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AMZGZoidberg

Lvl 11 large construct
H64
1 Each Short & Long Hand AND Alternate Hit the Snooze or Time To Wake Up
  • Short Hand. piercing
  • Long Hand. +10 Slashing.

    (Reach 2)

  • Hit the Snooze Button.

    (Reach 6) DC 15 WILL save or fall asleep to rhythmic ticking sound.

  • Time to Wake Up. Thunder.

    (Reach 6) Bell rings loudly DC 15 STR save for half damage. Sleeping creatures within reach 12 awaken.

Lvl 1 shadow
825
Shadows: Incorporeal Movement.

Can move through other creatures and objects but must end its turn in an empty space.

Shadows: Sunlight Sensitivty.

Vulnerable while in sunlight.

Temporal Form.

The shadow’s form is blurred across time. Attack rolls against it from more than 1 space away have disadvantage.

Choose one.
  • Time Dilation..

    On Hit. Target slowed and can't take reactions until the end of next turn.

  • Temporal Wave..

    (Range 2) AoE Shadow has heavy armor until next turn.

Level 2 Solo Large Construct
M75
-DEX +STR
Animated Objects: Hidden in Plain Sight.

If it has not not moved seem inanimate unless players pass a DC 15 Examination check

Animated Objects: Ambusher.

Always start first and heroes roll Initiative with disadvantage.

Choose one.
  • Swing Book.

    Move 2, attack Reach 2 for 1d8+2. On damage: Grappled

  • Constricting Chain.

    At 37HP, Attack a grappled character for 2d8+2.

  • Swing a Hero.

    1d8+2, on damage: they are thrown at another hero within 6 spaces. Both make a DC 12 DEX save or take 1d8+2 damage and are knocked Prone, half damage on save.

BLOODIED:

At 37HP, Chained Library can use Sing a Hero ability. Swing Book gains Reach 6.

LAST STAND:

Chained Library is dying! 20 more damage and it dies. Until then, it's damage increases to 1d12 + 2

Lvl 1/4 tiny beast
88
Jumper.

Can clear gaps up of up to 3 squares in a single jump. Always lands on its feet.

  • Scratch.

    1d4 + 1 Slashing damage

Lvl 1/4 tiny undead
44
  • Slam.

    1d4 Necrotic damage.

Lvl 1/4 tiny aberration - Striker
212
Magic Resistance.

Advantage on saving throws against magical effects.

  • Bite. + 1.

    piercing damage.

Lvl 3 large construct - Ambusher
M233
Animated Objects: Hidden in Plain Sight.

If it has not not moved seem inanimate unless players pass a DC 15 Examination check

Animated Objects: Ambusher.

Always start first and heroes roll Initiative with disadvantage.

Choose two.
  • Chained Book..

    bludgeoning and target is grappled (escape DC 12)

  • Constricting Chain.8.

    bludgeoning damage to a grappled creature.

Lvl 2 tiny dragon - Controller
12234
Magic Resistance.

Has Medium Armor for all magic attacks

Master of illusions.

Fairy Dragons can create any number of minor illusions at will and may become invisible at will.

Choose one.
  • Bite. + 2
  • Euphoria Breath.

    (1/ encounter) Cone 3. DC 12 WIL save on failure target only has one action that must be used to move in a random direction.

Lvl 1/4 tiny construct - Support
8410
Telepathic Bond.

Can communicate telepathically with its master.

  • Goodnight Bite..

    On crit DC12 strength save or target is unconscious.

Lvl 1/3 small construct - Ambusher
815
Animated Objects: Hidden in Plain Sight.

If it has not not moved seem inanimate unless players pass a DC 15 Examination check

Animated Objects: Ambusher.

Always start first and heroes roll Initiative with disadvantage.

Flyby.

The Broom doesn't provoke opportunity attacks.

  • Clean Sweep..

    bludgeoning

Lvl 1/3 swarm of tiny constructs - Ambusher
M612
Animated Objects: Hidden in Plain Sight.

If it has not not moved seem inanimate unless players pass a DC 15 Examination check

Animated Objects: Ambusher.

Always start first and heroes roll Initiative with disadvantage.

Swarm.

Rolls 1 die less when bloodied.

  • Book Club. + 2.

    Bludgeoning, cannot miss.

Lvl 1/2 humanoid
22
Focused Researcher.

Advantage on INT based rolls and saving throws.

  • Lightning Blast. Lightning.

    (Range 6)

  • Magic Shield.

    (1/ round) Defend 10 points of damage.