Pope
The first time you die, reset to 1 HP instead (excluding minions).
- •Flame Punch.1d10.
On crit: Smoldering
- •Ignited Punch.4d8.
Only against Smoldering. On hit: Remove Smoldering.
A hero may choose to make one of your attacks miss by having their movement speed reduced by 1 until they complete a Safe Rest.
The first time you die, reset to 1 HP instead (excluding minions).
You are always Slowed and vulnerable to cold. If someone else takes damage during their turn, they become Slowed until the end of their turn.
- •Fisr of Red Ice.1d10.
(Reach: 2). On hit: Spooked. THEN:
- •Icy Beatdown.5d8.
Reach: 4. Only against Hindered. On hit: Remove whatever is causing Hindered.
Heroes may choose to have an attack miss them if they allow an item they are carrying to burn away to nothing (if multiple small things occupy one inventory slot, they all burn).
The first time you die, reset to 1 HP instead (excluding minions).
You are always Smoldering and vulnerable to fire. If someone else takes damage during their turn, they become Smoldering.
- •Dart of Blue Flame.1d10.
(Range: 8). On hit: Spooked. THEN:
- •Hellish Explosion.4d8.
Burst: 4. Only against Smoldering. On hit: Remove Smoldering.
You have heavy armor against piercing and slashing attacks. You have no armor against bludgeoning attacks.
The first time you die, reset to 1 HP instead (excluding minions).
At the beginning of your turn, create a Zombie minion (d4) from a grave you can see.
- Spectral Fire.2d6+4.
(Range: 6). On hit: Spooked and Smoldering
The first time you die, reset to 1 HP instead (excluding minions).
- •Crushing Grip.1d4+7.
On hit: Spooked
- •Flaming Punch.2d8 to a smoldering target.
On hit: Spooked 3 and remove Smoldering
The first time you die, reset to 1 HP instead (excluding minions).
- Crushing Grip.1d4+1.
On hit: Spooked
Your attacks gain a level of advantage for each Condition on your target.
Heavy armor against nonmagical weapons.
- •Scream.1d8+2.
(Range: 4). On hit: Spooked
- •Chill Touch.3d4.
On crit: Slowed
Your attacks gain a level of advantage for each Condition on your target.
The first time you die, reset to 1 HP instead (excluding minions).
Looking at you for too long (2 actions in one turn) deals 5 damage and causes Smoldering.
- Ghost Burst.1d6.
Burst: 3. On hit: Spooked.
Your attacks gain a level of advantage for each Condition on your target.
Contact with you cleans off Ignited and Digested but applies Slowed
- Stab.1d10.
Vicious
Your attacks gain a level of advantage for each Condition on your target.
When you become Bloodied, drop an Ooze minion (1d8) with On Hit: Digested beside you.
- Ooze Slingshot.1d8+2.
(Range: 8). On hit: Digested. If target is Smoldering, consume Smoldering and deal an extra 1d8.
Your attacks gain a level of advantage for each Condition on your target.
- •Spread the Flames.1.
(Reach: 8). On hit: Smoldering. THEN:
- •Fire Whip.2d10+2.
(Reach: 2). On hit: If Hindered, deal an extra 1d10.

Whenever you attack, you can make another creature within Reach: 4 use the same attack!
- Shielded Strike!1d10+2.
On hit: You get Heavy armor until you are crit.