AMZGZoidberg
- •Peck.1d6 + 4 piercing
- •Evasive Chirp.1d6 psychic.
(range 12) DC 11 WIL save or stunned while the escapes.
When crit or dealt slashing damage: Summon 6 d6 snot minions.
- •Snot Punch.
Move 6 and deal 3d20 bludgeoning + 7 acid damage. on hit grappled. DC 20 STR to escape.
- •Acid Splash.
3d20 Acid damage to all grappled targets. Digested. All metal equipment gets corroded 1. Once it has 3 levels of corroded it breaks.
Snot Punch now moves 8 and deals 4d20 bludgeoning. DC 22 STR to escape
Snog is about to dissolve 164 HP and it's dead. Summon 10 d6 snot minions.

When crit or dealt slashing damage: Summon 3 ooze minions
Resistant to piercing and slashing. Immune to bludgeoning damage.
- •Envelop (x2).1d8 + 5.
on hit Grappled. DC 13 DEX to escape. Attempts to use STR to escape result in an automatic failure and 1d6 bludgeoning damage.
- •Consume.1d8+5 ignores armor.
(all grappled targets). Digested.
- •Enticing Song.
2d6+4 psychic. Reach 12. On Hit, DC 14 WIL save or target uses a reaction to move their speed towards you.
- •Elegant Flourish.
2d10+5 piercing. On Damage. Target is disarmed (1 action to pick up weapon).
- •Dissonant Chords.
2d6 + 4 psychic. Reach 12. On Hit. DC 14 WIL save or target uses a reaction to move their speed away from you.
Enticing Song now targets up to 4 targets. Elegant Flourish can now target 2 creatures.
The Knight Jester is trying to flee 21 HP and he's dead. Teleport anywhere within 6 spaces. Move 6 and use only Dissonant Chords or Elegant Flourish each round.
On Initiative, Summon 1/hero minions that act before the Heroes. Head Librarian has Medium Armor as long as a is in combat.
Ranged attacks against the Head Librarian from Slowed creatures miss.
- •Dashstrike.
Move 6 and 4d10 piercing.
- •Flying Book.
Range 8. 4d10+10 bludgeoning.
- •Shhhhhhhhh.
All creatures within Reach 8 are Silenced until your next turn.
Paper Cyclone. d66 Slashing AoE (Reach 2) on damage, Blinded 1 round. Teleport up to 6 squares. Summon 2/ hero minions.
88 more damage and they're dead. They cast Paper Cyclone. with Reach 3. Teleport up to 6 squares. Summon 2/ hero minions.
Advantage on INT based rolls and saving throws.
On Initiative, Summon a that acts before the Heroes. Has Medium Armor as long as a is in combat.
Ranged attacks against the Librarian from Slowed creatures miss.
- •Flying Books (2x).1d8+5 Bludgeoning.
(Range 8)
- •Shhhh.
All creatures within Reach 6 are Silenced until your next turn.
Deactivates magic in the area by tossing a neutralizing pod into a spot within 4 spaces. A 2 space radius sphere antimagic field.
- •Cord Baton.2d8+11 Bludgeoning.
On damage. Grappled DC 12 escape.
- •Stun Sling.2d8+11 Bludgeoning.
(Range 12). On damage Dazed.
- •Reinforced Binding.
Any Dazed or Grappled creature is Incapacitated (Escape DC 20 Might check).
May conjure magical hands to interact with objects
Medium armor, vulnerable to fire
- •Books of Bashing.
Move 4. Reach 6 2d6+3 bludgeoning. On Crit. Dazed
- •Coil .
3d6+5, Grapple (escape DC 12)
Books have been destroyed. Lose armor and fire vulnerability. Coil gains Move 6. May now Squeeze. 4d6 + 10 vs. Grappled Creature
Hissstorian is now dying! 60 more damage and it dies. Until then it may use it's magic hands to use any loose items in the room to attack with Flying Debris. (Reach 4 AoE) 2d6 + 3.
Advantage on INT based rolls and saving throws.
- •Heavy Book.1d6+3 Bludeoning
- •Shhhh.
All creatures within Reach 4 are Silenced until your next turn.
May occupy the same space as other creatures, can move through any barrier that is not water-tight
- Splash.1d4 + 3.
On Hit. Flammable (the next fire damage is and automatic crit).
Cannot be surprised by creatures within 3 spaces
Heroes roll initiative with disadvantage and the Sorting Rat acts first for the first round of combat
Attacks with advantage against ridden creatures. Creatures have disadvantage on checks to end it's grapple.
- •Grasping Claws.1d4 + 3 Piercing.
On Hit. Grappled
- •Blinding Claws.1d4 + 3 Slashing.
On Damage. Blinded
Knows rumors of all sorts of goings on in town, as well as a little bit of trivia about a wide range of topics.
- •Ol' Betsy.2x 1d8 + 10 Slashing .
On Hit. Prone
- •Get Out!
Prone creature is pushed 4 squares in the direction of an exit.
- •And Stay Out!3d8 + 10 Psychic Damage.
To any creature that has been forced to move this combat.