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Nimble TTRPG
Explore hundreds of creative monsters like theseAlbion Marinesby
AJ
On crit: deal +4 damage
On crit: deal +4 damage
Allies within Range 4 gain Parry: attacks miss on 1 or 2
- • Focus fire! .
Allies within Reach 4 gain advantage on their next attack against the designated target
- • Reload! .
An ally within Reach 4 reloads a weapon
- • Sword (x2).
1d8+3
- • Pistol.
1d3+6. Reach 6
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Cost: 2,500 cr Slot: Torso Effect: You can speak silently over comms or to linked cyberware without moving your mouth. Rules: Cyberware.
A thick belt set with cooling chemicals in vials ready to be used to stabilize out of control mana-reactions.
(Int/encounter) Discard a mana die to increase the die roll of the other mana die by its value divided as you choose(this can cause a crit with Manablade or prevent a Mishap).
1d8+STR slashing. While held: resistance to Radiant and Necrotic.
(2 charges). On Hit: bonus WIL d6 Radiant or Necrotic damage. Then choose:
- Heal bonus dice in Reach 4
- Deal bonus dice to self and double it against target
Recharge 1 by pointing the blade to the rising sun during dawn and keeping it in a long shadow during dusk.
Two edges, one blade. This double-edged sword guards the edge between life and death.