Your homebrew hub for
Nimble TTRPG

Explore hundreds of creative monsters like theseFalse Fey ForestbyCcan opener

False Fey Forest: Deceptive veil.

Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.

Lvl 1 fey plant
15
False Fey Forest: Deceptive veil.

Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.

Spiked Roots.

While it is alive, moving through difficult terrain causes 1d4 damage to non-plants (can't miss).

  • Briar cage.

    DC10 STR save or grappled, while grappled you have full cover

Browse Monsters

Or you might like these recent items

Legendary Gauntlets

Magical Strikes. Your unarmed attacks with the gauntlets do 1d12 damage. The damage type is bludgeoning or force, depending on which hand you hit with. (Left is Earth, Right is Air and attacks with Air have a reach of 2 squares) When you attack with the gauntlets you are considered to be dual wielding.

Glide on air and earth. You can fly and glide through any natural earth at your movement speed.

1/Encounter Air assault. When you hit a huge or smaller enemy with Air you knock them into the sky 6 squares in the direction you choose and they continue to levitate there until the start of your next round, when they fall out of the sky.

1/Encounter Gravity Smash. When you hit an enemy with Earth you can slam them into the ground at twice the normal speed, causing it to become prone. Any creature you hit out of the sky with this effects falls twice as fast and takes 5 damage for every 1 square it falls. Maxing out at 12 squares (60 damage)

1/Day Tempest Slam. Once per day as an action you can slam your fists together, causing all creatures in a 4 square radius around you to fly up 6 squares in the air and then get slammed down into the ground, taking 6d12 damage and knocking them prone.

Elemental Gauntlets, Earth and Air were born during an Earthquake and Tornado and crafted by the master smith Hephaestus himself. Each gauntlet crackles with elemental power, one pulsating with the solid fury of earth, the other almost glides through the air with a whirlwind of energy.

Adorned with intricate runes that dance with energy, these twin artifacts resonate with elemental energy. When wielded together, they unleash a symphony of elemental chaos, grounding enemies to the ground a floating them through the air.

Uncommon Wand (1 charge)

Awaken Tree (1 charge). Makes a nearby tree sentient. Follows your commands if you treat it nicely.

Recharge: Stick the wand into the ground, and plant a seed from an awakened tree underneath it, then wait until it sprouts.

Resembles a simple stick with leaves at the tip. (Made by Santuric)

Requires Attunement. The attuned wearer accesses Fire Spellcasting alongside the user's Primary Spellcasting tier.