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AMZGZoidberg

AMZGZoidberg

Lvl 4 malfunctioning automaton
M39
Clockwork Creations: Mechanical Form.

Resist piercing and slashing damage. Vulnerable to lightning

Choose one at random.
  • • Swift Strike.

    + 5 Slashing

  • • Wind Up.

    Add to your next attack.

  • • Move.

    6 spaces in a random direction

  • • Zap.

    + 5 Lightning. (Range 6)

  • • Wire Trip Up.

    Reach 4, target is slowed

  • • Reset.

    Heal .

Level 4 Solo Automaton
M31/hero+STR -INT
Clockwork Creations: Mechanical Form.

Resist piercing and slashing damage. Vulnerable to lightning

After each hero's turn do the mimic their actions with the following actions
  • • Attack.

  • • Move.
  • • Spell.

    Lightning (Range 6)

  • • Assess.

    Add +1 to your next primary die

  • • Heal.

BLOODIED:

Attack and Spell add .

LAST STAND:

7HP per hero and the Duelist shuts down. Heal no longer works add lightning to all attacks.

Knight
Lvl 7 undead
H44
Undead Resilience.

When dropped to 0 HP will regenerate 5 HP unless damaged by radiant. Necrotic damage heals instead.

Choose one.
  • • Grasping Gauntlets (3x).

    bludeoning. on damage. Grappled.

  • • Draining Gaze (against grappled).

    necrotic. Reduce target's STR or WIL by 1 until the next Safe Rest.

Lvl 6 undead
H37
Defended by the Realm.

(1/ round, Reach 4) Allies can Interpose for Black Knight.

  • Unholy Greatsword.

    necrotic. On crit, silenced for 1 turn.

Lvl 6 human
H37
Defender of the Realm.

(1/ round, Reach 4) Can Interpose for allies.

  • Holy Greatsword.

    radiant. On crit. Blinded for 1 turn.

Animated Armor
Lvl 8 large construct
H25
Animated Objects: Ambusher.

Always start first and heroes roll Initiative with disadvantage.

Animated by Scarabs.

On crit summon 1x d8 scarab minion per hero. On death summon an Large HP4 Scarab Swarm

  • Slam 2x.

BLOODIED:

Summon 1x d8 scarab minion per hero.

Animated Objects: Ambusher.

Always start first and heroes roll Initiative with disadvantage.

Animated By Insects.

On crit summon 1x spider minions per hero. On Death summon 1x HP3 Spider Swarms per hero.

  • Slam 2x.

BLOODIED:

Summon 1x spider minions per hero.

Animated Armor
Lvl 4 construct
H25
Animated Objects: Ambusher.

Always start first and heroes roll Initiative with disadvantage.

Animated By Ooze.

On crit spawn 1x d6 ooze minion per hero. On death spawns 2 Grey Oozes

  • Slam 2x.

BLOODIED:

Spawn 1x d6 ooze minion per hero

Lvl 1/3 tiny alcoholic ooze - Ambusher
62
Potable?

If consumed the Hero gains Digested.

Choose one.
  • • Splash.

    acid (can't crit)

  • • Curdle.

    Deal 1 Damage for each time a Hero has been Digested this encounter.

Level 3 Solo Huge Living Gally
M40/hero-DEX +STR
Animated Objects: Ambusher.

Always start first and heroes roll Initiative with disadvantage.

Choose One (based on where the heroes are in the kitchen).
  • • Spill the Beans.

    (Reach 2) bludgeoning, prone.

  • • Chill Out.

    (Reach 3) Cold, slowed.

  • • Chopped!

    (Range 6) Slashing.

BLOODIED:

Intensifying Chatter. Add +2 reach/range and to all attacks.

LAST STAND:

The kitchen is falling apart, 21 more damage and it's served it's last meal. Summon d8 cutlery minions (2/hero). Choose 2 attacks per turn.

EnvironmentProp Fire
Lvl 6 large swarm of small fireys
8
Musical Introduction.

Heroes roll initiative with disadvantage if Fire Gang is not surprised

Snake Eyes.

Fire Gang cannot be surprised by creatures that are visible.

Swarm.

Can enter the space of other creatures. When damaged, reduce HP by 1. AoE attacks reduce HP by 2.

Firey Nature.

Immune to fire damage.

Choose one.
  • • Detachable Limbs.

    (Reach 1, AoE) HPd6 Fire. On Damage. Grappled, DC10+HP to escape.

  • • Take Off Her Head.

    Bludgeoning. Only against Grappled creatures.

Lvl 6 lobster mage - Summoner
M660
Choose one.
  • • Lobsta!

    Summon 2 d6 Tiny Lobsta Minions with On Damage .

  • • Pew Pew!

    + 20 Fire (Range 6). +1 on rolls against grappled creatures.