E

Everdawn DM

Depth Watcher
Lvl 18 huge aberration - Controller
M103200
Psionic: Telepathy.

Mentally communicate with any creature(s) within view, regardless of language.

Toxic Aura.

Ending turns while grappled/adjacent causes Poisoned (cured by healing).

Choose one.
  • •Tentacles (x2). (Reach 4).

    Damage +5 is DC against Grappled.

    • Reroll save 1/turn. Upon creature damage, adv to PC's next save.
  • •Brainwash. psych (Range 14).

    DC 19 WIL. On failure, Brainwashed.

    • Reroll save 1/turn. If PC is damaged, adv to next save.
  • •Psyonic Drain. psych.

    Against Hampered target - Heal half damage.

BLOODIED:

At 100 HP, free Brainwash reaction (AoE 14).

remixed from Ancient Aboleth
Depth Watcher
Lvl 20 gargantuan aberration - Controller
M124232
Psionic: Telepathy.

Mentally communicate with any creature(s) within view, regardless of language.

Toxic Aura.

Ending turns while grappled/adjacent causes Poisoned (cured by healing).

Choose two...
  • •Tentacles (x2). (Reach 5).

    Damage +5 is DC against Grappled.

    • Reroll save 1/turn. Upon damage, adv to PC's next save.
  • •Brainwash. psych (Range 16).

    DC 20 WIL. On failure, Brainwashed.

    • Reroll save 1/turn. If PC is damaged, adv to next save.
  • •Psyonic Drain. psych.

    Against Hampered target - Heal half damage.

BLOODIED:

At 116 HP, free Brainwash reaction (AoE 16).

remixed from Aboleth
Depth Watcher
Lvl 16 large aberration - Controller
M82154
Psionic: Telepathy.

Mentally communicate with any creature(s) within view, regardless of language.

Toxic Mucous.

Ending turns while grappled/adjacent causes Poisoned (cured by healing).

Choose one.
  • •Tentacles (x3). blud (Reach 3).

    Damage roll is DC against Grappled.

  • •Brainwash. psych (Range 12).

    DC 18 WIL. On failure, Brainwashed.

    • Reroll save 1/turn. If PC is damaged, adv to next save.
  • •Psyonic Drain. psych.

    Against Hampered target - Heal half damage.

BLOODIED:

At 77 HP, free Brainwash reaction (AoE 12).

remixed from Aboleth by WWoggy Sognart
Werebear Hybrid
Lvl 9 huge arctic beast - Melee
68104
Trample.

(Reaction, 1/round) Move in-line through occupied spaces.

  • Dodge Reaction: DC-15 DEX save. Failure difference = bludgeoning damage.
Thick Fur.

Resistant to Ice, Fire, and Non-Magical Weapons.

  • Gore x2. Piercing.

    On damage: Knockback primary die spaces.

remixed from Triceratops by SSanityWithIn
Forest Spirit (Leafy)
Lvl 1 tiny potion ingredient
01
Deathly Wail.

(Immediate & Continuous, Reach 12) DC-10 WIL save or drop to 0 HP.

  • On save, lose half max HP.
  • 20+ WIL save is unharmed.
  • Adv (or immune) if hearing is protected.
Wight
Lvl 4 undead
630
Undead Spirit: Incorporeal.

Immune to nonmagical damage. Resistant to Necrotic. Vulnerable to Radiant, Sunlight, and Silver.

  • Deathly Touch.

    DC-13 WIL/DEX save or drop to 0 HP. On save, lose 1/2 max HP.

    • Against Dying enemies, inflict 2 Wounds. On save, 1 Wound.
remixed from Specter by NNimble Co.
Zombie 1
Lvl 1/2 undead
415
Living Dead: Undying.

(1/Encounter) On death: regain 1hp. Disregard if killed by Radiant damage.

  • Crunch x2..

    On crit: Grappled.

remixed from Zombie by NNimble Co.
Gnoll Warrior
Lvl 1/2 undead
415
Living Dead: Undying.

(1/Encounter) On death: regain 1hp. Disregard if killed by Radiant damage.

  • Ravage (x2).
remixed from Gnoll
Worg
Lvl 1/2 large undead
15
Living Dead: Undying.

(1/Encounter) On death: regain 1hp. Disregard if killed by Radiant damage.

  • Rip Apart (x2)..

    On hit: Grappled (DC 9 escape).

remixed from Worg
Specter
Level 3 Solo Undead
70
Undead Spirit: Incorporeal.

Immune to nonmagical damage. Resistant to Necrotic. Vulnerable to Radiant, Sunlight, and Silver.

After each hero’s turn, choose 1:
  • • Deathly Wail.

    (1/Encounter, Reach 12) DC 13 WIL save or drop to 0 HP. On save, lose half max HP.

    • Adv (or immune) if hearing is protected.
  • •Horrible Glare.

    (Reach 8) 1d10, Frightened 1 Round.

  • •Ghastly Touch.

    Fly 4 then 2d10.

BLOODIED:

(35hp) Any dying heroes gain 1 HP and 1 action.

LAST STAND:

(20hp) Possess: All heroes make a DC16 WIL Save. Lowest failure is Possessed.

Wolf
Lvl 1/2 beast - Melee
1018
Pack Tactics.

Advantage against creatures, if an ally is adjacent to it.

Pack Hunters.

Flee combat when outnumbered.

  • Bite. Piercing.

    On crit: Vicious.

remixed from Wolf by SSanityWithIn
Horse
Lvl 1 large steed
H1220
Charge.

1/Round, Free Adv attack by creature OR rider after 4+ line movement over enemy.

Heavy.

Immune to (most) Forced Movement, but D-Adv to Jumps (1d4 for distance).

Each Turn, Choose 2...
  • •Gallop.

    Move up to 12.

  • •Hooves. Bludgeoning.

    On crit, Prone.

  • •Shimmer.

    (While Sunlit, Reach 4, AoE) DC-8 INT/DEX Save or observers are Dazed for Round(s) = DC/Save difference. A Crit Fail forces Blinded for 1 Round instead.