Condition Synergy
Creatures that apply, consume, and are powered up by conditions of all types!
Your attacks gain a level of advantage for each Condition on your target.
Contact with you cleans off Ignited and Digested but applies Slowed
- Stab.1d10.
Vicious
The first time you die, reset to 1 HP instead (excluding minions).
Looking at you for too long (2 actions in one turn) deals 5 damage and causes Smoldering.
- Ghost Burst.1d6.
Burst: 3. On hit: Spooked.
Spooked: Deals 1 damage at the end of your turn. This ends the condition.
When you become Bloodied, drop an Ooze minion (1d8) with On Hit: Digested beside you.
- Ooze Slingshot.1d8+2.
(Range: 8). On hit: Digested. If target is Smoldering, consume Smoldering and deal an extra 1d8.
Heavy armor against nonmagical weapons.
- •Scream.1d8+2.
(Range: 4). On hit: Spooked
- •Chill Touch.3d4.
On crit: Slowed
Spooked: Deals 1 damage at the end of your turn. This ends the condition.
- •Spread the Flames.1.
(Reach: 8). On hit: Smoldering. THEN:
- •Fire Whip.2d10+2.
(Reach: 2). On hit: If Hindered, deal an extra 1d10.