Natural Cuteness
(1/ encounter) as an action force an enemy to make a WIL save or become dazed for the next turn as they admire your adorable nature.
Dark Dive
(1/Safe Rest) You can teleport to a shadow you can see. You learn 1 Necrotic Cantrip and Utility Spell.
Glowing Gift
You can touch an object and imbue it with a bright light aura for 1 minute. You learn 1 Radiant Cantrip and Utility Spell.
Mountain Dweller
You can sense nearby disturbances by touching the earth. You learn 1 Earth Cantrip and Utility spell.
Psychic Resilience
WIL saves gain an additional step up (if -, they become neutral; if neutral, they become +; if +, they become 2+).
Chaos Shaper
(1/encounter) When a roll on the Chaos Table is to be made, you may make the roll with advantage and choose the result.
Astral Knowledge
(1/safe rest). You may reach into the Astral Plane to search for an experience of an astral traveler. +KEY to any skill until your next safe rest.
Shimmering Sword
You have proficiency with a Greatsword and own a keen blade of unknown metals that is attuned to the Astral Plane. If you ever lose possession of the Greatsword, it will return to the Astral Plane for you to retrieve.
Deathless Nature
You do not need to eat, drink, or sleep. Advantage against poison saves, +1 Max Wounds.
Undead Nature.
You do not need to eat, drink, or sleep. +2 Max Wounds.