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Nimble TTRPG
Explore hundreds of creative monsters like theseAlbion MarinesbyAAJ
On crit: deal +4 damage
On crit: deal +4 damage
Allies within Reach 4 gain On crit: Inflict Slowed
When damaged, Slow the enemy until the end of their next turn
- •Ice Spike.1d8+7.
Range 8
- •Blizzard .1d8+10.
Range 8. Can only target Hampered enemies. Also place 3 walls adjacent to the target, walls break from any damage.
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The next attack made with the weapon deals +5 Fire damage, ignores Armor, and is Vicious. After the attack, the fiery ring burns away.
A scorched leather bandolier fitted with a row of small brass mechanisms. Press a piece of ammunition or a thrown weapon into one of its clamps and, with a sharp click, the device snaps a glowing ring of metal around it. The ring immediately begins to hum with unstable fire magic, glowing hotter and hotter until the weapon is thrown or fired.
Temporary Gadget
This gadget begins at 100 Power. Each time it is used, reduce its Power by 10, then roll 1d100. If the result is under its current Power, the gadget continues to function. Otherwise, it permanently breaks and can no longer be used.
Dex+Arcana Armor
Fine silver threads wind through this dark doublet like veins which faintly glow. It might be more difficult to stealth in darkness as a result.