Goblins
Green, cunning, & thriving on the edge of chaos. Will mock you mercilessly if given the chance.
Whenever an attack misses you, deal 1 psychic damage in return.

- • Stab.
1d6+2
- • Razor Wind.
(Range 12) 1d4+1 slashing. Also damages up to 1 adjacent target.
- • Lesser Windform.
Concentration: up to 10 minutes. Become invisible and blinded.
As seen in "Greenthumb's Lair". He is described as wearing a Cloak of Lesser Windform; consider limiting how many times Lesser Windform can be used.

Can force adjacent allied goblins to Interpose for him (1/round).
- • Cleave.
2d6+4
- • Shoot.
1d8+2. (8ft) (Range 16)
He uses a longbow of animosity (1d4)

Can force other goblins to Interpose for him.
- • Stab.
1d6+2. (or Shoot, Range 8) Then:
- • Get in here!
Call a goblin minion to the fight.

If you move at least 4 spaces in a straight line, attack with advantage once.
- Bite & Stab (2×).
1d6+2. On crit: Prone.
