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Nimble TTRPG
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Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.
Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.
Can teleport 8 spaces if it starts and ends adjacent to a plant.
Awaken 2 nearby trees into tree minions each round.
- •Charming.
DC14 WILL save or charmed for 1 round. Then:
- •Claws.2d10+10,.
advantage against charmed creatures
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This can be hitched to some mounts.
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The wagon can hold 10 inventory slots and 2 passengers (including the driver). The mount adds it's Inventory slots to the wagon.
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Additional passengers can ride each taking up 10 of the available Inventory slots.
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While in combat a hitched horse moves at half speed.
A 63-gallon (240 liter) barrel filled with fine rum, strong and smooth. It completely refills each dawn.
Creatures that imbibe rum from this barrel must make a DC15 WIL save or become inebriated. While inebriated, they want nothing but more of the rum until blackout drunk.
As a result, they become Cursed and lose a memory (tracked by the GM as a -1 to the Skill or Facet most closely associated with the "forgotten" memory). Each day they become inebriated from this afterward while Cursed stacks the effect by -1.
The Cursed condition is lifted and their memories return when the barrel is emptied into the sea or other body of water, which summons a and the barrel no longer refills.
The only thing the players should initially know about the barrel is that it is high-quality rum.
Tier 5 spell
[] You pull wisps of material from the Shadowfell for 1 minute to create an object within Reach 6. It is either an object of vegetable matter (rope, wood, etc) or mineral matter (stone, metal, etc). The object can be no larger than a 1x1 cube, and it must be of a form and material that you have seen before.
[] The spell’s duration depends on the object’s material, as shown in the Materials table. If the object is composed of multiple materials, use the shortest duration. Using any object created by this spell as another spell’s Material component causes the other spell to fail.
- Vegetable: 24 hours
- Stone/Crystal: 12 hours
- Precious Metal: 1 hours
- Gem: 10 minutes
- Legendary Substance: 1 minute