
The first time this dies, reset to 1 HP instead (excluding minions).
- •Rusty axe.2d4+10(8ft ft)
- •Charge.2d4+6.
On a failed CD 12 save: target is pushed back 2 spaces and is prone (can only be used after moving 2 spaces in a straight line)

- •Charge & Push.
1d12+1. Move 8. On damage: Prone.
- •Grab & Throw.
2d6+3. On damage: they are thrown at another hero within 6 spaces. Both make a DC 12 DEX save or take 2d6+3 damage and are knocked Prone, half damage on save.
Attacks made by and to the Graxis have advantage.
Graxis is dying! 60 more damage and he dies. Until then, Pudge can move 8 spaces, and use Grab & Throw each turn.
While in combat with her coven, her speed becomes 8 and (1/turn) attacks have disadvantage against her.
(1/day) When Bloodied, turn into a fiendish elephant. Grow to Huge and immediately move 3, dealing 10 to all enemies she passes by and knocking them Prone.
- •Ray of Putrescence (2x).
(Range 6) 1d8+6. On damage: Poisoned for 1 round. Against Poisoned: Dazed. OR:
- •Maniacal Mirth.
(Reach 6) 1d8+16. On damage: Hysteria. On crit: No additional damage, but targets another creature in Reach.
- •Fiendish Trumpet (Only when Bloodied).
(AoE, Reach 3) DC 13 INT Save or 1d8+16 and Slowed for 1 round, save for half only.
While in combat with her coven, attacks deal a max of 10 damage, attacker takes any remaining damage.
(1/day) When Bloodied, turn into an undead crocodile. Grow to Large, her crits are Vicious, and she has advantage against Grappled targets.
- •Gouging Claw (2x).
1d8+6. On damage: Grappled. OR:
- •Crown of Madness.
(Reach 6) 1 hero makes a DC 13 WIL save or 1d8+16 and Maddened, save for half only.
- •Death Roll (Only when Bloodied).
1d8+16. On damage: Dazed. Always crits against Hampered targets.
While in combat with her coven, gain Medium Armor and (1/round) force Belladonna or Offalia to Interpose, regardless of distance.
On crit: Frightened for 1 round.
(1/day) When Bloodied, turn into a shadowy nightmare hag. Frighten all heroes and Teleport 3.
- •Wither and Rot (2x).
(Reach 6) 1d8+9. On damage: Dread for 1 round. OR:
- •Blightning Bolt.
(AoE, 2x4 Line) DC 13 STR Save or 1d8+18 and Poisoned for 1 round, save for half only.
- •Inflict Nightmares (Only when Bloodied).
(Reach 6) 1d8+18. On damage: Dazed and Dread for 1 round.
You deal +1 damage for each Rat Minion on your team.
As long as you are fighting alongside another rat, you have heavy armor.
- •Rat Breath.
Move 4, then attack for 1d8 (Range: Cone 4). On hit: Summon 2 rat minions (1d4) next to each creature hit.
- •Tooth and Claw.
Fly 6, then attack for 1d6 and attack for 1d10 (Reach: 2).
- •They Come From The Dark (Once).
Summon 10 rat minions anywhere within Reach: 8.
Toraxio is Bloodied! His minions now deal 1d6 damage and he immediately uses They Come From The Dark.
Toraxio is dying! 110 more damage and he's dead. Until then, he can use They Come From The Dark each time he acts.
Whenever it receives any kind of healing, the Mass gains Medium Armor and Pseudopod's damage becomes 2d6+2.
- •Pseudopod.
(2x) 1d6+2. On Hit: Grappled (DC 10).
- •Restoration.
If the Grappled creature is holding a healing potion, it absorbs the potion, gaining the benefits of its Affinity for Healing.
- •Subsume.
The mass absorbs one creature it is grappling, DC 10 STR save and take 4d4 damage, half on save.
At 25 HP, the Mass of Flesh summons Flesh Minions (1/hero, size: 1d4). After each hero’s turn, either the Mass of Flesh or all of the Flesh Minions act.
The Mass is getting smaller! 10 more damage and it dies. Until then, attacks against it have disadvantage.
- •Move and Slash!
Move 8 and attack for 1d8 +4
- •Flaming Bolts!
Move 5 and ranged attack 5 for 1d8 + 1
Tricky Tactics: Saber becomes invisible (until end of next turn) then moves 8, ignoring opportunity attacks.
Will attempt to Flee!
- •Bite.1d6+2.
Melee, hits Grapple DC 10
- •Grappled Bite.2d6
1/encounter Gain 4 temp hp and bite attack
- •Dagger.1d4+1 .
Melee, Piercing
- •Bite (Shifted only).1d6+1.
piercing, melee
1/Turn may attack w/ advantage against distracted target
- •Integrated Weaponry.1d8 +3 piercing damage, melee or range 10
- •Final Messenger.