G

GregCanela

Lvl 7 monstrous humanoid
M1068
Choose one.
  • Infectious Bite (2x)..

    On crit: Poisoned (magical healing ends).

  • Greatbow.

    (Range 20) 6d4+10. On hit: Prone.

Lvl 15 undead
M6165
  • Possession.

    DC 17 WIL save, on fail the hero loses controll of their body until Karivek relinquishes control, the hero takes 10+ Radiant or Lightning damage, or the hero reaches 0 HP. Then:

  • Withering Touch.
Lvl 14 humanoid
M150
Spark Step.

When damaged, teleport up to 6 spaces.

Choose one.
  • Arc Lightning.

    6d8 (Range 12). Also strikes the next closest creature. Then:

  • Fiendish Minions.

    Summon 1/hero fiend minions (1d6) within 6 spaces.

Lvl 14 huge monstrous humanoid
12185
Vile Spew.

Melee attackers take 2d4 acid damage.

  • Claws..

    Then:

  • Devastating Bite..

    If this reduces the target to 0 HP: DC 17 STR save or decapitated, dying instantly.

Lvl 7 large construct
M65
Damage Transference.

When damaged grappling a creature, the Grappled creature takes half as much damage as you take.

  • Constrict (2x)..

    On hit: Grappled (escape DC 13).

Lvl 11 huge humanoid (giant)
8135
Mystical Aura.

(1/round. Reaction: when a creature is targeted) Choose another one to be likewise affected (ie: damage, healing, or other positive/negative effect).

Pawn in My Domain.

(1/Round) Move another creature 6; their next attack is either doubled or halved (your choice).

Choose one.
  • Windshear.

    (Range 8) 1d12+12 and summon a cyclone minion: (1d8). On hit: move 1 space.

  • Rupture Lungs.

    (AoE, Reach 1) 1d12+12 (ignores armor).

Lvl 9 outsider
M686
Alien Anatomy.

Crits against you have a 50% chance of turning into a normal hit.

  • Confusing Claws (2x)..

    On Crit: Confused (GM spends your next action).

Lvl 12 huge dragon
M14130
Thundering Hide.

Melee attackers take 5 thunder damage. When melee attackers miss, they become Dazed.

Choose one.
  • Lightning Rend (2x).

    (Reach 2) 3d6+10. On crit: Incapacitated for 1 round.

  • Shocking Breath.

    (1 use, 1 space wide, 12 spaces long Line) DC 16 DEX save 6d8 damage, half on save.

Lvl 13 huge humanoid (giant)
M8140
Frost Armor.

Vulnerable to Fire. When crit or dealt Fire damage: (AoE, Reach 2) 3d12 Ice damage and Dazed.

Frost Bite.

Roll with advantage against targets that have taken cold damage this round.

Choose twice:
  • Ice Lance.

    (Reach 16) 2d12+ 6 damage. +1d12 if beyond Reach 8.

  • Frost Axe.

    (Cone 3) 2d12+6.

Lvl 3 large animal
45
  • Gore..

    On hit: Prone. Advantage if moved 2 spaces.

Lvl 15 large outsider
M18170
Displacement.

Attacks against you have disadvantage. If hit, this effects ends for 1 round.

Choose one.
  • Grappling Bite (2x)..

    If both bites hit, Grappled (escape DC 17).

  • Devour Soul.

    (a Grappled creature by you) 60 unpreventable damage. If the target is at 0 HP: DC 17 WIL save or soul is sucked out, dying instantly.

Lvl 9 large monstrous humanoid
M692
Fear of Fire.

Disadvantage on attacks for 1 round after taking Fire damage.

Choose one.
  • Icy Strike (2x)..

    (Melee or Range 12)

  • Chilling Gaze.

    (Range 6) DC 14 STR save or 5d8 Cold damage and Incapacitated 1 Round. Immune for 24 hours on success.