Skeleton
Lvl 4 undead
49
Undead: Unliving, Undying.

The first time this dies, reset to 1 HP instead (excluding minions).

Choose one:
  • Rusty axe.
    (8ft ft)
  • Charge..

    On a failed CD 12 save: target is pushed back 2 spaces and is prone (can only be used after moving 2 spaces in a straight line)

remixed from Skeleton by NNimble Co.
Minotaur 1
Level 6 Solo Large Monstruosity
M175
STR+ CON+ INT-
After each hero's turn, choose one:
  • Charge & Push.

    1d12+1. Move 8. On damage: Prone.

  • Grab & Throw.

    2d6+3. On damage: they are thrown at another hero within 6 spaces. Both make a DC 12 DEX save or take 2d6+3 damage and are knocked Prone, half damage on save.

BLOODIED:

Attacks made by and to the Graxis have advantage.

LAST STAND:

Graxis is dying! 60 more damage and he dies. Until then, Pudge can move 8 spaces, and use Grab & Throw each turn.

Bonegrinder Coven.

While in combat with her coven, her speed becomes 8 and (1/turn) attacks have disadvantage against her.

Nightmare Shift.

(1/day) When Bloodied, turn into a fiendish elephant. Grow to Huge and immediately move 3, dealing 10 to all enemies she passes by and knocking them Prone.

  • Ray of Putrescence (2x).

    (Range 6) 1d8+6. On damage: Poisoned for 1 round. Against Poisoned: Dazed. OR:

  • Maniacal Mirth.

    (Reach 6) 1d8+16. On damage: Hysteria. On crit: No additional damage, but targets another creature in Reach.

  • Fiendish Trumpet (Only when Bloodied).

    (AoE, Reach 3) DC 13 INT Save or 1d8+16 and Slowed for 1 round, save for half only.

Bonegrinder Coven.

While in combat with her coven, attacks deal a max of 10 damage, attacker takes any remaining damage.

Nightmare Shift.

(1/day) When Bloodied, turn into an undead crocodile. Grow to Large, her crits are Vicious, and she has advantage against Grappled targets.

  • Gouging Claw (2x).

    1d8+6. On damage: Grappled. OR:

  • Crown of Madness.

    (Reach 6) 1 hero makes a DC 13 WIL save or 1d8+16 and Maddened, save for half only.

  • Death Roll (Only when Bloodied).

    1d8+16. On damage: Dazed. Always crits against Hampered targets.

Bonegrinder Matriarch.

While in combat with her coven, gain Medium Armor and (1/round) force Belladonna or Offalia to Interpose, regardless of distance.

Waking Nightmare.

On crit: Frightened for 1 round.

Nightmare Shift.

(1/day) When Bloodied, turn into a shadowy nightmare hag. Frighten all heroes and Teleport 3.

  • Wither and Rot (2x).

    (Reach 6) 1d8+9. On damage: Dread for 1 round. OR:

  • Blightning Bolt.

    (AoE, 2x4 Line) DC 13 STR Save or 1d8+18 and Poisoned for 1 round, save for half only.

  • Inflict Nightmares (Only when Bloodied).

    (Reach 6) 1d8+18. On damage: Dazed and Dread for 1 round.

300
STR+
The Rats: Rat Pack.

You deal +1 damage for each Rat Minion on your team.

Rat Armor.

As long as you are fighting alongside another rat, you have heavy armor.

After each hero's turn, choose one.
  • Rat Breath.

    Move 4, then attack for 1d8 (Range: Cone 4). On hit: Summon 2 rat minions (1d4) next to each creature hit.

  • Tooth and Claw.

    Fly 6, then attack for 1d6 and attack for 1d10 (Reach: 2).

  • They Come From The Dark (Once).

    Summon 10 rat minions anywhere within Reach: 8.

BLOODIED:

Toraxio is Bloodied! His minions now deal 1d6 damage and he immediately uses They Come From The Dark.

LAST STAND:

Toraxio is dying! 110 more damage and he's dead. Until then, he can use They Come From The Dark each time he acts.

Level 1 Solo Ooze
50
STR+ INT-
Affinity for Healing.

Whenever it receives any kind of healing, the Mass gains Medium Armor and Pseudopod's damage becomes 2d6+2.

Choose one.
  • Pseudopod.

    (2x) 1d6+2. On Hit: Grappled (DC 10).

  • Restoration.

    If the Grappled creature is holding a healing potion, it absorbs the potion, gaining the benefits of its Affinity for Healing.

  • Subsume.

    The mass absorbs one creature it is grappling, DC 10 STR save and take 4d4 damage, half on save.

BLOODIED:

At 25 HP, the Mass of Flesh summons Flesh Minions (1/hero, size: 1d4). After each hero’s turn, either the Mass of Flesh or all of the Flesh Minions act.

LAST STAND:

The Mass is getting smaller! 10 more damage and it dies. Until then, attacks against it have disadvantage.

Level 1 Solo Warforged
M50
STR DEX
After each Hero's turn Choose one:
  • Move and Slash!

    Move 8 and attack for 1d8 +4

  • Flaming Bolts!

    Move 5 and ranged attack 5 for 1d8 + 1

BLOODIED:

Tricky Tactics: Saber becomes invisible (until end of next turn) then moves 8, ignoring opportunity attacks.

LAST STAND:

Will attempt to Flee!

Lvl 1 construct - Defender
25
Choose one.
  • Bite..

    Melee, hits Grapple DC 10

  • Grappled Bite.
Lvl 1 shifter - Ambusher
22
Shifting.

1/encounter Gain 4 temp hp and bite attack

Multiattack
  • Dagger. .

    Melee, Piercing

  • Bite (Shifted only)..

    piercing, melee

Lvl 1 warforged - Ambusher
M22
Sneak Attack.

1/Turn may attack w/ advantage against distracted target

  • Integrated Weaponry. +3 piercing damage, melee or range 10
  • Final Messenger.
Lvl 2 bugbear - Melee
30
Choose one.
  • Warpick.2x +2 piercing damage