Nimble Nexus
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Rules Reference
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Core Rules
Advantage & Disadvantage
Conditions
Cover & Hiding
Grappling
Hit Dice
Hit Points, Dying & Wounds
Measuring Spaces
Range & Reach
Size
Skill Checks and Saves
Skills
Speed
Stats
Combat
Combat Structure
Falling and Forced Movement
Heroic Actions
Heroic Reactions
Monster Armor
Magic
Concentration
Spellcasting
Resting & Downtime
Downtime
Field Rests
Character Creation
Leveling Up
The Character Sheet
Equipment
Equipment Rules
Wealth
GM Reference
5e Conversion
Encounter Guidelines
Fine Tuning Difficulty
Flavorful Monster Abilities
Legendary Monster Builder
Lodging Boons
Minions & Flunkies
Monster Builder
Running Legendary Monsters
Unique Encounters
& More
Glossary
Variant Rules