Imprisoned Soul
Lvl 5
75
Ice Mages: Ice Infused Strikes.

A hero may choose to make one of your attacks miss by having their movement speed reduced by 1 until they complete a Safe Rest.

Undead: Unliving, Undying.

The first time you die, reset to 1 HP instead (excluding minions).

Hellish Existence.

You are always Slowed and vulnerable to cold. If someone else takes damage during their turn, they become Slowed until the end of their turn.

  • Fisr of Red Ice..

    (Reach: 2). On hit: Spooked. THEN:

  • Icy Beatdown..

    Reach: 4. Only against Hindered. On hit: Remove whatever is causing Hindered.

Spooked: Deals 1 damage at the end of your turn. This ends the condition.

remixed from Tortured Soul