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Nimble TTRPG
Explore hundreds of creative monsters like theseAlbion MarinesbyAAJ
On crit: deal +4 damage
On crit: deal +4 damage
Allies within Reach 4 gain On crit: teleport target 2 spaces
When hit, teleports attacker 4 spaces
- •Lightning bolt.1d8+5.
Range 8. On hit: teleport target 2 spaces
- •Electrojump.
Teleports 6 spaces self and 2 allies within their aura
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Action: Tap an item with the wand. The tip will glow green in the presence of helpful magic, red in presence of hostile magic, and white if no magic is detected. Recharge: Leave the wand in a top hat for a week before pulling it out.
Action: For each expended charge, deal 1d4 damage to a creature (Range 12). This attack cannot miss or crit. Recharge: Hide the wand in an archery range for 1 week.
Action: Expend a charge to make a contested WIL save against a creature. The loser becomes Incapacitated until the end of its next turn. Recharge: Hide the wand in a nest of venomous insects for 1 month.