Conditions

Some attacks, traps, spells, or other effects can also inflict conditions—usually negative effects other than damage. Some conditions are temporary, lasting as little as a single round; others may last until cured in some way, and some can be ended by using an action to make an appropriate save.

  • Blinded. Can’t see. Attacks against you have advantage, and your attacks have disadvantage.
  • Bloodied. At half HP or less.
  • Charmed. Sees the charmer as an ally. Charmer has advantage on social interactions with you.
  • Dazed. Heroes: lose 1 action; monsters: can perform one less action on their next turn.
  • Dying. At 0 HP. Taking damage while dying causes 2 Wounds, a crit causes 3 instead.
  • Frightened. disadvantage on rolls when source of fear is nearby; speed halved when moving closer to it.
  • Grappled/Restrained. Cannot move. Attacks against you have advantage.
  • Hampered. Any creature with their actions or movement reduced (e.g., Dazed, Grappled, Prone, Difficult Terrain).
  • Incapacitated. Can’t do anything. Attacks against you have advantage, and melee attacks that hit, crit.
  • Invisible. Cannot be seen. Your attacks have advantage, and attacks against you have disadvantage.
  • Petrified. Incapacitated. You have all the benefits and drawbacks of being a rock! Immune to most damage except from large explosions, picks, or similar tools.
  • Poisoned. disadvantage on rolls.
  • Prone. Movement costs twice as much, and disadvantage on attacks. Melee attacks against you have advantage; Ranged have disadvantage. Spend 3 spaces of your Speed to stand up.
  • Riding. You move with the creature you are riding. Any attacks that miss you, strike them.
  • Slowed. Speed halved during your next turn.
  • Taunted. disadvantage on attacks except against the most recent taunter.
  • Wounded. Has any Wounds (typically 6 Wounds and a hero is dead).
  • Other Minor Statuses. Minor statuses (Smoldering, Charged, Distracted, etc.) do nothing on their own and end whenever combat does. Some spells and abilities have additional effects against such targets.