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False Fey Forest: Deceptive veil.

Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.

Lvl 8 fey plant
90
False Fey Forest: Deceptive veil.

Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.

Treestride.

Can teleport 8 spaces if it starts and ends adjacent to a plant.

Awaken forest!

Awaken 2 nearby trees into tree minions each round.

  • Charming.

    DC14 WILL save or charmed for 1 round. Then:

  • Claws.,.

    advantage against charmed creatures

Browse Monsters

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Lesser Mana Lotion (2 Uses). Administer during a Field Rest to spend a Hit Dice recovering mana instead of HP.

Mana Lotion (2 Uses). Administer during a Field Rest to spend up to a Hit Dice + KEY recovering mana instead of HP.

Greater Mana Lotion (3 Uses). Administer during a Field Rest to spend up to 2 Hit Dice recovering mana instead of HP.

Supreme Mana Lotion (3 Uses). Administer during a Field Rest to spend up to 2 Hit Dice + KEY recovering mana instead of HP.

A creature may benefit from only 1 Lotion or Salve per Field Rest or Safe Rest.

Lesser Mana Salve (2 Uses). Administer during a Field or Safe Rest to store a free spell up to Tier 1. Disadvantage on next initiative.

Mana Salve (2 Uses). Administer during a Field or Safe Rest to store a free spell up to Tier 3. Disadvantage on next initiative.

Greater Mana Salve (3 Uses). Administer during a Field or Safe Rest to store a free spell up to Tier 5. Disadvantage on next initiative.

Supreme Mana Salve (3 Uses). Administer during a Field or Safe Rest to store a free spell up to Tier 7. Disadvantage on next initiative.

A creature may benefit from only 1 Lotion or Salve per Field Rest or Safe Rest.

Uncommon Warhammer

1d8 + STR Bludgeoning damage
1d6 Bonus damage to Goblinoid Creatures