
When crit: deal 5 to an adjacent enemy.
All physical attacks are a crit automatically. Advantage on all Might checks and cannot be knocked prone.
- •Warchief's Axe Battleaxe.2d10+4
- •Hordcaller.
Summon 1 Flamebound Ancestor (1d10 minion) to the battlefield. They harmlessly unsummoned when the Flamecaller dies.
- •Command the Horde.
(1/round) Command your horde to move then attack.
"Ancestors, I call upon you!" Use Hordecaller.
Brakka is dying! 50 more damage and he dies. Use Hordecaller at the end of each turn.
- •Rapier (x2).
1d20+8 to hit, 1d8+8 piercing
- •Action Surge (1/combat).
Attack again.
- •Second Wind (1/combat).
Restore 3d10 hit points
- •Commander's Stike (*4).
Command an ally to attack, they use their reaction and deal an additional 1d8 damage
- •Goading Attack (*4).
1d20+8 to hit, 2d8+8 piercing. Target must make a DC 15 Wisdom save or have disadvantage on attacks against other creatures until the end of your next turn.
- •Riposte (*4).
When a creature misses you use a reaction to attack them for 1d20+8 to hit, 2d8+8 piercing.
When damaged, move 3.
- •Claws.2d10+7
- •Bite.
(Vs a Dying creature) 2d10, On damage: cursed with wererat lycanthropy.
When damaged, move 3.
- •Claws.2d8+4
- •Shadow Blast.
(Range 8) 1d12+4
- •Bite.
(Vs a Dying creature) 2d8, On damage: cursed with wererat lycanthropy.
Undetected Animated objects always start combat first (or join as they please).
Attacks miss you on 1 or 2.
- Slice.1d6+3
Attack damage type changes based on the current season:
- Winter. Cold
- Spring. Lightning
- Summer. Fire
- Autumn. Poison
- •Corrupted Vines.
(Reach 10) 1d10 and Pull 3. On damage: Dazed.
- •Bramblefield.
(Range 10, 5x5 Area) Area is Difficult terrain. Each space Moved within it causes 1d10 damage.
- •Hungering Earth.
(Line 10) DC13 DEX save or 3d10 and Restrained (Escape DC13).
Warded while Bloodied. Warded. +5 to Armor. Does not stack.
Advantage VS damaged creatures.
- •Hungering Grasp.3d10+5 Necrotic.
On damage: Dazed.
- •Soul Strike.1d10 Necrotic.
(Range 10, ignores Defense). On damage: +1 Wound.
- •Insatiable Maw (1 use).
(Range 10, 1x1 Area) Creatures in Reach 5 of the area must make a DC13 STR save or 4d10 Necrotic and be Pulled into the area. If more than one Creature enters the area from this, they each take +1d10 damage before moving into the nearest free space.
Resistant to Fire and attacks deal Fire damage.
Melee attackers that damage Flameblaze Clan Gnolls within Range 6 take 1d10 Fire.
- •Bark Orders.
2 allies can Move. THEN:
- •Flame Slash (2x).1d10.
(Range 5)
- •Flame Pulse.
(Reach 2, AoE) DC13 DEX save or 2d10, half on save.
Advantage VS damaged creatures.
Can enter the space of other creatures. When damaged, reduce HP by 1. AoE attacks reduce HP by 2.
- Ravenous Hunger.
(Reach 0, AoE) HPd10. On damage: Prone.
Advantage VS damaged creatures.
- •Ravage Staff (2x).1d10 Necrotic.
(Range 10)
- •War Dance (1 use).
(Concentration) Give all allies in the encounter Vicious VS damaged creatures and they raise their Primary die by 1 face.