DG

(1/round Reach 6) When attacked, exchange places with an enemy. They are damaged instead.
- Deceptive Strike.3d4.
On crit, swap places with an enemy.

Undetected Animated objects always start combat first (or join as they please).
- Slam (2x).2d6
Rats can interpose for him.
- •Filthblast (Reach 8).1d6+2.
On damage: make a DC 11 STR save or Poisoned.
- •Feeding Time!
Summon a Giant Rat minion (1d4).

When crit or dealt slashing damage, summon 3 ooze minions (1d6).
- Acidic Touch (2x).
Deal 1d6+3 damage and inflict Digested. Deal an additional 3 damage for each time target has been Digested this encounter.
1/encounter. Frighten enemies within Range 8 on a failed DC11 WIL save.
- Rend 2x.1d8+3
- •Sickening Claw.1d4+8.
On damage: Dazed.
- •Bite.2d8+4.
On damage: make a DC 11 STR save or Poisoned.

Advantage against enemies, if an ally is adjacent to it.
On death, each adjacent creature makes a DC 10 DEX save or takes 2d6 acid damage.
- Bite.
1d6+2
- •Summon Briarbanes.
Summon 1 Briarbane minion/hero (die: 1d4).
- •Root.
Choose half of the heroes to make a DC 11 DEX save or take 2d4 piercing damage and be Restrained by thorny vines (escape DC 11, or any fire or slashing damage).
- •Thorn Shot.
(Range 10) 5d4+5
At 50 HP, Greenthumb gains magical barkskin, giving himself Heavy Armor.
Greenthumb is dying! 30 more damage and he will die. Until then, he chooses twice each time he acts.

Whenever an attack misses you, deal 1 psychic damage in return.
- •Stab.1d6+2
- •Razor Wind.
(Range 12) 1d4+1 slashing. Also damages up to 1 adjacent target.
- •Lesser Windform.
Concentration: up to 10 minutes. Become invisible and blinded.
Always attacks with disadvantage.
- •Tangle (x2).
(Reach 12) 1d6+2 damage. On hit: Grappled (escape DC 12, or any fire or slashing damage).
- •Reel In.
If any creature is Grappled, pull them into an adjacent space and then Bite.
- •Bite.1d6+15

