Horse
7/LVLSTR+, DEX+
Large Adventuring Companion, Fiend
Fire Immunity.

Immune to fire damage and confers fire resistance to anyone riding it.

Each turn, move 12 or fly 18, and then:
  • Hooves.
Dying:

Ethereal Stride. The nightmare and up to 3 willing creatures enter the ethereal plane.

WOUNDS:
Owlbear
6/LVLSTR++, INT-
Large Adventuring Companion, Monster
Keen Senses.

Advantage of Perception checks.

Each turn, move 8 then choose 1:
  • 2 x Claws.
Dying:

Trample. Move 8. May move through medium or smaller creatures. Creatures that are moved through take 2d6 damage, half on DC 15 DEX save.

WOUNDS:
Dog
6/LVLSTR+
Adventuring Companion, Fiend
Keen Senses.

Advantage on Perception checks.

Pack Tactics.

Advantage on attacks if an ally is adjacent to the target.

Each turn, move 10 and choose 1:
  • Bite.
  • Fire Breath (1/encounter). (Cone 3).

    DC 15 DEX save. Half damage on success.

Dying:

Regains 1 use of Fire Breath.

WOUNDS:
Cat
8/LVLSTR+, DEX+
Large Adventuring Companion, Monster
Avoidance.

The displacer beast takes no damage on successful STR or DEX saves, half damage on a failed.

Displacement.

Attacks against the displacer beast are made at Disadvantage.

Each turn, move 8 then:
  • 2 x Tentacle (Reach 2).
Dying:

Scaredy Cat. Attacks against the displacer beast miss on a die roll of 1 or 2.

WOUNDS:
Novice Wizard
5/LVLINT +, WIL +
Humanoid Adventuring Companion, Mage
Arcane Control.

After casting/attacking, choose one:

  • Give Armor to ally, equal to primary die, to absorb next attack that hits, range 8
  • Boost attack of ally for its next attack, range 8, equal to primary die
Each turn, choose 1:
  • Force Barriage (2x).

    On crit, mark target with Arcane Sigil. On sigil hit, absorb the sigil and deal 1 more die of damage.

  • Arcane Burst (1/use).

    AoE 5x5. DEX Save 10+LVL, On failure: Full damage and mark Sigil. On Success: Half damage, do not mark Sigil.

Dying:

Magical Bloom. Enter a state of arcane power as a last ditch effort:

  • All attacks made at advantage
  • Add LVL to damage
WOUNDS:
5/LVL
Small Fiend Adventuring Companion, Dealmaker
Companion.

Can interpose for "friends" (Signatory and relevant 3rd parties as defined in 1.4a).

Each turn, fly 4 then choose 1:
  • Ember.

    (Reach 4) 1d4+LVL fire damage. On Crit: Smoldering.

  • Offer Power.

    Give an ally an extra Action.

  • Offer Secrets.

    Create an opening on target enemy.

Dying:

Not part of the deal! When Xos drops to 0HP, he burns the attacker for 2xLVL damage (ignoring armor), then vanishes in a cloud of smoke.

WOUNDS: