Cops

Cops: Call for Backup.

Attacks gain: "On crit: spawn 2 Cop Minions within Reach 10."

Firearms: Ballistic Armor Protection.

Ballistic Armor protects against this creature's firearm attacks (but not non-firearm attacks).

  • Baton or Gun.

    1d6 (Range 12).

Lvl 1
25
Firearms: Ballistic Armor Protection.

Ballistic Armor protects against this creature's firearm attacks (but not non-firearm attacks).

Choose one.
  • Gun..

    (Range 12).

  • Stun Baton..

    On crit: Dazed.

Lvl 3
M30
Firearms: Ballistic Armor Protection.

Ballistic Armor protects against this creature's firearm attacks (but not non-firearm attacks).

Choose two:
  • Carbine..

    (Range 12). On hit: creatures adjacent to the target take half damage.

  • Taser..

    (Range 3). On hit: Dazed.

Lvl 4 Ranged
40
Firearms: Ballistic Armor Protection.

Ballistic Armor protects against this creature's firearm attacks (but not non-firearm attacks).

Aim.

If this creature does not move this turn, it attacks with Advantage.

  • Sniper Rifle..

    (Range 16)

Firearms: Ballistic Armor Protection.

Ballistic Armor protects against this creature's firearm attacks (but not non-firearm attacks).

Choose one.
  • Carbine (x2)..

    (Range 12).

  • EMP grenade..

    3x3 square. DC 13 DEX save for half. On hit: Hackable targets are Dazed.