Frame Adaptation
You use Crystal Energy instead of Mana.
- Your Crystal Energy pool is equal to 3 and recharges on a Safe Rest.
- If your class grants Mana, use your class pool for your Crystal Energy pool instead.
---------------------------------------------------------------
Choose the type of core installed in your frame :
- Solarite : Stable energy. No additional effect.
- Naethrite : Unstable energy. Whenever you spend Crystal Energy, roll on the Chaos Table.
- Solnaeth : Balanced energy. Whenever you spend Crystal Energy, you may choose whether to roll on the Chaos Table. Installing a new custom Mechanoid abilities always take 1 additionnal day.
Where's the Chaos Table? It's a secret for the GM only! Suffice it to say, rolling a 1 is really bad, but rolling a 20 is AWESOME—but if you’re sure you want to spoil it, you can find it in the Nimble GM's Guide. Let chaos reign!
---------------------------------------------------------------
With time and gold, a skilled craftsman may install a custom Mechanoid ability into your frame. Installation takes 1 day for each custom Mechanoid ability you already possess, and its cost follows the Spell Scroll Tier pricing (1 day = 1 Tier).
Former Self
You are immune to disease and do not need to eat, drink, or breathe.
Children, animals, and are uneasy in your presence.
Many living beings may turn hostile if they discover your undead nature.
Choose another Ancestrie you have been in your former life (subject to GM approval).
Parasitizing
You may start or stop parasitizing a dead body by taking 3 actions, but stopping it destroy the body in the process.
- When wearing a dead body : Your weapon attacks are Vicious (roll 1 additional die), but break on Miss or Crits. You speak the language the body knew and other might assume you are .
- Wearing a creature body : You must use that creature stats instead of yours (except the HP) and are considered to be a Minion (take damage normally and stop parasitizing).
- When not wearing a body : You can't do anything beside moving (-3 Speed) or parasitize a dead body. You automatically fail any rolls.
Infernal Nature
You know Demonic if your INT is not negative.
Many societies view Demons with suspicion, fear or hatred, as some may still want revenge for the Apocalypse.
Choose one of the following aspects :
- Wrath : When you deal damage, you may add +1 damage, or +2 when Bloodied, 1/turn.
- Temptation : Advantage on Influence checks involving manipulation or bargaining.
- Determination : Your disadvantaged save is neutral instead. One of your neutral saves is advantaged instead.
Verdant Vessel
Magical healing always heals you for the maximum amount.
You require water instead of food to survive.
Reduce your Hit Die one step (d20 » d12 » d10 » d8 » d6 » d4).
-1 max Wounds.
Fire damage dealt to you is Vicious (the attacker rolls 1 additional damage die).
You know Sylvan if your INT is not negative.
Veilstep
You have a fly Speed as long as you are wearing armor no heavier than Leather.
Whenever you Defend, you can gain 1 Wound to temporarily phase out of the material plane and ignore damage until your next turn.
Reduce your Hit Die one step (d20 » d12 » d10 » d8 » d6 » d4).
-2 max Wounds.
You know Sylvan if your INT is not negative.
Frozen Carapace
+2 Armor. +1 Speed. +1 Initiative.
Cold damage dealt to you is rolled with Disadvantage. Fire damage dealt to you is rolled with Advantage.
You know Thri-kreen if your INT is not negative.
Many settlements regard Snow Thri-kreen with fear or hostility.
Chitinous Carapace
+2 Armor. +1 Speed. +1 Initiative.
Fire damage dealt to you is rolled with Disadvantage. Cold damage dealt to you is rolled with Advantage.
You know Thri-kreen if your INT is not negative.
Many settlements regard Thri-kreen with fear or hostility.