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Nimble TTRPG
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can opener
If eaten after death, gives 1d8 temp HP.
If eaten after death, gives 1d8 temp HP.
Damage degrades Armor 1 step: Heavy » Medium » None.
When armour degrades. 1d8 dmg to the person who degraded it.
- Cream.
3d8+3
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(Reach 4) Cover a 2x2 area with a handful of birdseed. On the next turn that area is difficult terrain and anyone in the area is blind for one turn.
Say hello to my little friends!
This eye let's off a slight smell of smoke at all times. The eye shines with a red light. When activated as a free action, you have blind sight equal to your regular vision and the sheds light in a 6' radius before overheating after 1 minute.
All gadgets created by him start at 100% power, degrading by 10% after every use. Whenever you activate a gadget you must roll a d100, rolling under the amount of power the item has left, or it stops functioning after the activation. A roll of 5% or lower does not degrade the item in any way. And it’s probably best if you don’t roll above 95%....
When this glowing blue potion is poured on your hands, it gives you the ability to heal. As a bonus action, you can touch a creature, causing it to regain 2d4 hit points. This potion’s effects last 1 hour or until you have used this ability.