Lvl 9 spirit-tapping defiler
M100
Acid Body.

When hit in melee, the attacker takes half the HP lost.

Choose one.
  • Acid Vomit.

    (Blast 2) 3d8+10 acid, on crit: deal 3 Wounds to armor THEN every turn, deal 10 damage (ignoring armor). End with Move to roll or large amount of water.

  • Necrotizing Touch.

    (Reach 1) 4d8 necrotic, ignores Armor; on hit, Poisoned

Lvl 1 Melee
28
Undead: Unliving, Undying.

The first time you die, reset to 1 HP instead (excluding minions).

Choose one.
  • Flame Punch..

    On crit: Smoldering

  • Ignited Punch..

    Only against Smoldering. On hit: Remove Smoldering.

Lvl 4 enchanted item
49
You’re Hurting Me!

When you take damage whilst restraining a creature, the restrained creature also takes damage, but only from the dice rolled.

Suffocating Fabric.

Whenever a creature you are restraining takes an action, deal 2 damage.

  • Smother..

    On hit: restrained

Lvl 3 mercenary - Melee
40
Parrying Dagger.

Attacks miss on a 2. When a melee attack misses you, Slash the attacker.

Loyal.

Can Interpose for their leader in Reach 4.

  • Slash (x2)..

    Vicious.

Lvl 1 small elemental
618
Death Burst.

On death: DC 10 DEX save or Scalded. (Reach 1)

Scalded.

Disadvantage on weapon attack rolls & DEX skills.

Choose one.
  • Claws.
  • Steam Breadth..

    (Cone 3). On crit: Scalded.

remixed from Dust Mephit
Lvl 1 small elemental
618
Death Burst.

On death: 1d6+3 Fire damage. (Reach 1)

Choose one.
  • Claws.
  • Pyroclastic Burst..

    (Cone 3). On crit: pushed 2 & prone.

remixed from Dust Mephit
Lvl 1 small elemental
620
Death Burst.

On death: 2d6 Fire damage. (Reach 1)

Choose one.
  • Claws.
  • Pyroclastic Burst..

    (Cone 3). On crit: pushed 2 & prone.

remixed from Dust Mephit
Level 3 Solo Large Horror
H75
DEX+
CHITINOUS PLATES.

Damage degrades Armor.

SERRATED WEAPONRY.

Advantage vs Bloodied.

FANATICAL ZEAL.

While not max HP, attack with Advantage. Crits inflict Despair.

ACTIONS:
  • FLAILED MACE (×2).

    1d8+6. Burrow 4.

  • PULLDOWN.

    DC 11 DEX save: 2x2 in Range 8. Failure: Grappled (DC 11).

BLOODIED:

35 HP.

  • NIGHTMARISH VISIONS. DC 11 WIL save: Cone 3. Failure: 1d8+16 Psychic, and Incapacitated 1 Round. Success: Half damage only.
LAST STAND:

30 More.

  • FEARFUL BREAKOUT. Prone, Aura 1.
Lvl 1/2 humanoid
15
Formation.

Armor increases 1 step for each adjacent ally (None, Med, Heavy).

  • Spear..

    Reach 2

Level 10 Solo Large Undead
M275
WIL++
UNLIVING, UNDYING.

Trigger: First death. Response: 1 HP instead.

CURSED GAZE.

Trigger: Creature Crits the Chosen. Response—INT save: DC 20. Failure: 1 Wound.

ACTIONS: Choose 1, then Move 3.
  • YOUR BLOOD IS MINE!

    3d8+5 Necrotic, 2x2 in Range 10. Damage: Considered Bloodied 1 Round.

  • IT RELISHES ME!

    DC 15 STR save: All Bloodied. Failure: 6d8+10 Necrotic, and Poisoned 24 Hours. Success: Half only, and lose Bloodied.

  • TOO CLOSE!

    (1/Encounter) DC 15 DEX save: Aura 1. Failure: 3d8+5, and Push 2. Success: Half only.

BLOODIED:

135 HP.

  • SHE CHOSE ME, NOT YOU! DC 15 WIL save: Latest attacker. Failure: Move attacker anywhere in Reach 10, and Incapacitated 1 Round.
LAST STAND:

100 more.

  • IF IT IS HER WILL. The Chosen uses Too Close, and chooses a creature as the heir.
Lvl 2 humanoid
34
Bloodthirsty.

Has advantage on attacks against Bloodied targets.

  • Large Axe.
Lvl 2 humanoid
30
Bloodthirsty.

Has advantage on attacks against Bloodied targets.

  • Large Axe.