morkaphene

Thor is immune to lightning damage and to any effects that would alter his form.
- •Mjolnir.
Move 6, then (Reach 2 or Range 12) 4d8 + 20. On hit: Push 2 and Prone. If thrown, Mjolnir returns to Thor's hand at the beginning of his next turn. Until then, Thor is treated as having no armor.
- •Thuderwave.
(Reach 3) 3d6+7 to all creatures within reach. On hit: Push 3.
- •Call Lightning (1 use).
(6 x 6 square within Reach 12). At the beginning of Thor's next turn, all creatures within this area will take 4d8+20 damage. DC 15 DEX save for half.
At 138 HP, he immediately uses Call Lightning then takes his turn as usual.
Thor is dying! 100 more damage and he dies. Until then, Mjolnir returns to his hand instantly after being thrown.

The Rotting River Dragon can move from one water space to another as if they were adjacent.
- •Tidal Breath (1 use).
(Cone 6) 3d6+20 damage + Push 6 spaces.
- •Bite.
(Reach 2) 3d6+20 damage. On Hit: Grappled (escape DC 14 STR or until the dragon bites a different target)
- •Swallow.
The Rotting River Dragon swallows a Grappled creature. 6d6+20 damage at the beginning of the hero's turn. The dragon has no armor against attacks from a swallowed hero.
- •Tail Sweep.
(Reach 2) Attack all targets within reach. 3d6+6 damage. On Hit: Prone.
At 125 HP, Toxic Spew. The Dragon vomits corruption. Create a Zone of Rot (Reach 2). Anyone entering takes 10 Necrotic damage.
The Rotting River Dragon is dying! 90 more damage and it dies. It immediately uses Tidal Breath.