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Fire Elementals: Made of Flame.

Immune to Fire damage. Takes double Ice damage.

Lvl 1/3 small
15
Fire Elementals: Made of Flame.

Immune to Fire damage. Takes double Ice damage.

ACTIONS:
  • Flame Touch.

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Legendary
Flinlock pistol

This weapon is special: The holder is bound to this weapon. No ammo is require. When this gun shoot, black vein emerge from it insted of smoke.

+Dex Piercing (range 12), On a hit you can take an extra action to activate the Vengeance ability: Roll (1 Black, 1 White) and add the highest roll to damage. Take 2 damage if the Black die is the highest, or if the Black die shows a 1. If the white die is the higest, the target is Restrain until the creature take a move action to remove it. Vengeance: If both dice show 1, you take take 2 damage and reroll both. Take the new total as damage. If both show the same result other than 1 you can choose the die. If this weapon makes you take your last HP , tell it to your DM.

+INT psychic, on a miss the wielder receives 1+INT psychic damage.

Light, Vicious

This magical sword that never shuts up has been both boon and bane for many a would-be adventurer.

Legendary
2-handed (1-handed Req. 2 STR)

+STR slashing. While held: resistance to Fire and Cold.

(2 charges). On Hit: bonus INT d6 Fire or Cold damage. Then choose:

  • Deal bonus dice against a second target in reach 6 (ignoring defense)
  • Keep one of the bonus dice as if you had cast Omenrime. ()

Recharge 1 by heating the blade in a forge and then dousing it in ice.

The fires of ingenuity, edged in ice