Your attacks miss on a 2 and cannot crit.
Heroes roll Initiative with advantage.
- Scratch.
1d4+1
Your attacks cannot miss or crit.
- Scratch.
1d4+1
If the daeodon takes 15 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead.
- •Bite & Slam.(2x) 1d8+7.
- •Fierce Call (1 use).
DC 13 WIL save, or creatures within 12 spaces are Frightened and must spend 1 Action moving as far away as possible.

Using either Energy Beam or Rain of Missiles exposes its core. Attacks against the core are made with advantage and ignore armor.
- •Ground Pound.
2d8+10 to all enemies within 2 spaces.
- •Energy Beam (1 use).
4d8+8 in a 6 space long, 2 space wide line.
- •Rain of Missiles (1 use).
(Range 3) (4x) 2d6+4 spread out between the nearest enemies.
If an attack would reduce you to 0 HP, you may force the attacker to reroll it and keep the lower of the two rolls.
- •Timed Charge.3d12.
Pick a space within Reach 2. At the beginning of Wylan's next turn, all creatures adjacent to this space take damage.
- •Fire Bomb (Range 4).3d6.
All creatures adjacent to target also take damage.
- •Flash Bomb (Range 4).2d4.
All creatures within Reach 3 of target make a DC 12 STR save or Blinded until the end of their next turn.
If an attack would reduce you to 0 HP, you may force the attacker to reroll it and keep the lower of the two rolls.
- •Brawl (2x).1d12+6
- •Rifle (Range 12).2d8+10
If an attack would reduce you to 0 HP, you may force the attacker to reroll it and keep the lower of the two rolls.
- •Brittle.
Target suffers 2 damage for each space it moves (or is moved) until the end of its next turn.
- •Vulnerable.
The next attack against the target is a crit.
- •Withered.
Target's next attack against a friendly creature is made with Disadvantage.
(1/round) Command ally to move and attack, for free.
- •Flamesword (×2).2d10+15.
Crit—WIS save: DC 16. F: Frightened.
- •Shortbow (×2).(Range 10) 2d10+15.
Crit—WIS save: DC 16. F: Frightened.
- •Searing Fork (×3).(Reach 2) 2d8+7
- •Hurl Flame (×3).(Range 10) 2d8+7
- •Infernal Tail.
(1/turn) DC 17 DEX save: Sight 10 ft. F: 1d8+6 Necrotic, 3d6 SoT 1 min (ends on DC 17 Examination or magic healing).