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Fire Elementals: Made of Flame.

Immune to Fire damage. Takes double Ice damage.

Lvl 7
M6080
Fire Elementals: Made of Flame.

Immune to Fire damage. Takes double Ice damage.

Burning Aura.

Any creature not Made of Flame that starts its turn within 1 space takes 1d4 damage.

ACTIONS:
  • Talons.
  • Inferno.

    (Reach: 2). DC 13 DEX save, 8d8 damage, half on save.

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Rare Ash of War

Applicable to: Melee Weapons

3 Actions: Swing your weapon above you and channel a violent storm. Every creature in Reach of your weapon takes the weapon. s damage, and has to succeed on a STR Save (DC 10+KEY) or be pushed 2 spaces away, and be knocked prone. This attack cannot miss or crit.

Ashes of War — Magical Enchantments that allow you to harness the power and will of your weapons. It takes a safe rest, the particular Ash of War, and a special whetblade to change the Ashes of War infused into the weapon. You can use the Ash of War KEY times before a Safe Rest. All Ashes of War share uses. You cannot apply Ashes of War to magic equipment.

Rare Ash of War

Applicable to: Longswords, Shortswords

1 Action: After a weapon attack, strike a creature again for half the previous attack's damage and push them 1 space backwards, then move 1 space and attack normally agian. This attack is not subject to Rushed Attacks.

Ashes of War — Magical Enchantments that allow you to harness the power and will of your weapons. It takes a safe rest, the particular Ash of War, and a special whetblade to change the Ashes of War infused into the weapon. You can use the Ash of War KEY times before a Safe Rest. All Ashes of War share uses. You cannot apply Ashes of War to magic equipment.

Rare Ash of War

Applicable to: Weapons with a long handle

Action: Leap 2 spaces in any direction, dealing 1d6 Slashing damage do every adjacent creature before and after jumping. Then, attack a creature in reach with a normal weapon attack.

Ashes of War — Magical Enchantments that allow you to harness the power and will of your weapons. It takes a safe rest, the particular Ash of War, and a special whetblade to change the Ashes of War infused into the weapon. You can use the Ash of War KEY times before a Safe Rest. All Ashes of War share uses. You cannot apply Ashes of War to magic equipment.