Condition Synergy

Creatures that apply, consume, and are powered up by conditions of all types!

Condition Synergy: Conditional Advantage.

Your attacks gain a level of advantage for each Condition on your target.

Lvl 1/2 Melee
H611
Icy Body.

Contact with you cleans off Ignited and Digested but applies Slowed

  • Stab.

    1d10. Vicious

Lvl 1/2 ghost - Aoe
611
Undead: Unliving, Undying.

The first time you die, reset to 1 HP instead (excluding minions).

Burning Light.

Looking at you for too long (2 actions in one turn) deals 5 damage and causes Smoldering.

  • Ghost Burst.

    1d6. Burst: 3. On hit: Spooked.

Spooked: Deals 1 damage at the end of your turn. This ends the condition.

Lvl 1 zookeeper - Ranged
25
It got loose!

When you become Bloodied, drop an Ooze minion (1d8) with On Hit: Digested beside you.

  • Ooze Slingshot.

    1d8+2. (Range: 8). On hit: Digested. If target is Smoldering, consume Smoldering and deal an extra 1d8.

Ghostly Form.

Heavy armor against nonmagical weapons.

  • • Scream.

    1d8+2. (Range: 4). On hit: Spooked

  • • Chill Touch.

    3d4. On crit: Slowed

Spooked: Deals 1 damage at the end of your turn. This ends the condition.

Lvl 4 Melee
42
  • • Spread the Flames.
    1. (Reach: 8). On hit: Smoldering. THEN:
  • • Fire Whip.

    2d10+2. (Reach: 2). On hit: If Hindered, deal an extra 1d10.