Ballistic Armor protects against this creature's firearm attacks (but not non-firearm attacks).
- Baton or Gun.
1d6 (Range 12).
Ballistic Armor protects against this creature's firearm attacks (but not non-firearm attacks).
- •Gun.2d6+4.
(Range 12).
- •Stun Baton.1d4+5.
On crit: Dazed.
Ballistic Armor protects against this creature's firearm attacks (but not non-firearm attacks).
- •Carbine.1d8+4.
(Range 12). On hit: creatures adjacent to the target take half damage.
- •Taser.1d8+4.
(Range 3). On hit: Dazed.
Ballistic Armor protects against this creature's firearm attacks (but not non-firearm attacks).
If this creature does not move this turn, it attacks with Advantage.
- Sniper Rifle.2d8+11.
(Range 16)
Ballistic Armor protects against this creature's firearm attacks (but not non-firearm attacks).
- •Carbine (x2).2d10+1.
(Range 12).
- •EMP grenade.2d12+10.
3x3 square. DC 13 DEX save for half. On hit: Hackable targets are Dazed.