d6
INT DEX
[A class heavily inspired by the PF2e Investigator] [WIP] As a Sleuth you can: - Plan your every move by knowing what your dice will roll ahead of time. - Learn everything about an enemy, exploiting their weaknesses as you out plan and outmaneuver them. - Piece together clues and uncover secrets outside of combat.
D8d8
WIL STR
When a Greenspeaker calls, nature responds. Natural life has stood upon this world for time immemorial. It flourished before the dawn of civilization and will reclaim the land as it crumbles. A Greenspeaker recognizes the beauty and power of floral life, and can encourage its growth in any environment. With a simple seed, a Greenspeaker is capable of shaping battlefields with lovely flowers or deadly thorns. It takes time for something to grow into its potential. Once it does, be assured that the effort was worthwhile. As a Greenspeaker, you can **Cultivate Growth.** Create and increase the value of Seed Dice that are expended for great effect **Grow Helpful and Dangerous Plants.** Use special Seed Pouch abilities to create plants that impact the battlefield in a variety of ways. **Become One With Nature.** Grow bark on your skin, dissolve into trees, and find yourself becoming more and more plantlike.
D8d8
DEX WIL
__This is an adaptation of the Swashbuckler class from Pathfinder 2nd Edition.__ Many warriors rely on brute force, weighty armor, or cumbersome weapons. For you, battle is a dance where you move among foes with style and grace. You dart among combatants with flair and land powerful finishing moves with a flick of the wrist and a flash of the blade, all while countering attacks with elegant ripostes that keep enemies off balance. Harassing and thwarting your foes lets you charm fate and cheat death time and again with aplomb and plenty of flair.
D12d12
DEX WIL
A dancer with many spicy moves. Literally spicy. Chili Pepper style. Uses all four stats - not for the faint of heart! Spiced: You have disadvantage on all attacks and take 1 damage after you attack. After you take this damage, the condition ends.
D8d8
INT STR
__This is an adaptation of the Magus class from Pathfinder 2nd Edition__ Combining the physicality and technique of a warrior with the ability to cast arcane magic, you seek to perfect the art of fusing spell and strike. While the hefty tome you carry reflects hours conducting arcane research, your enemies need no reminder of your training. They recognize it as you take them down. WIP: Scholar of Surging Maelstroms, Scholar of Flinging Fragments
D10d10
STR WIL
A simple fighter who uses their strength and weapons.
d6
DEX WIL
Never punished!
D8d8
WIL STR
Some people are born with a magical knack. They do not learn spells through intense study or religious fervor. They inherit a connection with the magical nature of the world, a mystic heart. Some born with these innate spell casting abilities may live a long and uneventful life without ever discovering their talent, others may only ever learn a few parlor tricks, but a lucky few learn to use their own physical strength to empower their inborn magical talents. - **Spell Specialization.** Focus on a single school of magic which you have an intuitive connection to. - **Inner Strength.** Improve your magical casting by drawing on your own physical prowess. - **Magical Knacks.** Use magical prowess in order to improve your everyday activities.
D8d8
STR DEX
Class Design Template **Design Note :** - **Hit Die / HP :** [d4 / 8] - [d6 / 10] - [d8 / 13] - [d10 / 17] - [d12 / 22] _(Ref: Mage d6, Druid d8, Fighter/Paladin d10)_. - **Non-casters :** Swap spell tiers for other features. Remove **Upgraded Cantrip** at LVL 5, 10, 15, and 20 without replacement. - **Half-casters :** Grant new spell tiers every 3+ levels, **OR** every 2/.../3/4 levels (scaling down) to restrict high-tier access. **Player Progression :** - **Upon spell tier unlock :** May replace the spells with custom one or Utility spell. - **Learning extra spells :** May learn via in-game roleplay effort, up to INT score.
d6
WIL INT
A Shaman is in touch with the spirits of nature. These spirits guide and empower them, granting insight and supernatural abilities. Through rituals and communion with the spirit world, a Shaman learns to channel spiritual forces, forming bonds with other souls or calling upon the primal spirits of nature to answer their will. Rather than relying purely on arcane study, Shamans draw their power from the spirit realm, acting as intermediaries between the mortal world and the unseen forces that shape it. A Shaman is: - **A Spirit Channeler.** You commune with spirits of nature and the astral plane, allowing their power to flow through you. Their guidance strengthens your magic and protects you from hostile spiritual forces. - **A Master of Nature Spirits.** Through spiritual bonds, you may link yourself to other souls or call forth loyal spirit companions that fight and act alongside you.
D12d12
STR DEX
Wrath and Ruin. The Berserker is destruction. He knows not fatigue nor caution—both surely driven away from him in a relentless fury. Those of barbaric nature are said to eat only the dust of war and drink naught but the blood of those felled by their own hand. Death is no stranger, for it is said that even death fears to take a Berserker before his battle Rage is satiated. Once a Berserker has begun to fight, he only grows stronger, fueled by battle-lust and an unending Rage. The deadliest among them is not the well-rested, but those who are pushed to the brink through combat.
