Heroic DwarfSmall/Medium

Artisanal Perfectionist.

Choose 1 craft (Mining, Smithing, Woodworking, Fishing, etc.), +LVL to any saves or checks made related to your craft of choice.

Pogonophilia.

Advantage on checks made about creatures with lesser (facial) hair compared to you. (1/Encounter) End all negative conditions on yourself.

Stalwart (Hematite).

+2 max Hit Dice, +1 max Wounds, -1 Speed.

Shock and Awe (Cuprite).

You are resistant to Lightning damage and gain Advantage when hit with a resisted damage type.

Lifetime(s) of Experience.

The Disadvantaged Save granted by your class becomes neutral. You gain Advantage on saves for any KEY stat not already granted by your class.

Meditative Trance.

Add KEY instead of STR to HP regained with Hit Dice. Whenever you Safe Rest, choose 1 skill to roll with Advantage until your next Safe Rest.

Master of Sword and Sorcery (High Elf).

(KEY/Safe Rest) Change any weapons you wield (granting proficiency) or saves you inflict to one of your KEY stats, gain +2xKEY damage or +KEY DC.

Slyvan Heritage (Wood Elf).

Advantage on Initiative. When in Cover, Move for free.

Heroic HumanSmall/Medium

Persistence Hunting.

Ignore Difficult Terrain when adjacent to an enemy. Before using an Opportunity Attack, you may follow a target (ignoring Hampered) with a shared movement.

Breadth of Culture.

When you roll Initiative, take 1 Minor Boon (see pg. 23 of the GM's Guide) until combat ends. (1/Safe Rest) Take a Major Boon instead.

Invention, Innovation and Diffusion.

You may use any skill when making a check (at the GM's discretion), your next check is made with Disadvantage.

ForsakenMedium

Undead Nature.

You do not need to eat, drink, or sleep. +2 Max Wounds.

TrollMedium

Regeneration

Hit Die rolls when Catching Breath are made with Advantage.

DraeneiMedium

Gift of the Naaru.

You may call upon the light to heal 1 wound from yourself or an ally. 1/day

WizzSmall/Medium
Exotic

Shadowform.

Instead of typical hands, you have two floating tenebrous hands instead. The whole of your shadowy visage may be used to ingest things. Your Unarmed Strikes deal 1d4+WIL Necrotic. Healing done with Hit Dice uses WIL instead of STR.

Brown Note.

(1/Day) Reveal your true form, dealing LVL Psychic damage and inflicting Frightened to all creatures that look at you on a failed WIL save.

We LOVE Casting Spells.

Choose any spell school and learn it's Cantrips, you integrate aspects of your chosen school into your appearance. When a creature fails a save against you or your Concentration ends, cast a Cantrip for free.

HybridMedium

Animal Traits

Choose two animal traits.

  • Claws | 1d6+DEX
  • Bite | 1d6+STR
  • Horns | 1d8
  • Spines | Guard reaction deals 1d4+STR damage to melee attackers.
  • Armored Hide | +2 Armor
  • Powerful Muscle | +1 STR
  • Darksight | See 10 in darkness
  • Superior Agility | +1 DEX
  • Gliding Wings | You can fly 8 as an action. You fall to the ground at the end of your move.

Heightened Senses

Get +1 to Assess checks and Initiative rolls.

NevielMedium

Natural Resonance

You gain one spell at level 1 and 3 points of Mana.

Eidolon Prey

Eidolons are your natural predator. Once per encounter, they gain Advantage on any check made against you.

Our stars will show us the way

Once per session, you can take Advantage on an Assess or Navigate action.

Found Family

You get +1 to the Assist action.

MechanoidSmall/Medium/Large
Exotic

Frame Adaptation

You use Crystal Energy instead of Mana.

  • Your Crystal Energy pool is equal to 3 and recharges on a Safe Rest.
  • If your class grants Mana, use your class pool for your Crystal Energy pool instead.

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Choose the type of core installed in your frame :

  • Solarite : Stable energy. No additional effect.
  • Naethrite : Unstable energy. Whenever you spend Crystal Energy, roll on the Chaos Table.
  • Solnaeth : Balanced energy. Whenever you spend Crystal Energy, you may choose whether to roll on the Chaos Table. Installing a new custom Mechanoid abilities always take 1 additionnal day.

Where's the Chaos Table? It's a secret for the GM only! Suffice it to say, rolling a 1 is really bad, but rolling a 20 is AWESOME—but if you’re sure you want to spoil it, you can find it in the Nimble GM's Guide. Let chaos reign!

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With time and gold, a skilled craftsman may install a custom Mechanoid ability into your frame. Installation takes 1 day for each custom Mechanoid ability you already possess, and its cost follows the Spell Scroll Tier pricing (1 day = 1 Tier).

UndeadTiny/Small/Medium/Large
Exotic

Former Self

You are immune to disease and do not need to eat, drink, or breathe.

Children, animals, and are uneasy in your presence.

Many living beings may turn hostile if they discover your undead nature.

Choose another Ancestrie you have been in your former life (subject to GM approval).