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Explore hundreds of creative monsters like theseDrunkardsbySanityWithInSanityWithIn

Drunkards: Drunk.

Falls Prone when missing with an attack.

Drunken Townsman
Lvl 1/2 humanoid - brute - Melee
18
Drunkards: Drunk.

Falls Prone when missing with an attack.

  • Improvised Weapon.

    . On crit: The weapon breaks.

Made by SanityWithIn for Monster Monday Week 17: City.

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+INT psychic, on a miss the wielder receives 1+INT psychic damage.

Light, Vicious

This magical sword that never shuts up has been both boon and bane for many a would-be adventurer.

Rare
Consumable

ACTION. STR save or Wound. Gain 2 at random, lasting 10 minutes:

  • Carapace. (+5 Defense)
  • Elytra. (Fly at half speed)
  • Legs. (+2 arms)
  • Mandibles. (+STR, On hit: Grapple)

This pungent potion is made from 100% organic beetles

Legendary
2-handed (1-handed Req. 2 STR)

+STR slashing. While held: resistance to Fire and Cold.

(2 charges). On Hit: bonus INT d6 Fire or Cold damage. Then choose:

  • Deal bonus dice against a second target in reach 6 (ignoring defense)
  • Keep one of the bonus dice as if you had cast Omenrime. ()

Recharge 1 by heating the blade in a forge and then dousing it in ice.

The fires of ingenuity, edged in ice