AMZGZoidberg
Resist piercing and slashing damage. Vulnerable to lightning
- • Swift Strike.
1d10 + 5 Slashing
- • Wind Up.
Add 1d10 to your next attack.
- • Move.
6 spaces in a random direction
- • Zap.
1d10 + 5 Lightning. (Range 6)
- • Wire Trip Up.
Reach 4, target is slowed
- • Reset.
Heal 1d10.
Resist piercing and slashing damage. Vulnerable to lightning
- • Attack.
1d10+5
- • Move.
- • Spell.
1d10+10 Lightning (Range 6)
- • Assess.
Add +1 to your next primary die
- • Heal.
1d10
Attack and Spell add 1d10.
7HP per hero and the Duelist shuts down. Heal no longer works add 1d6 lightning to all attacks.

When dropped to 0 HP will regenerate 5 HP unless damaged by radiant. Necrotic damage heals instead.
- • Grasping Gauntlets (3x).
1d10 bludeoning. on damage. Grappled.
- • Draining Gaze (against grappled).
1d8+20 necrotic. Reduce target's STR or WIL by 1 until the next Safe Rest.
(1/ round, Reach 4) Allies can Interpose for Black Knight.
- Unholy Greatsword.
1d8+20 necrotic. On crit, silenced for 1 turn.
(1/ round, Reach 4) Can Interpose for allies.
- Holy Greatsword.
1d8+20 radiant. On crit. Blinded for 1 turn.

Always start first and heroes roll Initiative with disadvantage.
On crit summon 1x d8 scarab minion per hero. On death summon an Large HP4 Scarab Swarm
- Slam 2x.
1d6
Summon 1x d8 scarab minion per hero.

Always start first and heroes roll Initiative with disadvantage.
On crit summon 1x 1d6 spider minions per hero. On Death summon 1x HP3 Spider Swarms per hero.
- Slam 2x.
1d6
Summon 1x 1d6 spider minions per hero.

Always start first and heroes roll Initiative with disadvantage.
On crit spawn 1x d6 ooze minion per hero. On death spawns 2 Grey Oozes
- Slam 2x.
2d6
Spawn 1x d6 ooze minion per hero
If consumed the Hero gains Digested.
- • Splash.
1d4 acid (can't crit)
- • Curdle.
Deal 1 Damage for each time a Hero has been Digested this encounter.
Always start first and heroes roll Initiative with disadvantage.
- • Spill the Beans.
(Reach 2) 1d8 bludgeoning, prone.
- • Chill Out.
(Reach 3) 1d8+10 Cold, slowed.
- • Chopped!
(Range 6) 3d8 Slashing.
Intensifying Chatter. Add +2 reach/range and 1d8 to all attacks.
The kitchen is falling apart, 21 more damage and it's served it's last meal. Summon d8 cutlery minions (2/hero). Choose 2 attacks per turn.

Heroes roll initiative with disadvantage if Fire Gang is not surprised
Fire Gang cannot be surprised by creatures that are visible.
Can enter the space of other creatures. When damaged, reduce HP by 1. AoE attacks reduce HP by 2.
Immune to fire damage.
- • Detachable Limbs.
(Reach 1, AoE) HPd6 Fire. On Damage. Grappled, DC10+HP to escape.
- • Take Off Her Head.
3d6+10 Bludgeoning. Only against Grappled creatures.
- • Lobsta!
Summon 2 d6 Tiny Lobsta Minions with On Damage .
- • Pew Pew!
1d8 + 20 Fire (Range 6). +1 on rolls against grappled creatures.