GregCanela
- •Infectious Bite (2x).2d4+15.
On crit: Poisoned (magical healing ends).
- •Greatbow.
(Range 20) 6d4+10. On hit: Prone.
- •Possession.
DC 17 WIL save, on fail the hero loses controll of their body until Karivek relinquishes control, the hero takes 10+ Radiant or Lightning damage, or the hero reaches 0 HP. Then:
- •Withering Touch.7d8+11
When damaged, teleport up to 6 spaces.
- •Arc Lightning.
6d8 (Range 12). Also strikes the next closest creature. Then:
- •Fiendish Minions.
Summon 1/hero fiend minions (1d6) within 6 spaces.
Melee attackers take 2d4 acid damage.
- •Claws.3d10.
Then:
- •Devastating Bite.3d4+15.
If this reduces the target to 0 HP: DC 17 STR save or decapitated, dying instantly.
When damaged grappling a creature, the Grappled creature takes half as much damage as you take.
- Constrict (2x).3d6.
On hit: Grappled (escape DC 13).
(1/round. Reaction: when a creature is targeted) Choose another one to be likewise affected (ie: damage, healing, or other positive/negative effect).
(1/Round) Move another creature 6; their next attack is either doubled or halved (your choice).
- •Windshear.
(Range 8) 1d12+12 and summon a cyclone minion: (1d8). On hit: move 1 space.
- •Rupture Lungs.
(AoE, Reach 1) 1d12+12 (ignores armor).
Crits against you have a 50% chance of turning into a normal hit.
- Confusing Claws (2x).4d4+4.
On Crit: Confused (GM spends your next action).
Melee attackers take 5 thunder damage. When melee attackers miss, they become Dazed.
- •Lightning Rend (2x).
(Reach 2) 3d6+10. On crit: Incapacitated for 1 round.
- •Shocking Breath.
(1 use, 1 space wide, 12 spaces long Line) DC 16 DEX save 6d8 damage, half on save.
Vulnerable to Fire. When crit or dealt Fire damage: (AoE, Reach 2) 3d12 Ice damage and Dazed.
Roll with advantage against targets that have taken cold damage this round.
- •Ice Lance.
(Reach 16) 2d12+ 6 damage. +1d12 if beyond Reach 8.
- •Frost Axe.
(Cone 3) 2d12+6.
Attacks against you have disadvantage. If hit, this effects ends for 1 round.
- •Grappling Bite (2x).7d4.
If both bites hit, Grappled (escape DC 17).
- •Devour Soul.
(a Grappled creature by you) 60 unpreventable damage. If the target is at 0 HP: DC 17 WIL save or soul is sucked out, dying instantly.
Disadvantage on attacks for 1 round after taking Fire damage.
- •Icy Strike (2x).2d8+6.
(Melee or Range 12)
- •Chilling Gaze.
(Range 6) DC 14 STR save or 5d8 Cold damage and Incapacitated 1 Round. Immune for 24 hours on success.