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Crew of the Saltfox: Dirty Fighting.

Attacks daze on crit.

Pirate Captain
Lvl 4 pirate - Summoner
40
Crew of the Saltfox: Dirty Fighting.

Attacks daze on crit.

Parry.

Treat attacks against you that roll 2 as a miss.

Choose one.
  • •Cutlass (2x)..
  • •Flintlock (1 Use).

    (Reach: 4) 4d8 (any die can crit).

  • •All hands on deck!

    Call 2 Sailor Minions (size: d6) to the fight.

Made by SanityWithIn for Monster Monday Week 26: Island.

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A collection of diagrams on thick parchment that smells of gains, roughly stitched together into a codex.

After you stare at this book and turn its pages slowly over a cumulative 8 hours, you gain proficiency in unarmed strikes.

  • This can be hitched to some mounts.

  • The wagon can hold 10 inventory slots and 2 passengers (including the driver). The mount adds it's Inventory slots to the wagon.

  • Additional passengers can ride each taking up 10 of the available Inventory slots.

  • While in combat a hitched horse moves at half speed.

Very Rare
Cursed Artifact

A 63-gallon (240 liter) barrel filled with fine rum, strong and smooth. It completely refills each dawn.

Creatures that imbibe rum from this barrel must make a DC15 WIL save or become inebriated. While inebriated, they want nothing but more of the rum until blackout drunk.

As a result, they become Cursed and lose a memory (tracked by the GM as a -1 to the Skill or Facet most closely associated with the "forgotten" memory). Each day they become inebriated from this afterward while Cursed stacks the effect by -1.

The Cursed condition is lifted and their memories return when the barrel is emptied into the sea or other body of water, which summons a and the barrel no longer refills.

The only thing the players should initially know about the barrel is that it is high-quality rum.