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Nimble TTRPG
Explore hundreds of creative monsters like theseAlbion MarinesbyAAJ
On crit: deal +4 damage
On crit: deal +4 damage
Allies within Reach 4 gain On crit: teleport target 2 spaces
When hit, teleports attacker 4 spaces
- •Lightning bolt.1d8+5.
Range 8. On hit: teleport target 2 spaces
- •Electrojump.
Teleports 6 spaces self and 2 allies within their aura
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Grieving Lament. (1 Action) For 1 minute, those hostile to you within Reach 4 have Disadvantage on WIL saves.
Eternal Seal. (3 Actions, 1 each over 3 consecutive turns) A creature within Reach 2 must make a DC20 WIL save or become sealed within the artifact. Once sealed, the artifact becomes Sealed.
Note: Attempting to use the artifact while it is occupied will cause it to become Unsealed, releasing the held creature.
Tier 5 Spell
[] Name a target while preparing the spell for 1 minute, after which you become Incapacitated until the spell ends. If they are asleep, you appear in the target’s dream and can speak with them until they wake, up to a maximum of 8 hours. You can also visually shape the dreamscape how you wish. You can end the spell early at any time. The target recalls the dream perfectly upon waking.
[] If the target is awake, you can either end the spell or wait for the target to sleep, at which point you enter its dreams as above.
[] You can make the dream a nightmare instead. If you do so, you can deliver a message of less than 11 words.The target must make a WILL save vs your spell DC. Failure: The target gains no benefit from its rest and takes 3d6 Psychic upon waking.
1d8+STR Bludgeoning or Thunder (2-handed)
On Crit: Knockback KEY spaces