Imprisoned Soul
Lvl 5
75
Ice Mages: Ice Infused Strikes.
A hero may choose to make one of your attacks miss by having their movement speed reduced by 1 until they complete a Safe Rest.
Undead: Unliving, Undying.
The first time you die, reset to 1 HP instead (excluding minions).
Hellish Existence.
You are always Slowed and vulnerable to cold. If someone else takes damage during their turn, they become Slowed until the end of their turn.
- •Fisr of Red Ice.1d10.
(Reach: 2). On hit: Spooked. THEN:
- •Icy Beatdown.5d8.
Reach: 4. Only against Hindered. On hit: Remove whatever is causing Hindered.
Spooked: Deals 1 damage at the end of your turn. This ends the condition.
remixed from Tortured Soul