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Nimble TTRPG
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Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.
Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.
Can teleport 8 spaces if it starts and ends adjacent to a plant.
- •Awaken Forest!
(1 use) Awaken 3/hero tree minions.
- •Spiked Roots.
Everyone in difficult terrain takes 2d10+4 dmg.
- •Bear Hug.
Teleport 8, DC15 WILL save or charmed for 1 round (heroes can spend an action on their turn to try and resist it with the same save).
- •Claws.
3d10+12, advantage if target is charmed.
At 135HP immediately use Awaken forest and teleport 8.
Brasenia is dying! 100 more damage and she dies. Until then awaken a tree per hero after each of her turns.
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Lesser Mana Tincture (2 Uses). (ACTION, 1/Round) Drink or administer to recover KEY mana. +1 Disadvantage.
Mana Tincture (2 Uses). (ACTION, 1/Round) Drink or administer to recover 2 x KEY mana. +1 Disadvantage.
Greater Mana Tincture (3 Uses). (ACTION, 1/Round) Drink or administer to recover 3 x KEY mana. +1 Disadvantage.
Supreme Mana Tincture (3 Uses). (ACTION, 1/Round) Drink or administer to recover 4 x KEY mana. +1 Disadvantage.
The instances of Disadvantage from Tinctures can only be removed by resting; -1 with Catch Breath, -2 with Make Camp & Safe Rest. Max of STR instances of Disadvantage from Tinctures, consuming additional Tinctures gives 1 wound.
Cantrip (7 charges)
Recharge: Soak it in soil and feed it bonemeal.
Lesser Mana Lotion (2 Uses). Administer during a Field Rest to spend a Hit Dice recovering mana instead of HP.
Mana Lotion (2 Uses). Administer during a Field Rest to spend up to a Hit Dice + KEY recovering mana instead of HP.
Greater Mana Lotion (3 Uses). Administer during a Field Rest to spend up to 2 Hit Dice recovering mana instead of HP.
Supreme Mana Lotion (3 Uses). Administer during a Field Rest to spend up to 2 Hit Dice + KEY recovering mana instead of HP.
A creature may benefit from only 1 Lotion or Salve per Field Rest or Safe Rest.