Undead

The same ability as the ones from the GMG!

Undead: Unliving, Undying.

The first time you die, reset to 1 HP instead (excluding minions).

Lvl 1/4
3
  • Crushing Grip..

    On hit: Spooked

Spooked: Deals 1 damage at the end of your turn. This ends the condition.

Lvl 1/2 ghost - Aoe
611
Condition Synergy: Conditional Advantage.

Your attacks gain a level of advantage for each Condition on your target.

Burning Light.

Looking at you for too long (2 actions in one turn) deals 5 damage and causes Smoldering.

  • Ghost Burst..

    Burst: 3. On hit: Spooked.

Spooked: Deals 1 damage at the end of your turn. This ends the condition.

Choose one:
  • Crushing Grip..

    On hit: Spooked

  • Flaming Punch. to a smoldering target.

    On hit: Spooked 3 and remove Smoldering

Spooked: Deals 1 damage at the end of your turn. This ends the condition.

remixed from Crawling Arm
Lvl 1 Melee
28
Choose one.
  • Flame Punch..

    On crit: Smoldering

  • Ignited Punch..

    Only against Smoldering. On hit: Remove Smoldering.

Lvl 2 Controller
M34
Skeletons: Skeletal Body.

You have heavy armor against piercing and slashing attacks. You have no armor against bludgeoning attacks.

Spectral Watch.

At the beginning of your turn, create a Zombie minion (d4) from a grave you can see.

  • Spectral Fire..

    (Range: 6). On hit: Spooked and Smoldering

This skeleton rises at night and protects the cemetery from any intruders with its magical lantern.

Spooked: Deals 1 damage at the end of your turn. This ends the condition.

75
Fire Mages: Fire Infused Attacks.

Heroes may choose to have an attack miss them if they allow an item they are carrying to burn away to nothing (if multiple small things occupy one inventory slot, they all burn).

Hellish Existence.

You are always Smoldering and vulnerable to fire. If someone else takes damage during their turn, they become Smoldering.

  • Dart of Blue Flame..

    (Range: 8). On hit: Spooked. THEN:

  • Hellish Explosion..

    Burst: 4. Only against Smoldering. On hit: Remove Smoldering.

Spooked: Deals 1 damage at the end of your turn. This ends the condition.

Ice Mages: Ice Infused Strikes.

A hero may choose to make one of your attacks miss by having their movement speed reduced by 1 until they complete a Safe Rest.

Hellish Existence.

You are always Slowed and vulnerable to cold. If someone else takes damage during their turn, they become Slowed until the end of their turn.

  • Fisr of Red Ice..

    (Reach: 2). On hit: Spooked. THEN:

  • Icy Beatdown..

    Reach: 4. Only against Hindered. On hit: Remove whatever is causing Hindered.

Spooked: Deals 1 damage at the end of your turn. This ends the condition.

remixed from Tortured Soul