8/LVL
Adventuring Companion, Commander
Each turn Move 6 then,
  • Longsword.
Dying:

Ismark uses his turn to block the Bloated Zombie from reaching the town square, but does not attack. He Defends for -8 each round if attacked, as usual if no damage is taken Ismark does not take a wound.

WOUNDS:
6/LVLInt+, Str-
Dwarf Adventuring Companion, Mage
Each turn, choose 1:
  • Spell Casting.

    Mana: OOOOO OOOOO OOOOO OO

    Spells Known

    Cantrips: All Fire, Lightning, and Ice cantrips

    Tier 1: All Fire, Lightning, and Ice

    Tier 2: All Fire, Lighning, and Ice

WOUNDS:
10/LVLStr+, Int-
Human Adventuring Companion, Oathsworn
Armor.

Heavy

Each turn, choose 1:
  • Righteous Blade.

    This sum of a beech brings the pain on the unworthy.

  • Holy Protector.

    Select one ally within close range. The next attack against that ally targets Sir Astenu instead.

  • Energize.

    Target ally gains one additional action on their next turn.

WOUNDS:
6/LVLWILL+
Humanoide Adventuring Companion, Pastor
Companion.

Can Interpose for friends (but you'll never hear the end of it!)

Pocket Sand!

(1/encounter) force an adjacent enemy to reroll an attack with disadvantage.

Each turn, move 4 then choose 1:
  • Stab!

    (Advantage VS Distracted targets). On Crit: +LVL damage (instead of rolling additional dice)

  • Shadowstep.

    Teleport behind an creature you can see (DC 10 WIL save or Frightened 1 Turn).

Dying:

When Stabs drops to 0 HP, he can turn Invisible until the end of his next turn.

WOUNDS:
Half Elf Ranger
7/LVLDEX+
Elven Adventuring Companion, Hunter
Companion.

Can Interpose for friends.

That's it's weak spot!

(1/encounter) Give an ally advantage on it's next attack. If it hits, it crits.

Each turn, move 6 then choose 1:
  • Pierce.

    +2 damage every 4 levels.

  • Mark.

    You or an ally (whoever attacks first) gains advantage on it's next attack against the target.

Dying:

I'm Bringing you Down With Me! When Shalelu drops to 0, she moves 6, then makes 1 attack on each enemy at advantage.

WOUNDS:
Bard
6/LVLWIL+
Human Adventuring Companion, Songweaver
Companion.

Can Interpose for friends.

Do Better!

(1/encounter, Reaction) Allow an ally to reroll a single die related to an attack or save.

Each turn, move 6 then choose 1:
  • Vicious Mockery.

    (Range 12, ignores armor) +2 damage every 5 levels.

  • Look, a Distraction!

    (Reach 2) Give an enemy disadvantage on their next attack. +1 Reach every 5 levels.

Dying:

Kick their Ass! (1/encounter) When Ameiko drops to 0 HP, move 3 then each ally gets advantage on their next attack or skill check.

WOUNDS: