Heroes adjacent to Click gain +2 armour.
- •Mandibles.
On crit: grappled. DC 8 + LVL STR save to escape.
- •Bury.
Bury a grappled creature into the ground. Incapacitated until they succeed on a DC 8 + LVL STR save.
(1/encounter) When Click reaches 0 HP, burrow underground and remain there until you use Bury. Attacks cannot target you while you are burrowed.
Meepo can Help 1/round. When he does, a random target nearby also gets disadvantage on their next roll.
- •Slingshot.
- •Clever Boy.
Meepo uses the Assess action and rolls with Advantage
Run for your lives! Meepo drops what he is holding and runs to safety.
Can interpose for friends (but probably shouldn't).
(1/encounter) After an ally is bloodied: That ally gains 2xLVL temporary HP.
- •Run & Hide.
Move 6. If behind cover, you are hidden.
- •Boastful Praise.
1d4 psychic. On hit: Taunted by an ally.
Begging for mercy. Reduce all Primary Dice rolled against you by 1.
An ally may spend an action to kick Baobao, 1d6 Bludgeoning (Range 12). Baobao may use Heat Spike as a reaction, target is considered Distracted.
Baobao emits light up to 6 spaces away and acts as a torch/lantern.
Baobao gains a Climbing speed this encounter. At LVL 5: Baobao may instead gain a Swimming speed. At 10: Burrowing. At 15: Flying. At 20: Teleporting.
- •Heat Spike.
+LVL damage when hitting a Distracted target. On crit: Baobao moves it's speed.
- •Flash Beacon (1/Encounter).
All creatures within Reach 6 are Blinded.
When Baobao drops to 0 HP, it enters escape mode! It immediately uses Flash Beacon for free and then moves 10–ignoring Hampered–towards allies (preferably an Engineer/Artificer/Craftsman).
- Attack.
When reaches 0 HP, its manifestation weakens. It remains as a spirit form that follows you, and can no longer act independently.
- •Sticky Vines.
Apply Slowed to target. DC 13 to remove.
- •Impale.
+8 against hindered targets.
When Living Topiary drops to 0HP, it enwraps a target within 6 spaces Stunning it for a full round.

