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If eaten after death, gives 1d8 temp HP.
If eaten after death, gives 1d8 temp HP.
(Range 2) When damaged, all spaces become difficult terrain.
- Unroll.
DC11 DEX save or 2d8 to every creature in a 6 spaces long line
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The Stormforged Gauntlets, Fire and Water were born amidst the tumultuous fury of Stygia and crafted by the master smith Hephaestus himself. Each gauntlet shines with elemental power, one pulsating with the raging fire of a furness, the other flowing and smooth.
Magical Strikes. Your unarmed attacks with the gauntlets do 1d12 damage. The damage type is fire or cold, depending on which hand you hit with. (Left is Fire, Right is Water) When you attack with the gauntlets you are considered to be dual wielding.
1/Encounter Fire fist. When you hit an enemy with Fire you can make it into a fiery blow causing blindness and smoldering for 1 round. This effect does not work if the creature is immune to fire damage.
1/Encounter Water Whip. When you attack you can turn the gauntlet into a whip, increasing the attacks range to 6 squares and pulling the enemy you hit within 1 square of you and causing them to be hampered. This only works on creatures sized Huge or smaller.
1/Encounter Fire/Water dash. For one minute your movement speed doubles on land and water. Any creature you come within 1 square of takes key damage.
1/Day Water/Fire Implosion. You can slam your fists together, causing an orb of water to burst out around you in a 4 square radius. Each creature huge or smaller in the radius must make a DC 16 Strength saving throw. On a failure they all get pulled within 1 square of you, taking 5d6 cold Damage and then you explode, causing 5d6 Fire damage and knocking them back 2 squares, on a success they take half damage. For 4 rounds, the area around you in a 6 square radius is filled with steam and becomes heavily obscured. You can see through the steam yourself.
You may move across walls as if they were normal terrain (you cannot end your turn while standing on a wall).
This technique can be learned by studying the scroll (upon which the scroll magically dissapears) or taught to you by a master of the technique.
Throw this at a wall and in 6 seconds it will explode, creating a big wooden door.
If there is empty space behind the wall then the door will lead to it, otherwise it will open to a wall.
Used by rogues to inflitrate into places, or to escape in a chaotic situation.