indistinguishable from a normal object until it moves.

Disintegrating Armor.

Starts with Heavy Armor, on crit degrades to medium, then none.

  • Slam..

    bludgeoning.

Made by SanityWithIn for Monster Monday Week 21: Constructs.

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1d6+STR slashing

Properties: Vicious, Sweep (Sweep: You ignore rushed attacks as long as you are attacking different targets)

A bouquet of whiplike blades extends from the hilt of this sword, enabling deadly, sweeping attacks.

Rare
Magical Instrument

(2 uses) Blow the conch to grant all who within Reach 10 the ability to breathe while underwater as if it were air for 4 hours (or one Hex Turn in Curse of the Black Mist). You can expend an additional use to increase the time limit by 4 hours.

Recharge: Soak in at least one 63-gallon (240 liter) barrel's worth of sea water for 24 hours.

1d6+STR or DEX

Backswing: misses don't count towards your rushed attack penalty

Disarm: When you crit, the targets next attack has Disadvantage.

The nunchaku is constructed of two wooden or metal bars connected by a short length of rope or chain.