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False Fey Forest: Deceptive veil.

Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.

Lvl 1 fey plant
15
False Fey Forest: Deceptive veil.

Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.

Spiked Roots.

While it is alive, moving through difficult terrain causes 1d4 damage to non-plants (can't miss).

  • Briar cage.

    DC10 STR save or grappled, while grappled you have full cover

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Rare (3.500 GP)

This weapon deals an additional 1d4 cold damage. When you crit with this weapon, a creature is Frightened of you for 1 round.

Uncommon consumable

(1 use) On damage: creatures are poisoned until the end of their next turn (apply to a sharp weapon, lasts for 1 encounter)

Rare version also dazes on crit.

Rare wondrous item

(1/safe rest) Reverse the status of everything that can be locked in the room you're in and all adjacent rooms (unlocked becomes locked and vice versa).

This magical key has doomed just as many people as it's saved, by accidentlly locking all their ways of escape.