Stormshifter

The trees whisper their excitement, the clouds sing with glee. Rejoice! The Master of Storm & Fang arrives. Those who traverse the woodlands may feel the vigilant gaze of a Stormshifter upon them.

Stormshifters aid allies in whatever role is most needed, wade into the fray as shapeshifted beasts ranging from friendly to vicious to horrible, and cast powerful spells from a distance.

Key Stats
WIL
DEX
Hit Die
D8d8
HP
13
Saves
STR
WIL+
Armor
Cloth, Leather
Weapons
Staves, Wands
Gear:Cheap Hides, Staff, Strange Plant
LVL 1
Master of Storms

You know cantrips from the Lightning and Wind schools.

Beastshift

Action: You can transform into a harmless beast (squirrel, pigeon, etc.). While transformed, you can speak with animals. This form lasts until you drop to 0 HP, cast a spell, or if you end it on your turn for free. You have DEX Beastshift charges; they reset on a Safe Rest.

LVL 2
Direbeast Form

You can Beastshift into a Fearsome Beast.

Mana and Unlock Tier 1 Spells

You unlock tier 1 Wind and Lightning spells and gain a mana pool equal to (WIL×3)+LVL, recharges on a Safe Rest.

LVL 3
Subclass

Choose a Stormshifter subclass.

Direbeast Form (2)

You can Beastshift into a Beast of the Pack.

LVL 4
Tier 2 Spells

You may now cast tier 2 spells and upcast spells at tier 2.

Key Stat Increase

+1 WIL or DEX.

Stormcaller

Learn a Utility Spell from each spell school you know.

LVL 5
Direbeast Form (3)

You can Beastshift into a Beast of Nightmares.

Upgraded Cantrips

Your cantrips grow stronger.

Secondary Stat Increase

+1 STR or INT.

LVL 6
Chimeric Boon

Choose 2 Chimeric Boons. Whenever you shapeshift into a Direbeast form, you may modify it with 1 Chimeric Boons you know.

Expert Shifter

Gain 1 additional use of Beastshift per Safe Rest.

Tier 3 Spells

You may now cast tier 3 spells and upcast spells at tier 3.

LVL 7
Subclass

Gain your Stormshifter subclass feature.

Stormcaller (2)

Learn a 2nd Utility Spell from each spell school you know.

LVL 8
Tier 4 Spells

You may now cast tier 4 spells and upcast spells at tier 4.

Key Stat Increase

+1 WIL or DEX.

Stormborn

Gain resistance to lightning damage. (1/day) You may gain advantage on a Naturecraft check or Concentration check.

LVL 9
Chimeric Boon (2)

Choose a 3rd Chimeric Boons.

Expert Shifter (2)

Gain 1 additional use of Beastshift per Safe Rest.

Secondary Stat Increase

+1 STR or INT.

LVL 10
Tier 5 Spells

You may now cast tier 5 spells and upcast spells at tier 5.

Upgraded Cantrips

Your cantrips grow stronger.

LVL 11
Subclass

Gain your Stormshifter subclass feature.

LVL 12
Tier 6 Spells

You may now cast tier 6 spells and upcast spells at tier 6.

Key Stat Increase

+1 WIL or DEX.

Chimeric Boon (3)

Select a 4th Chimeric Boons.

Expert Shifter (3)

Gain 1 additional use of Beastshift per Safe Rest.

LVL 13
Secondary Stat Increase

+1 STR or INT.

Stormborn (2)

Instead of rolling dice, deal the max damage of a Wind spell by spending a charge of your Beastshift feature. Whenever you end Beastshift, you may cast a cantrip for free.

LVL 14
Tier 7 Spells

You may now cast tier 7 spells and upcast spells at tier 7.

LVL 15
Subclass

Gain your Stormshifter subclass feature.

Upgraded Cantrips

Your cantrips grow stronger.

LVL 16
Tier 8 Spells

You may now cast tier 8 spells and upcast spells at tier 8.

Key Stat Increase

+1 WIL or DEX.

LVL 17
Chimeric Boon (4)

Select a 5th Chimeric Boons.

Secondary Stat Increase

+1 STR or INT.

LVL 18
Tier 9 Spells

You may now cast tier 9 spells and upcast spells at tier 9.

LVL 19
Epic Boon

Choose an Epic Boon.

LVL 20
Archdruid

+1 to any 2 of your stats. (1/encounter) Cast a spell up to tier 4 for free when you enter or leave a Beastshift form.

Upgraded Cantrips

Your cantrips grow stronger.

Beastshift Forms

Direbeast forms available to Beastshift into.

Fearsome Beast

(Large) Transform into any Large beast. Gain DEX+LVL temp HP (until Beastshift ends), the Gore attack, and Fearsome. Gore: Action: 1d6+LVL damage, on hit: Gain LVL temp HP. Fearsome: Whenever you Interpose or Defend, you may spend 1 mana to force them to reroll the attack.

Beast of the Pack

(Medium) Transform into a Medium beast. Gain +DEX speed, Supercharge, and the Thunderfang attack. Thunderfang: Action: 1d4+LVL piercing damage. Cumulative +1d4 lightning damage on crit or kill. Supercharge: Spend up to WIL mana for +1d8 lightning damage per mana spent on next Thunderfang (you take this damage on a miss).

Beast of Nightmares

(Tiny) Transform into any Tiny beast or insect. Sting: (1/round) Action: Reach 0. 1d4 piercing + 3×LVL acid damage (ignoring armor), on crit: 4×LVL damage. Silent But Deadly: Speed 2. You cannot Defend or Interpose. Attackers cannot target you until you become conspicuous.

Chimeric Boons

Choose Chimeric Boons as you level up. Apply 1 to a Direbeast form when you shift.

Beast of the Sea

Can move, breathe, and fight underwater without penalty.

Climber

Can walk across walls and ceilings; ignores difficult terrain.

Fleet Footed

+2 speed. Advantage on Stealth checks and against the Grappled condition.

Earthwalker

+2 armor. Can burrow through dirt and unworked rock at half speed (leaving a tunnel behind). Advantage against the Prone condition.

Keen Senses

Advantage on Perception and Assess checks. Unaffected by Blinded.

Leader of the Pack

Advantage against fear and charm effects for yourself and allies within 6 spaces.

Phasebeast

Whenever you shift between this form and your normal form (and vice versa), you may teleport up to 6 spaces away to a place you can see.

Prehensile Tail

Creatures you hit in melee that are your size or smaller are Grappled. If you hit a larger creature, you may move with it when it moves.

Winged

Gain a flying speed. Forced movement moves you twice as far while flying.