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False Fey Forest: Deceptive veil.

Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.

Lvl 1 small fey plant
25
False Fey Forest: Deceptive veil.

Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.

Treestride.

Can teleport 8 spaces if it starts and ends adjacent to a plant.

  • Claws.
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Uncommon wand, Tier 1 (1 charge)

This wand spawns a single Ooze Minion (1d6).

Recharge: Submerge in dirty water for 10 minutes.

(1/safe rest) For the entire encounter you may hold a weapon in your mouth. Treat it as a normal weapon and you may tri-wield with it (1/round attack with advantage 2)

This technique can be learned by studying the scroll (upon which the scroll magically dissapears) or taught to you by a master of the technique.

Rare Ash of War

Applicable to: Weapons with a long handle

Action: Leap 2 spaces in any direction, dealing 1d6 Slashing damage do every adjacent creature before and after jumping. Then, attack a creature in reach with a normal weapon attack.

Ashes of War — Magical Enchantments that allow you to harness the power and will of your weapons. It takes a safe rest, the particular Ash of War, and a special whetblade to change the Ashes of War infused into the weapon. You can use the Ash of War KEY times before a Safe Rest. All Ashes of War share uses. You cannot apply Ashes of War to magic equipment.