byteslicer

Advantage against enemies, if an ally is adjacent to it.
Dealing damage to a Bloodied or Wounded creatures makes them Sick until they next Make Camp or Safe Rest.
- Acid Bite.2d8+8

Can enter the space of other creatures. When damaged, reduce HP by 1. AoE attacks reduce HP by 2.
- Bites.HPd4.
(Reach 0, AoE) . On hit: Grappled.

Cannot be poisoned.
If hidden when combat begins, choose 1 hero: DEX 13 save or 3d8+10 damage.
May move 3 spaces after attacking or being attacked.
- Stab (2×).2d8+2.
(or Shoot, Range 8)

Can Interpose for an ally 1/round (Reach 1).
Has Heavy Armor the first time it is attacked per round. Flanking attacks bypass armor.
- Slam (2×).2d12 .
On crit: Prone.

Cannot be poisoned.
- •Rage.
Gain Heavy Armor for one round. If you take damage during that round, add 1d8 to your next attack.
- •Slash (2x).1d8+4

Any time you have a creature grappled, spend your turn dragging it toward your lair.
- Bite.2d8+1.
On hit: Grappled.

Immune to Poison.
- Dripping Thorns (Range 6).1d6+2.
On hit: Lethargic until healed by Mire Breath Lichen potion.
When you hit a Distracted target, automatically crit and deal +1d6 damage.
- •Poison Dagger (2x).1d4+4.
On hit: Poisoned until healed.
- •Clowder.
Taunt a target until the end of your next turn, or it is damaged.
- •Rift Coat.
"Teleport" 6 within sight, then Poison Dagger with Surprise Attack. (1/encounter)

Attacks the enemy with the most magical items.
- Pincers.2d10+2.
On crit: Grappled
When you hit a Distracted target, automatically crit and deal +1d6 damage.
- •Claw or Dagger (2x).1d4+4
- •Clowder.
Taunt a target until the end of your next turn, or it is damaged.
- •Smoke Bomb.
Fill a 4x4 area with smoke for 4 rounds, granting Cover. DC 10 WIL save or enemies Dazed. Then, move 8. 1/encounter.

