Leveling Up

The GM may allow you to gain a level (LVL) whenever you complete an appropriately challenging quest or adventure. At level 1, this may be as simple as clearing some angry rats out of a basement or rescuing someone from the woods. Each subsequent level will generally take more effort (and therefore more time). When a hero gains a level:

  • HP Increase. Roll your Hit Die with advantage and increase your max HP by that much.
  • More Endurance. Your Hit Die max increases by 1 (it is typically equal to your level).
  • More Skilled. Gain 1 skill point. Additionally, you may move 1 point from one skill to another (as long as the skill doesn’t become negative), reflecting your hero’s evolving expertise and priorities.
  • Class Features. Gain new class features for your level. This may mean increasing your mana pool, new spells, or even selecting a subclass!
  • Other Adjustments. If any of your base stats increase, remember to adjust other elements of your character sheet as needed (skills, damage, Initiative, armor, mana, languages, etc.).

Note The maximum bonus a skill can have is +12.