Nimble Co.

Damage degrades Armor 1 step: Heavy » Medium » None.
- Thorn Seed.2d6+2(6ft ft)

Treat attacks against you that roll 2 as a miss.
When damaged, teleport up to 4 spaces.
- Arc Lightning.3d8.(12ft ft)
Also strikes the next closest creature. On miss: damage self instead.

Bludgeoning damage or any crit cause bones to splinter off and animate, forming a d10 minion.
Resistant to piercing, vulnerable to bludgeoning.
- •Devastating Strike.1d4+30.
(Reach 4) On hit: Knockback 6.
- •Crushing Stomp.1d4+20.
Move up to 10 spaces. Up to 2 targets along the path. On hit: Prone.
- •Beckoning Doom.
The 2 furthest heroes make a DC 16 STR save or are moved adjacent to Titan.
Shattered Legion. At 0 HP Titan collapses into 4 skeleton minions/hero (d10 sized). If any remain, they reassemble into the Titan the next evening.
Creatures she hits are entangled in a sticky web (Dazed).
Fire critical hits suppress the Broodmother's Weave Web for 1 turn.
- •Impale.2d8+8.
(Reach 2) Then skitter away up to 8 spaces.
- •Hatch Brood.
Summon spiderling minions (1/hero, size: d8); they act only when commanded.
- •Dinner Time!
Command all of your spiderling minions to move up to 6 spaces and attack once each.
"Avenge Your Queen, My Brood!" At 80 HP, summon 3 spiderling minions/hero anywhere within Reach 8.
Aranya is dying! 40 more damage and she dies. Until then, Hatch Brood after each of her turns.

When an ally within 2 spaces dies, attack once for free.
When an ally dies, you may move up to 6 spaces before using your Nooooo! ability.
- Stab.1d4+2.
(or Sling, Range 8)

Treat attacks against you that roll 2 as a miss.
- Slice (3×).1d8+1.
(or Shoot, Range 8)

Advantage against Bloodied creatures.
- •Ravage (2×).1d10
- •Shoot.1d10(12ft ft)

Whenever an attack misses you, deal 1 psychic damage in return.
- Stab.1d6.
(follows minion rules)
Deal 1d12 damage back (ignores metal armor).
- Shocking Bite.1d12+5.
(ignores metal armor)

- •Move & Smack.1d8+2.
Move 8. On damage: Prone.
- •Grab & Throw.1d8+2.
On damage: they are thrown at another hero within 6 spaces. Both make a DC 12 DEX save or take 1d8+2 damage and are knocked Prone, half damage on save.
At 37 HP, Pudge's damage increases to 1d12+2.
Pudge is dying! 20 more damage and he dies. Until then, Pudge can move 6 spaces, and use Grab & Throw each turn.

Damage degrades Armor 1 step: Heavy » Medium » None.
On death: 4d6 acid damage to all adjacent creatures.
- Grab.
DC 12 DEX save or Grappled.
