B

byteslicer

Ooze
Lvl 6 living spell
50
  • Caustic Splash (2×).

    1d6+6. DC 12 DEX save or Poisoned for 1 round.

Lvl 4 Melee
M42
Undead: Unliving, Undying.

The first time this dies, reset to 1 HP instead (excluding minions).

Glass Armor.

Receiving at least 8 damage permanently removes armor. Walk unimpeded on glass surfaces.

  • Smash.

    3d6+6

Knight
M455
Forgeborn: Resilence.

Cannot be poisoned.

Choose one.
  • • Intimidate.

    Until the end of your next turn, allies within Reach 2 gain advantage on their next attack.

  • • Slash.

    (3×) 2d8

  • • Shoot (4 uses).

    1d10+20. Range 8.

Animated Armor
Level 4 Solo Warforged
H20/heroSTR+, DEX-
Forgeborn: Resilence.

Cannot be poisoned.

Night Visor.

Wears a . May activate or deactivate it for free at the beginning of any turn.

After each hero's turn, choose one.
  • • Flaming Bolt (2x).

    (1 use) 2d4+4 (Range 8)

  • • Longsword.

    In any order: Move 5. Attack 1d10+4.

  • • Cleave.

    (AoE) Reach 1, 1d10+4.

BLOODIED:

Gain 2 uses of Flaming Bolt.

LAST STAND:

(35 HP) Saber's armor becomes Medium. Longsword and Cleave attacks become 1d12+6.

Shadow Hound
Lvl 4 Defender
M833
  • Bite.

    2d8+8. On hit: Grappled

Wererat Giant Rat
Lvl 5 small
M40
Pack Tactics.

Advantage against enemies, if an ally is adjacent to it.

Filthy.

Dealing damage to a Bloodied or Wounded creatures makes them Sick until they next Make Camp or Safe Rest.

  • Acid Bite.

    2d8+8

Giant Fire Beetle
444
Swarm.

Can enter the space of other creatures. When damaged, reduce HP by 1. AoE attacks reduce HP by 2.

  • Bites.

    HPd4. (Reach 0, AoE) . On hit: Grappled.

Werewolf Humanoid
Lvl 3 Melee
42
  • Claws.

    (2x) 1d4v+4

Bandit
Lvl 6 Ambusher
58
Forgeborn: Resilence.

Cannot be poisoned.

Sneak Attack.

If hidden when combat begins, choose 1 hero: DEX 13 save or 3d8+10 damage.

Evasive.

May move 3 spaces after attacking or being attacked.

  • Stab (2×).

    2d8+2. (or Shoot, Range 8)

Sandstone Golem
Lvl 8 construct - Defender
M486
Defender.

Can Interpose for an ally 1/round (Reach 1).

Giant Shield.

Has Heavy Armor the first time it is attacked per round. Flanking attacks bypass armor.

  • Slam (2×).

    2d12 . On crit: Prone.

Forgeborn: Resilence.

Cannot be poisoned.

Choose one.
  • • Rage.

    Gain Heavy Armor for one round. If you take damage during that round, add 1d8 to your next attack.

  • • Slash (2x).

    1d8+4

Giant Centipede
Lvl 1 large
M20
Greedy.

Any time you have a creature grappled, spend your turn dragging it toward your lair.

Choose one.
  • Bite.

    2d8+1. On hit: Grappled.