D10d10
STR INT
Soldier… Warrior… Fearless Leader. Among the most skilled soldiers in the world, Commanders are masters of every weapon and form of close combat. A small cohort of soldiers led by a trained Commander is more feared than innumerable legions without one. Commanders are defined by their Tactical Commands, Weapon Mastery, and Strategic Leadership. They issue powerful orders to allies, exert mastery over all weapon types, and exploit tactical prowess to outwit and outmaneuver foes.
D8d8
INT WIL
_Plagued by a cough, my lovely? A festering wound? A stain on your spirit? Sip this down, you'll feel right as rain by morning–don’t mind the taste, it’s meant to be bitter!_ They come to her with trembling pleas: a child’s fever, a lover’s betrayal, a shadow too heavy to lift. She listens, sharp-eyed, and offers what fits—balm or bane, as the need demands. But cross her, and you’ll learn: the tongue that soothes can whisper your doom, and the hands that mend can twist your fate to ruin. A hexbinder's magic isn't flashy nor kind. It’s practical, rooted in the muck and murmur of the old world—salves whispered over flame, curses knotted into thread, remedies older than the hills. She mends the broken and breaks the foolish, her hands stained with both mercy and malice. The Hexbinder: - Commands the powers of affliction and remedy. Mastering both healing and hexing to mend allies or curse foes. - Weaves mystical sigils. To control, transform, and bind to her will. - Peers beyond the veil with ancient rites. Gain forbidden knowledge and twist fate with uncanny foresight.
D8d8
DEX WIL
Respect the forest and her children, and she will bestow upon you many gifts. Long before the first stones of the grand kingdoms had been laid, there was The Wild. Hunters called groves and fields home, just as the elk and boar still do. Hunters are Relentless Trackers, Masters of the Wild, and Deadly from Afar or Up Close. As an expert survivalist, you mark your prey, becoming a shadow in pursuit, relentless and precise.
d6
INT WIL
Elemental power flows through all things… find it, study it, and harness it. A mage is bestowed their first strand of the Tapestry at birth; however, true mastery eludes those who idly rest upon this innate endowment. Instead, they diligently refine their natural gifts through scholarly pursuit. Mages are Spellshapers who customize the spells they cast, masters of Elemental Mastery who harness fire, ice, and lightning, and must choose between Chaos or Control.
D10d10
STR WIL
I will protect my companions and vanquish evil at all costs. Various orders of these zealous, holy warriors have attained great physical and radiant strength through absolute devotion to a higher power in the form of oaths. Through their strength, both physical and radiant, nothing can sway them from their hunger for justice. Oathsworn defend with devotion, divinely protect allies, and shine as beacons of virtue.
D8d8
INT DEX
Totally NOT evil. Great power sometimes comes from horrible places. Who'd want to waste their lives reading books—learning magic the hard way? Just scheme up a way to take what you need from someone who won't miss it—ancient horrors don't guard their power nearly as well as you'd think! Shadowmancers use Unspeakable Power from pacts with ancient entities to crush foes and bend the shadows to their will, and Master Shadow Minions—legions of shadowy minions to overwhelm adversaries.
D10d10
WIL STR
Let all who are afflicted come. I will mend thy bones and soothe thy wounds. The Shepherd embodies the forces of Life and Death, wielding spells from chosen domains and leading a faithful Lifebinding Spirit companion. Shepherds Embrace the Balance between healing and harm, Lead a Faithful Companion spirit, and tend to those in need.
D8d8
WIL INT
Just TRY and resist my charm… Each Songweaver holds a spark granted to them by a muse at birth; a spark which fuels their creative energy in the form of a sharp wit, relentless humor, or moving art. Songweavers Charm allies and inspire them to new heights, Use Lyrical Weaponry to dominate enemies, and Control the Battlefield with chords of chaos or debilitating rhapsodies.
D8d8
WIL DEX
The trees whisper their excitement, the clouds sing with glee. Rejoice! The Master of Storm & Fang arrives. Those who traverse the woodlands may feel the vigilant gaze of a Stormshifter upon them. Stormshifters aid allies in whatever role is most needed, wade into the fray as shapeshifted beasts ranging from friendly to vicious to horrible, and cast powerful spells from a distance.
d6
DEX INT
Cloak and dagger… and dagger. The common Cheat doesn't call herself a Cheat, of course—rather, a streetsmart rogue, a survivalist, or a liberator of unused goods. They are masters of stealth, pickpocketing, and smooth talking. Some of the more vicious ilk are masters of death-dealing as well. Cheats can be found in every city and byway under countless different names, but they all believe something similar: It's a cruel, merciless world, and those who aim to survive don't have time for silly things like "morals" or "honor."
D8d8
DEX STR
A Zephyr dedicates their life to the relentless pursuit of kinetic perfection. They hone their bodies into blurs of motion, training from a young age in remote wilds or mountain monasteries, wielding speed to unleash blows that echo through their foes and slip past attacks like a whispering wind. Zephyrs are Unarmed and Dangerous, relentless forces on the battlefield, and Graceful Combatants who move with unparalleled speed and turn enemy strikes into opportunities.