KholoMedium
Exotic

Rugged Travel

You can move an additional space when moving through difficult terrain. 1/Encounter you ask the bones of a friend of ancestor to roll with advantage when you Assess to Ask a Question.

Fluffems (Dogfolk)Small/Medium
Exotic

Natural Cuteness

(1/ encounter) as an action force an enemy to make a WIL save or become dazed for the next turn as they admire your adorable nature.

Exotic

Dark Dive

(1/Safe Rest) You can teleport to a shadow you can see. You learn 1 Necrotic Cantrip and Utility Spell.

Exotic

Glowing Gift

You can touch an object and imbue it with a bright light aura for 1 minute. You learn 1 Radiant Cantrip and Utility Spell.

Exotic

Mountain Dweller

You can sense nearby disturbances by touching the earth. You learn 1 Earth Cantrip and Utility spell.

RimeborneMedium
Exotic

Snow Strider

Your touch chills and cools objects you touch. You learn 1 Ice Cantrip and Utility spell.

SkyborneMedium
Exotic

Wind Rider

You naturally float. You learn 1 Wind Cantrip and Utility Spell.

Exotic

Psychic Resilience

WIL saves gain an additional step up (if -, they become neutral; if neutral, they become +; if +, they become 2+).

Chaos Shaper

(1/encounter) When a roll on the Chaos Table is to be made, you may make the roll with advantage and choose the result.

Exotic

Astral Knowledge

(1/safe rest). You may reach into the Astral Plane to search for an experience of an astral traveler. +KEY to any skill until your next safe rest.

Shimmering Sword

You have proficiency with a Greatsword and own a keen blade of unknown metals that is attuned to the Astral Plane. If you ever lose possession of the Greatsword, it will return to the Astral Plane for you to retrieve.

RebornMedium
Exotic

Deathless Nature

You do not need to eat, drink, or sleep. Advantage against poison saves, +1 Max Wounds.

ForsakenMedium

Undead Nature.

You do not need to eat, drink, or sleep. +2 Max Wounds.