- Longsword.
Ismark uses his turn to block the Bloated Zombie from reaching the town square, but does not attack. He Defends for -8 each round if attacked, as usual if no damage is taken Ismark does not take a wound.
- Spell Casting.
Mana: OOOOO OOOOO OOOOO OO
Spells Known
Cantrips: All Fire, Lightning, and Ice cantrips
Tier 1: All Fire, Lightning, and Ice
Tier 2: All Fire, Lighning, and Ice
Heavy
- •Righteous Blade.
This sum of a beech brings the pain on the unworthy.
- •Holy Protector.
Select one ally within close range. The next attack against that ally targets Sir Astenu instead.
- •Energize.
Target ally gains one additional action on their next turn.
Can Interpose for friends (but you'll never hear the end of it!)
(1/encounter) force an adjacent enemy to reroll an attack with disadvantage.
- •Stab!
(Advantage VS Distracted targets). On Crit: +LVL damage (instead of rolling additional dice)
- •Shadowstep.
Teleport behind an creature you can see (DC 10 WIL save or Frightened 1 Turn).
When Stabs drops to 0 HP, he can turn Invisible until the end of his next turn.
Can Interpose for friends.
(1/encounter) Give an ally advantage on it's next attack. If it hits, it crits.
- •Pierce.
+2 damage every 4 levels.
- •Mark.
You or an ally (whoever attacks first) gains advantage on it's next attack against the target.
I'm Bringing you Down With Me! When Shalelu drops to 0, she moves 6, then makes 1 attack on each enemy at advantage.
Can Interpose for friends.
(1/encounter, Reaction) Allow an ally to reroll a single die related to an attack or save.
- •Vicious Mockery.
(Range 12, ignores armor) +2 damage every 5 levels.
- •Look, a Distraction!
(Reach 2) Give an enemy disadvantage on their next attack. +1 Reach every 5 levels.
Kick their Ass! (1/encounter) When Ameiko drops to 0 HP, move 3 then each ally gets advantage on their next attack or skill check.

