Orc Swordsman
Level 5 Solo Solo
M170
Enrage.

When crit: deal 5 to an adjacent enemy.

Red Rush.

All physical attacks are a crit automatically. Advantage on all Might checks and cannot be knocked prone.

Choose 1
  • Warchief's Axe Battleaxe.
  • Hordcaller.

    Summon 1 Flamebound Ancestor (1d10 minion) to the battlefield. They harmlessly unsummoned when the Flamecaller dies.

  • Command the Horde.

    (1/round) Command your horde to move then attack.

BLOODIED:

"Ancestors, I call upon you!" Use Hordecaller.

LAST STAND:

Brakka is dying! 50 more damage and he dies. Use Hordecaller at the end of each turn.

remixed from Orc Warchief
Lvl 16
184
Choose one.
  • Rapier (x2).

    1d20+8 to hit, 1d8+8 piercing

  • Action Surge (1/combat).

    Attack again.

  • Second Wind (1/combat).

    Restore 3d10 hit points

  • Commander's Stike (*4).

    Command an ally to attack, they use their reaction and deal an additional 1d8 damage

  • Goading Attack (*4).

    1d20+8 to hit, 2d8+8 piercing. Target must make a DC 15 Wisdom save or have disadvantage on attacks against other creatures until the end of your next turn.

  • Riposte (*4).

    When a creature misses you use a reaction to attack them for 1d20+8 to hit, 2d8+8 piercing.

Choose one.
  • Dual Swords (4x).

    1d20+8 to hit, 1d8+8 slashing

Lvl 2 small fiendish horror
634
Cowardly.

Advantage on attacks when an ally is adjacent, otherwise Disadvantage.

  • Sting.
Lvl 4 lycan
48
Skitter.

When damaged, move 3.

Choose one.
  • Claws.
  • Bite.

    (Vs a Dying creature) 2d10, On damage: cursed with wererat lycanthropy.

remixed from Wererat Cultist
Lvl 2 lycan
32
Skitter.

When damaged, move 3.

Choose one.
  • Claws.
  • Shadow Blast.

    (Range 8) 1d12+4

  • Bite.

    (Vs a Dying creature) 2d8, On damage: cursed with wererat lycanthropy.

Lvl 1/2 small animated object
H10
Perfectly Normal Item.

Undetected Animated objects always start combat first (or join as they please).

Parry.

Attacks miss you on 1 or 2.

  • Slice.
Lvl 5 gnoll elite - Controller
45
Hillravager Clan Gnolls: Land Magic.

Attack damage type changes based on the current season:

  • Winter. Cold
  • Spring. Lightning
  • Summer. Fire
  • Autumn. Poison
Choose one.
  • Corrupted Vines.

    (Reach 10) 1d10 and Pull 3. On damage: Dazed.

  • Bramblefield.

    (Range 10, 5x5 Area) Area is Difficult terrain. Each space Moved within it causes 1d10 damage.

  • Hungering Earth.

    (Line 10) DC13 DEX save or 3d10 and Restrained (Escape DC13).

Lvl 5 gnoll elite - Aoe
45
Sandlurker Clan Gnolls: Desert Resilience.

Warded while Bloodied. Warded. +5 to Armor. Does not stack.

Bloodthirsty.

Advantage VS damaged creatures.

Choose one.
  • Hungering Grasp. Necrotic.

    On damage: Dazed.

  • Soul Strike. Necrotic.

    (Range 10, ignores Defense). On damage: +1 Wound.

  • Insatiable Maw (1 use).

    (Range 10, 1x1 Area) Creatures in Reach 5 of the area must make a DC13 STR save or 4d10 Necrotic and be Pulled into the area. If more than one Creature enters the area from this, they each take +1d10 damage before moving into the nearest free space.

Lvl 5 gnoll elite - Support
60
Flameblaze Clan Gnolls: Desert Fire.

Resistant to Fire and attacks deal Fire damage.

Stoke the Fire.

Melee attackers that damage Flameblaze Clan Gnolls within Range 6 take 1d10 Fire.

  • Bark Orders.

    2 allies can Move. THEN:

  • Flame Slash (2x)..

    (Range 5)

  • Flame Pulse.

    (Reach 2, AoE) DC13 DEX save or 2d10, half on save.

Lvl 16 gargantuan gnoll horde
8
Gnolls: Bloodthirsty.

Advantage VS damaged creatures.

Swarm.

Can enter the space of other creatures. When damaged, reduce HP by 1. AoE attacks reduce HP by 2.

Choose one.
  • Ravenous Hunger.

    (Reach 0, AoE) HPd10. On damage: Prone.

Lvl 2 gnoll - Ranged
25
Gnolls: Bloodthirsty.

Advantage VS damaged creatures.

Choose one.
  • Ravage Staff (2x). Necrotic.

    (Range 10)

  • War Dance (1 use).

    (Concentration) Give all allies in the encounter Vicious VS damaged creatures and they raise their Primary die by 1 face.