S

Squeekie

Lvl 1 large beast
  • Kick.
Lvl 2 large beast
34
Trampling Charge.

If the Auroch can move 4 spaces before an attack they roll the attack with advantage, on damage prone if dc10 strength save fails

Choose one.
  • Gore.
  • Stomp.
Lvl 10 undead
H660
Incorporeal.

Can move through objects and other creatures. Living creatures touched this way take 3 psychic damage.

Choose one.
  • Soul Rend (2×). (Range 8)..

    On damage: deal 1 Wound.

Lvl 8 undead
H6055
Manipulate environment.

Poltergeist can as an action manipulate the environment around them using nearby items and furnitures as weapons and as means to block paths

Incorporeal.

It can move through objects and other creatures. Living creatures touched this way take 3 psychic damage.

Choose one.
  • Tiny Item. +12
  • Small Item.
  • Medium Item.
  • Large Item.
  • Corrupting Touch..

    On damage: 1 wound

Lvl 8 undead
6091
Incorporeal.

Can move through objects and other creatures. Living creatures touched this way take 3 psychic damage.

Possession (Recharge 6).

The Ghost can possess a living creature by entering its body and attempting to take control of it, on a failed WIL save of DC14 the ghost succeeds and the target is now controlled by the ghost. The possession ends when target reaches 0 hp or the Ghost leaves the body voluntarily.

  • Withering Touch.
Lvl 2
1234
  • Rend.
Lvl 3 beast
841
Sneak.

Invisible until they attack.

  • Rend.
Lvl 2 beast
1034
Sneak.

Invisible until they attack.

Choose one.
  • Rend.
Lvl 3 large beast
841
Pack Tactics.

Advantage on attacks when an ally is adjacent to the target.

Choose one.
  • Rend.
  • Roar.

    Frighten enemies within Range on a failed DC11 WIL save. 1/encounter.

Lvl 1/4 beast
812
Choose one.
  • Kick.
  • Bite.
Lvl 2 large beast
1234
Trampling Charge.

If the Warhorse moves at least 4 spaces straight towards a creature and hits with Hooves, the target must make a DC 10 STR save or be knocked Prone.

Choose one.
  • Kick.
Lvl 1/2 large
1218
Choose one.
  • Kick.