DG

- •Manglemaul.
Move 6. Deal 1d6+3 damage, Grappled (escape DC 10).
- •Crack Skulls.
Move 6. Swing a Grappled creature at another creature. Both take 1d6+3 damage, Grapple ends.
At 35 HP, Krogg rages! His damage increases to 1d10+3.
Krogg is dying! If he takes 15 more damage, he dies. Until then, he has Heavy Armor.

Advantage against enemies, if an ally is adjacent to it.
- Bite.
1d4+1

Advantage on attacks when an ally is adjacent to the target.
- Bite.1d6+1.
STR save DC 10 or become Prone.
When damaged, decrement the damage die. (d6 small » d4 tiny » dead)
On hit, bugs break off and stick to the target (1 damage/round). Can be removed, DC 12 DEX or any fire/cold damage.
- •Bite (Full Size).1d8
- •Bite (Half Size).1d6
- •Bite (Tiny).1d4
When damaged, decrement the damage die. (d6 small » d4 tiny » dead)
- •Bite (Full Size).1d8.
(Hampered target) Poisoned (magical healing ends).
- •Bite (Half Size).1d6.
(Hampered target) Poisoned (magical healing ends).
- •Bite (Tiny).1d4.
(Hampered target) Poisoned (magical healing ends).

Dealing damage to a bloodied or wounded creatures makes them sick until they next make camp or safe rest.
A swarm can occupy another creature's space and vice versa.
When damaged, decrement the damage die then summon 1 minion. (d6 small » d4 tiny » dead)
- •Gnaw (Full Size).
1d8
- •Gnaw (Half Size).
1d6
- •Gnaw (Tiny).
1d4