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Nimble TTRPG
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Immune to Fire damage. Takes double Ice damage.
Immune to Fire damage. Takes double Ice damage.
Any creature not Made of Flame that starts its turn within 1 space takes 1d4 damage.
- •Bite.2d8+4
- •Fire Breath.
(Reach: Cone 3). DC 11 DEX save, 4d8 damage, half on save.
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Cantrip (7 charges)
Recharge: Soak it in soil and feed it bonemeal.
1d8 + STR Bludgeoning damage
1d6 Bonus damage to Goblinoid Creatures
Lesser Mana Tincture (2 Uses). (ACTION, 1/Round) Drink or administer to recover KEY mana. +1 Disadvantage.
Mana Tincture (2 Uses). (ACTION, 1/Round) Drink or administer to recover 2 x KEY mana. +1 Disadvantage.
Greater Mana Tincture (3 Uses). (ACTION, 1/Round) Drink or administer to recover 3 x KEY mana. +1 Disadvantage.
Supreme Mana Tincture (3 Uses). (ACTION, 1/Round) Drink or administer to recover 4 x KEY mana. +1 Disadvantage.
The instances of Disadvantage from Tinctures can only be removed by resting; -1 with Catch Breath, -2 with Make Camp & Safe Rest. Max of STR instances of Disadvantage from Tinctures, consuming additional Tinctures gives 1 wound.