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If eaten after death, gives 1d8 temp HP.
If eaten after death, gives 1d8 temp HP.
When near fire, attacks get an extra die.
- •Marshmallow.1d8..
On damage: restrained. Then:
- •Chocolate.
(Every creature in range 2) DC11 DEX save or 1d8 dmg
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Lesser Mana Infusion (2 Uses). (ACTION, 1/Round) Drink or administer to recover 1d4 mana. +1 Disadvantage.
Mana Infusion (2 Uses). (ACTION, 1/Round) Drink or administer to recover 1d6 mana. +1 Disadvantage.
Greater Mana Infusion (3 Uses). (ACTION, 1/Round) Drink or administer to recover 1d8 mana. +1 Disadvantage.
Supreme Mana Infusion (3 Uses). (ACTION, 1/Round) Drink or administer to recover 1d10 mana. +1 Disadvantage.
Lesser Mana Tonic. (ACTION) Pour or administer to recover 1 mana at the end of your turn for 3 turns.
Mana Tonic. (ACTION) Pour or administer to recover 2 mana at the end of your turn for 3 turns.
Greater Mana Tonic. (ACTION) Pour or administer to recover 3 mana at the end of your turn for 3 turns.
Supreme Mana Tonic. (ACTION) Pour or administer to recover 4 mana at the end of your turn for 3 turns.
Mana Potion solutions made to be poured over a creature. This method of administering Potions allows them to have an extended duration of effect, and to be thrown up to Range 6, dealing 1d4 damage to any creature it hits. Every additional Tonic active at once beyond the 1st gives +1 Disadvantage.
Lesser Healing Salve (2 Uses). Administer during a Field or Safe Rest to recover 1 wound. Disadvantage on next initiative.
Healing Salve (4 Uses). Administer during a Field or Safe Rest to recover 1 wound. Disadvantage on next initiative.
Greater Healing Salve (6 Uses). Administer during a Field or Safe Rest to recover 1 wound. Disadvantage on next initiative.
Supreme Healing Salve (8 Uses). Administer during a Field or Safe Rest to recover 1 wound. Disadvantage on next initiative.
Curative Salves made to allow the recovery of deeper and more painful wounds. This hastens recovery but is also noted to increase pain and stiffness for a short time after usage. A creature may benefit from only 1 Lotion or Salve per Field Rest or Safe Rest.