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Attacks daze on crit.

Attacks daze on crit.
Treat attacks against you that roll 2 as a miss.
- •Cutlass (2x).1d8+3.
- •Flintlock (1 Use).
(Reach: 4) 4d8 (any die can crit).
- •All hands on deck!
Call 2 Sailor Minions (size: d6) to the fight.
Made by SanityWithIn for Monster Monday Week 26: Island.
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Pull a random card to summon an illusion at a location you can see for 1 round. Roll a d6 to summon:
1 - Your greatest fear - you are Frightened.
2 - Kobold - the closest enemy is Taunted.
3 - Swarm of insects - the closest enemy is Slowed.
4 - Medusa - the closest enemy is Blinded.
5 - Swooping Roc - the closest enemy goes Prone.
6 - Red Dragon - Frighten ALL enemies.
Action: Sprinkle a pinch of dust over water. A 3-space cube of water turns into a lightweight marble-sized pellet. Smashing the pellet releases the water.
A water elemental exposed to the dust takes 10d6 necrotic damage (STR save for half).
Action: Scatter this dust to Incapacitate all breathing creatures within Reach 3 (DC 12 STR to resist, healing ends).