
Lvl 1/4 bandits
- Stab.
1d8. Follows minion rules.

Lvl 1 bandits
21
Quickshot.
Add a 3rd Attack if unmoved this round.
- Shortbow x2.
1d6+2. Range 12.

Lvl 2 bandits
24
Sneak.
You are invisible until you attack.
- Poison Blade (2×).
1d8+2. On damage: Dazed.

Lvl 4 bandits
41
Spark Step.
When damaged, teleport up to 4 spaces.
- Arc Lightning.
3d8. (12ft) Also strikes the next closest creature. On miss: damage self instead.


