When hit in melee, the attacker takes half the HP lost.
- •Acid Vomit.
(Blast 2) 3d8+10 acid, on crit: deal 3 Wounds to armor THEN every turn, deal 10 damage (ignoring armor). End with Move to roll or large amount of water.
- •Necrotizing Touch.
(Reach 1) 4d8 necrotic, ignores Armor; on hit, Poisoned
The first time you die, reset to 1 HP instead (excluding minions).
- •Flame Punch.1d10.
On crit: Smoldering
- •Ignited Punch.4d8.
Only against Smoldering. On hit: Remove Smoldering.
When you take damage whilst restraining a creature, the restrained creature also takes damage, but only from the dice rolled.
Whenever a creature you are restraining takes an action, deal 2 damage.
- Smother.1d10+8.
On hit: restrained
On death: DC 10 DEX save or Scalded. (Reach 1)
Disadvantage on weapon attack rolls & DEX skills.
- •Claws.1d6+3
- •Steam Breadth.1d6+3.
(Cone 3). On crit: Scalded.
On death: 1d6+3 Fire damage. (Reach 1)
- •Claws.1d6+3
- •Pyroclastic Burst.1d6+3.
(Cone 3). On crit: pushed 2 & prone.
On death: 2d6 Fire damage. (Reach 1)
- •Claws.2d6+4
- •Pyroclastic Burst.1d6+2.
(Cone 3). On crit: pushed 2 & prone.
Damage degrades Armor.
Advantage vs Bloodied.
While not max HP, attack with Advantage. Crits inflict Despair.
- •FLAILED MACE (×2).
1d8+6. Burrow 4.
- •PULLDOWN.
DC 11 DEX save: 2x2 in Range 8. Failure: Grappled (DC 11).
35 HP.
- NIGHTMARISH VISIONS. DC 11 WIL save: Cone 3. Failure: 1d8+16 Psychic, and Incapacitated 1 Round. Success: Half damage only.
30 More.
- FEARFUL BREAKOUT. Prone, Aura 1.
Trigger: First death. Response: 1 HP instead.
Trigger: Creature Crits the Chosen. Response—INT save: DC 20. Failure: 1 Wound.
- •YOUR BLOOD IS MINE!
3d8+5 Necrotic, 2x2 in Range 10. Damage: Considered Bloodied 1 Round.
- •IT RELISHES ME!
DC 15 STR save: All Bloodied. Failure: 6d8+10 Necrotic, and Poisoned 24 Hours. Success: Half only, and lose Bloodied.
- •TOO CLOSE!
(1/Encounter) DC 15 DEX save: Aura 1. Failure: 3d8+5, and Push 2. Success: Half only.
135 HP.
- SHE CHOSE ME, NOT YOU! DC 15 WIL save: Latest attacker. Failure: Move attacker anywhere in Reach 10, and Incapacitated 1 Round.
100 more.
- IF IT IS HER WILL. The Chosen uses Too Close, and chooses a creature as the heir.