7/LVLSTR+, INT-
Burrow Beetle Adventuring Companion,
Colony.

Heroes adjacent to Click gain +2 armour.

Each turn, Move 6 then choose 1:
  • Mandibles.

    On crit: grappled. DC 8 + LVL STR save to escape.

  • Bury.

    Bury a grappled creature into the ground. Incapacitated until they succeed on a DC 8 + LVL STR save.

Dying:

(1/encounter) When Click reaches 0 HP, burrow underground and remain there until you use Bury. Attacks cannot target you while you are burrowed.

WOUNDS:
4/LVLDex+
Small Small Kobold Adventuring Companion, Cheat
Clumsy Helper.

Meepo can Help 1/round. When he does, a random target nearby also gets disadvantage on their next roll.

Each turn, move 6 then choose 1:
  • Slingshot.
  • Clever Boy.

    Meepo uses the Assess action and rolls with Advantage

Dying:

Run for your lives! Meepo drops what he is holding and runs to safety.

WOUNDS:
Townsman 1
3/LVL
Adventuring Companion, Commoner
Companion.

Can interpose for friends (but probably shouldn't).

Cheer!

(1/encounter) After an ally is bloodied: That ally gains 2xLVL temporary HP.

Each turn, move 6 then choose 1:
  • Run & Hide.

    Move 6. If behind cover, you are hidden.

  • Boastful Praise.

    1d4 psychic. On hit: Taunted by an ally.

Dying:

Begging for mercy. Reduce all Primary Dice rolled against you by 1.

WOUNDS:
3/LVLDEX+, INT-
Small Dwarven Mouse Adventuring Companion, Scout
Ratpunter 9000 (1/Round).

An ally may spend an action to kick Baobao, 1d6 Bludgeoning (Range 12). Baobao may use Heat Spike as a reaction, target is considered Distracted.

Trackball.

Baobao emits light up to 6 spaces away and acts as a torch/lantern.

Advanced Spherical Frame (2/Safe Rest).

Baobao gains a Climbing speed this encounter. At LVL 5: Baobao may instead gain a Swimming speed. At 10: Burrowing. At 15: Flying. At 20: Teleporting.

Each turn, move 10 then choose 2:
  • Heat Spike.

    +LVL damage when hitting a Distracted target. On crit: Baobao moves it's speed.

  • Flash Beacon (1/Encounter).

    All creatures within Reach 6 are Blinded.

Dying:

When Baobao drops to 0 HP, it enters escape mode! It immediately uses Flash Beacon for free and then moves 10–ignoring Hampered–towards allies (preferably an Engineer/Artificer/Craftsman).

WOUNDS:
5/LVLShaman saves
Summon Adventuring Companion,
Each turn, move 6 and :
  • Attack.
Dying:

When reaches 0 HP, its manifestation weakens. It remains as a spirit form that follows you, and can no longer act independently.

WOUNDS:
Wood Woad
5/LVLSTR+
Adventuring Companion,
Each turn, move 6 then choose 1:
  • Sticky Vines.

    Apply Slowed to target. DC 13 to remove.

  • Impale.

    +8 against hindered targets.

Dying:

When Living Topiary drops to 0HP, it enwraps a target within 6 spaces Stunning it for a full round.

WOUNDS: