
Lvl 1/4 bandits
- Stab.1d8.
Follows minion rules.

Lvl 1/2 bandits
15
- Stab x2.1d6.
(or Shoot, Range 8)

Lvl 1 bandits
21
Quickshot.
Add a 3rd Attack if unmoved this round.
- Shortbow x2.1d6+1.
Range 12.

Lvl 2 bandits
24
Sneak.
You are invisible until you attack.
- Poison Blade (2×).1d8+2.
On damage: Dazed.

Lvl 4 bandits
41
Spark Step.
When damaged, teleport up to 4 spaces.
- Arc Lightning.3d8.(12ft ft)
Also strikes the next closest creature. On miss: damage self instead.

