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Nimble TTRPG
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Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.
Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.
All adjacent spaces are difficult terrain
- •Branching pull.
(range 6) DC14 STR save. Push/pull a creature 4 spaces, half on sucess
- •Shaking Roots.
(All adjacent creatures) DC12 DEX save, on fail 1d10 dmg and fall prone
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Three missiles with Range 12 fire from the wand dealing 1d4 damage each. The missiles cannot miss or crit.
An old rusty shovel that has an unsettling smell that never seems to go away. When touching the ground, the blade of the shovel hums when within a kilometer of a fresh corpse.
The volume of the humming grows louder the closer the shovel gets to the corpse, and the pitch varies depending on the type of death: from a low rumble for a natural death to a piercing screech for a particularly violent death.