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AMZGZoidberg

Lvl 1 tiny bird
626
Choose one.
  • Peck. + 4 piercing
  • Evasive Chirp. psychic.

    (range 12) DC 11 WIL save or stunned while the escapes.

Level 20 Solo
M136/hero
--DEX ++STR
Goopy 6.

When crit or dealt slashing damage: Summon 6 d6 snot minions.

Choose one.
  • Snot Punch.

    Move 6 and deal 3d20 bludgeoning + 7 acid damage. on hit grappled. DC 20 STR to escape.

  • Acid Splash.

    3d20 Acid damage to all grappled targets. Digested. All metal equipment gets corroded 1. Once it has 3 levels of corroded it breaks.

BLOODIED:

Snot Punch now moves 8 and deals 4d20 bludgeoning. DC 22 STR to escape

LAST STAND:

Snog is about to dissolve 164 HP and it's dead. Summon 10 d6 snot minions.

Ooze
Lvl 4 large non-newtonian ooze
49
Goopy 3.

When crit or dealt slashing damage: Summon 3 ooze minions

Variable Viscosity.

Resistant to piercing and slashing. Immune to bludgeoning damage.

Choose one.
  • Envelop (x2). + 5.

    on hit Grappled. DC 13 DEX to escape. Attempts to use STR to escape result in an automatic failure and 1d6 bludgeoning damage.

  • Consume. ignores armor.

    (all grappled targets). Digested.

Level 3 Solo Musician Litch
M28/hero
+WIL -STR
Choose one.
  • Enticing Song.

    2d6+4 psychic. Reach 12. On Hit, DC 14 WIL save or target uses a reaction to move their speed towards you.

  • Elegant Flourish.

    2d10+5 piercing. On Damage. Target is disarmed (1 action to pick up weapon).

  • Dissonant Chords.

    2d6 + 4 psychic. Reach 12. On Hit. DC 14 WIL save or target uses a reaction to move their speed away from you.

BLOODIED:

Enticing Song now targets up to 4 targets. Elegant Flourish can now target 2 creatures.

LAST STAND:

The Knight Jester is trying to flee 21 HP and he's dead. Teleport anywhere within 6 spaces. Move 6 and use only Dissonant Chords or Elegant Flourish each round.

Level 11 Solo Humanoid Archivist
M67/hero
++INT -STR
Familiar Folios.

On Initiative, Summon 1/hero minions that act before the Heroes. Head Librarian has Medium Armor as long as a is in combat.

Patient Defense.

Ranged attacks against the Head Librarian from Slowed creatures miss.

Choose one.
  • Dashstrike.

    Move 6 and 4d10 piercing.

  • Flying Book.

    Range 8. 4d10+10 bludgeoning.

  • Shhhhhhhhh.

    All creatures within Reach 8 are Silenced until your next turn.

BLOODIED:

Paper Cyclone. d66 Slashing AoE (Reach 2) on damage, Blinded 1 round. Teleport up to 6 squares. Summon 2/ hero minions.

LAST STAND:

88 more damage and they're dead. They cast Paper Cyclone. with Reach 3. Teleport up to 6 squares. Summon 2/ hero minions.

Lvl 4 humanoid archivist
M39
Focused Researcher.

Advantage on INT based rolls and saving throws.

Familiar Folio.

On Initiative, Summon a that acts before the Heroes. Has Medium Armor as long as a is in combat.

Patient Defense.

Ranged attacks against the Librarian from Slowed creatures miss.

Choose one.
  • Flying Books (2x). Bludgeoning.

    (Range 8)

  • Shhhh.

    All creatures within Reach 6 are Silenced until your next turn.

Lvl 4 humanoid custodian
50
Neutralize Magic (1/ encounter).

Deactivates magic in the area by tossing a neutralizing pod into a spot within 4 spaces. A 2 space radius sphere antimagic field.

Choose two.
  • Cord Baton. Bludgeoning.

    On damage. Grappled DC 12 escape.

  • Stun Sling. Bludgeoning.

    (Range 12). On damage Dazed.

  • Reinforced Binding.

    Any Dazed or Grappled creature is Incapacitated (Escape DC 20 Might check).

Level 6 Solo Huge Serpent Archivist
M39/hero
+INT +STR -DEX
Mage Hands.

May conjure magical hands to interact with objects

Flying Books.

Medium armor, vulnerable to fire

Choose one.
  • Books of Bashing.

    Move 4. Reach 6 2d6+3 bludgeoning. On Crit. Dazed

  • Coil .

    3d6+5, Grapple (escape DC 12)

BLOODIED:

Books have been destroyed. Lose armor and fire vulnerability. Coil gains Move 6. May now Squeeze. 4d6 + 10 vs. Grappled Creature

LAST STAND:

Hissstorian is now dying! 60 more damage and it dies. Until then it may use it's magic hands to use any loose items in the room to attack with Flying Debris. (Reach 4 AoE) 2d6 + 3.

Lvl 1/2 humanoid archivist
22
Focused Researcher.

Advantage on INT based rolls and saving throws.

Choose one.
  • Heavy Book. Bludeoning
  • Shhhh.

    All creatures within Reach 4 are Silenced until your next turn.

Lvl 1/2 tiny
615
Liquid Form.

May occupy the same space as other creatures, can move through any barrier that is not water-tight

Choose one.
  • Splash. + 3.

    On Hit. Flammable (the next fire damage is and automatic crit).

Lvl 1/2 tiny beast - Ambusher
10
Keen Senses.

Cannot be surprised by creatures within 3 spaces

Unobtrusive.

Heroes roll initiative with disadvantage and the Sorting Rat acts first for the first round of combat

Tenacious.

Attacks with advantage against ridden creatures. Creatures have disadvantage on checks to end it's grapple.

Choose one.
  • Grasping Claws. + 3 Piercing.

    On Hit. Grappled

  • Blinding Claws. + 3 Slashing.

    On Damage. Blinded

Lvl 10 tavernkeeper
122
Font of Knowledge.

Knows rumors of all sorts of goings on in town, as well as a little bit of trivia about a wide range of topics.

Choose two.
  • Ol' Betsy.2x + 10 Slashing .

    On Hit. Prone

  • Get Out!

    Prone creature is pushed 4 squares in the direction of an exit.

  • And Stay Out! + 10 Psychic Damage.

    To any creature that has been forced to move this combat.