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Nimble TTRPG
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If eaten after death, gives 1d8 temp HP.
If eaten after death, gives 1d8 temp HP.
On death: Everyione in range 3 DC12 DEX save or 2d8 dmg
- •Submerge.1d8.
On hit: restrained (Escape DC12)
- •HOT burn.
(a restrained creature) 3d8+6
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Ability: This simple stone will always return to the safety of its most recent pocket-home.
Simply draw on a pair of eyes, and you'll have a lifelong pet that your dumb kid can't possibly starve or lose.
Ability: 1/Long Rest, the wearer senses impending danger. Add 1d8 to Initiative.
Consider donning proper gear to assess scene safety.
5 charges per Safe Rest.
Dawn's Embrace. Reaction, 1 Charge, Range 12. A creature drops to 1 HP instead of 0, and has immunity to damage until their next turn.
Light of Hope. Action, 1 Charge, Range 6. End all harmful conditions on them.
Sun's Blessing. Action, 3 Charges. Allies in 6 of you deal +1d4 Radiant with weapons for 1 minute.
Only works for a good-hearted creature.