Everdawn DM

Advantage vs damaged creatures.
1/Round, 2 allies can move.
- Ravage (x2).2d6

Advantage vs damaged creatures.
- •Shoot (x2).1d6+2 Piercing.
Range 10.
- •Ravage.1d6+2 Slashing.
Use if melee attacked.


Rip Apart crits vs Grappled creatures.
- Rip Apart (x2).1d6+2.
On hit: Grappled (DC 10 escape).

1/Round, leap 2-4 toward enemy. DC15 STR/DEX Save or Dazed & Prone.
- •Ravage (x2).2d6+5 Slashing.
On Crit: Armor reduces 1 step or unarmored falls Prone.
- •Midnight Growl.
(Reach 6, AoE) DC15 WIL Save or Frightened for one round. DC 14 after 1st use.
- •Shimmer.
(While Moonlit, Reach 6, AoE) Stalk prey (halve movement). Creatures in view are Dazed for 1d6 Rounds.

Rip Apart crits vs Grappled creatures.
1/Round, 2 allies can move.
- •Rip Apart.1d6+2.
On hit: Grappled by Worg (escape DC 11).
- •Slash (x2).2d6

Rip Apart crits vs Grappled creatures.
- •Rip Apart.1d6+2 Slashing.
On hit: Grappled by Worg (DC 10 escape).
- •Slash or Shoot (x2).1d6+2.
Gnoll Hunters Shoot Range 10.

1/Round Reaction, use movement to disadvantage a targeted attack. OR...
1/Round Reaction, when unmounted, Interpose and Bark (before taking damage) when an ally is targeted.
- •Bite.2d6+2
- •Bark.
(Reach 6, AoE) DC13 WIL Save or Frightened for one round. DC lowers (-3) after use.

1/Round, Free Adv attack by creature OR rider after 4+ line movement over enemy.
Susceptible to Forced Movement like a Med creature. Adv to running jumps (1d6 distance).
- Beak.2d6.
On crit, Poisoned.

1/Round, Free Adv attack by creature OR rider after 4+ line movement over enemy.
Susceptible to Forced Movement like a Med creature. Adv to running jumps (1d4 distance - halved for height).
- Hooves.2d4+4 Bludgeoning.
On crit, Prone.

Attackers have disadvantage and miss on 2 or less.
Ignore Opportunity Attacks and Difficult Terrain.
Player chooses to Dismount this enemy OR explode the crit. If Dismounted, use Pixie stat-block.
- Needle (x2).1d4.
Melee Attack.

Free adv attack after 4+ line movement.
Player chooses to Dismount this enemy OR explode the crit. If Dismounted, eliminate special abilities, reduce Speed to 6, and make Prone.
- •Bludgeon.1d8+8.
Prone. OR:
- •Stop Resisting!
(vs Prone) Restrain (escape DC 13+1 for each adjacent ally).