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Drunkards: Drunk.

Falls Prone when missing with an attack.

Monk
Level 3 Solo Drunken Fist (and also a Dragon)
M100
DEX+
Drunkards: Drunk.

Falls Prone when missing with an attack.

Drunken Master.

Ignores disadvantage on all attacks and has Heavy Armor while prone.

After each hero's turn, move 6 and choose one.
  • Dragon Fist.

    1d4+12 slashing. On crit: Enemies adjaent to the target take 5 fire damage.

  • Belch.

    Daze an adjacent target. DC 11 STR save or become drunk.

  • Fire Belch (0 uses).

    (Cone 4) DC 11 DEX save or 3d10+5 fire, half on save.

BLOODIED:

At 50 HP, Rumbane transforms into a large dragon and gains 2 uses of Fire Belch.

LAST STAND:

Rumbane is exhausted! 30 more damage, and he passes out. Until then, Dragon Fist rolls with advantage (1d4a+12).

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Very Rare technique

All spaces within your weapon's reach are difficult terrain for your enemies.

This technique can be learned by studying the scroll (upon which the scroll magically dissapears) or taught to you by a master of the technique.

Legendary Consumable

1 Action: (3x3 area in reach 6) d66 cold. Surviving creatures are encased in ice, becoming Incapacitated and immune to damage for 1 round.

Rare technique

(1/encounter) When an enemy attacks you, you can reduce it's primary die by 1 (if wielding a DEX weapon)

This technique can be learned by studying the scroll (upon which the scroll magically dissapears) or taught to you by a master of the technique.