P

Pope

300
STR+
The Rats: Rat Pack.

You deal +1 damage for each Rat Minion on your team.

Rat Armor.

As long as you are fighting alongside another rat, you have heavy armor.

After each hero's turn, choose one.
  • Rat Breath.

    Move 4, then attack for 1d8 (Range: Cone 4). On hit: Summon 2 rat minions (1d4) next to each creature hit.

  • Tooth and Claw.

    Fly 6, then attack for 1d6 and attack for 1d10 (Reach: 2).

  • They Come From The Dark (Once).

    Summon 10 rat minions anywhere within Reach: 8.

BLOODIED:

Toraxio is Bloodied! His minions now deal 1d6 damage and he immediately uses They Come From The Dark.

LAST STAND:

Toraxio is dying! 110 more damage and he's dead. Until then, he can use They Come From The Dark each time he acts.

30
The Rats: Rat Pack.

You deal +1 damage for each Rat Minion on your team.

Swarming.

You cannot take more than five damage from one weapon attack. When you take damage, summon a Rat Minion (1d4) next to you.

  • Chomp Chomp Chomp!.

    On crit: Dazed

Lvl 2 Melee
31
The Rats: Rat Pack.

You deal +1 damage for each Rat Minion on your team.

  • I have friends!

    Summon a Rat minion (1d4). THEN:

  • Bite.
Lvl 2 Melee
31
The Rats: Rat Pack.

You deal +1 damage for each Rat Minion on your team.

  • I have friends!

    Summon a Rat minion (1d4). THEN:

  • Bite.
Lvl 1/2 Melee
18
The Rats: Rat Pack.

You deal +1 damage for each Rat Minion on your team.

I've got a friend!

At the start of your first turn, summon a Rat Minion (1d4) next to you.

  • Gnaw.
Lvl 2 Melee
34
Hired Blade.

At any point you'll leave if offered 20 gold. You'll switch sides if offered 40...

  • Scimitar (×2).
Lvl 7 Melee
81
Charger.

You can move 2 extra squares if you move only in a straight line. If you do, this turn, you get medium armor and your attack deals an extra 2d8.

  • Trample..

    On hit: Prone

Lvl 12 undead
8300
Vampiric Might.

You regenerate all of your health (or 50 HP) at the start of your turn. If you start your turn in running water and sunlight, you die.

Choose Claw or Charm.
  • Claw (2x)..

    On hit: Prone. Then use Sword.

  • Sword..

    Vicious.

  • Charm..

    Range: 4. On hit: Charmed. Then use Bite.

  • Bite..

    Misses unless target is Charmed. On hit: Poisoned and reduce target's max HP by damage dealt until the poison is healed.

remixed from Vampire Spawn
Lvl 8 undead
6125
Vampiric Might.

You regenerate all of your health (or 25 HP) at the start of your turn. If you start your turn in running water and sunlight, you die.

Choose one.
  • Claw (2x)..

    On hit: Prone

  • Charm (1 time)..

    Range: 4. On hit: Charmed

Lvl 3 spirit
6666
Bound by the Arcane.

Every time you are hit a magical torch nearby ignites with blue light. You take an extra 200 damage when you are hit by one of these torches.

Choose one.
  • Chill Touch..

    On hit: Spooked

  • Extinguish.

    3 torches within Reach: 6 go out.

Lvl 5 small
75
Unleashed Power.

If at the beginning of your turn an enemy has Smoldering, Charged, is Hindered, and is Bloodied, cute those conditions and transform into your demon form (you become large, gain Heavy armor, and a fly speed of 6).

Choose one.
  • Flame Poke.1d2.

    Cannot crit. On hit: Smoldering.

  • Demons Claws (demon form only)..

    On hit: Slowed.

Lvl 1 Melee
28
Undead: Unliving, Undying.

The first time you die, reset to 1 HP instead (excluding minions).

Choose one.
  • Flame Punch..

    On crit: Smoldering

  • Ignited Punch..

    Only against Smoldering. On hit: Remove Smoldering.