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Nimble TTRPG
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Immune to Fire damage. Takes double Ice damage.
Immune to Fire damage. Takes double Ice damage.
Any creature not Made of Flame that starts its turn within 1 space takes 1d4 damage.
- •Bite.2d8+4
- •Fire Breath.
(Reach: Cone 3). DC 11 DEX save, 4d8 damage, half on save.
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Tier 4, 2 Actions
Concentration: Up to 1 min. Reach: 12
Frightening illusions only they can see haunt a target. 4d10 Psychic (ignoring Armor) on a failed WIL save and Frightened for the duration; half damage only on save. While Frightened this way, the target rolls the save again at the end of its turns with the same success and failure states.
2d4+STR Slashing or Necrotic (2-handed)
On Crit: Frightened and Silenced
Tier 5 Spell
[] Name a target while preparing the spell for 1 minute, after which you become Incapacitated until the spell ends. If they are asleep, you appear in the target’s dream and can speak with them until they wake, up to a maximum of 8 hours. You can also visually shape the dreamscape how you wish. You can end the spell early at any time. The target recalls the dream perfectly upon waking.
[] If the target is awake, you can either end the spell or wait for the target to sleep, at which point you enter its dreams as above.
[] You can make the dream a nightmare instead. If you do so, you can deliver a message of less than 11 words.The target must make a WILL save vs your spell DC. Failure: The target gains no benefit from its rest and takes 3d6 Psychic upon waking.