Lvl 1/3 lost technology
18
Malfunction.

Your attacks miss on a 2 and cannot crit.

Slow Start.

Heroes roll Initiative with advantage.

  • Scratch.

    1d4+1

remixed from Nit Automata
Lvl 1/3 lost technology
15
Automata: Clockwork Precision.

Your attacks cannot miss or crit.

  • Scratch.

    1d4+1

Lvl 1/2
15
  • Hack(2x).
Lvl 6 large beast - Striker
872
Relentless.

If the daeodon takes 15 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead.

Choose one.
  • Bite & Slam.(2x) .
  • Fierce Call (1 use).

    DC 13 WIL save, or creatures within 12 spaces are Frightened and must spend 1 Action moving as far away as possible.

Sandstone Golem
Lvl 8 construct - Defender
H50
Vulnerable Core.

Using either Energy Beam or Rain of Missiles exposes its core. Attacks against the core are made with advantage and ignore armor.

Choose one.
  • Ground Pound.

    2d8+10 to all enemies within 2 spaces.

  • Energy Beam (1 use).

    4d8+8 in a 6 space long, 2 space wide line.

  • Rain of Missiles (1 use).

    (Range 3) (4x) 2d6+4 spread out between the nearest enemies.

Lvl 3 beast - Striker
M6833
Choose one.
  • Rend (2x).
The Dregs: No mourners, no funerals.

If an attack would reduce you to 0 HP, you may force the attacker to reroll it and keep the lower of the two rolls.

Choose one:
  • Timed Charge..

    Pick a space within Reach 2. At the beginning of Wylan's next turn, all creatures adjacent to this space take damage.

  • Fire Bomb (Range 4)..

    All creatures adjacent to target also take damage.

  • Flash Bomb (Range 4)..

    All creatures within Reach 3 of target make a DC 12 STR save or Blinded until the end of their next turn.

The Dregs: No mourners, no funerals.

If an attack would reduce you to 0 HP, you may force the attacker to reroll it and keep the lower of the two rolls.

Choose one:
  • Brawl (2x).
  • Rifle (Range 12).
The Dregs: No mourners, no funerals.

If an attack would reduce you to 0 HP, you may force the attacker to reroll it and keep the lower of the two rolls.

The Small Science. (Range 8). 1d8+5 and choose one (on crit, choose 2):
  • Brittle.

    Target suffers 2 damage for each space it moves (or is moved) until the end of its next turn.

  • Vulnerable.

    The next attack against the target is a crit.

  • Withered.

    Target's next attack against a friendly creature is made with Disadvantage.

Lvl 10 fiend
M60135
  • Claw (×2).
  • Fire Ray (×2).(Range 10)
  • Domination.

    (1 use) DC 15 WIS save: Range 3. F: Charmed.

Lvl 18 humanoid
M8215
Strategist.

(1/round) Command ally to move and attack, for free.

  • Flamesword (×2)..

    Crit—WIS save: DC 16. F: Frightened.

  • Shortbow (×2).(Range 10) .

    Crit—WIS save: DC 16. F: Frightened.

Lvl 17 large fiend
M60240
  • Searing Fork (×3).(Reach 2)
  • Hurl Flame (×3).(Range 10)
  • Infernal Tail.

    (1/turn) DC 17 DEX save: Sight 10 ft. F: 1d8+6 Necrotic, 3d6 SoT 1 min (ends on DC 17 Examination or magic healing).