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Firearms

This creature uses firearms.

Firearms: Ballistic Armor Protection.

Ballistic Armor protects against this creature's firearm attacks (but not non-firearm attacks).

Lvl 1/2
12
Gangers: Gang Up.

This creature has Advantage on attacks if another ally is adjacent to the target.

Choose one.
  • • Knife.

  • • Junk Pistol.

    . Range 6.

Cops: Call for Backup.

Attacks gain: "On crit: spawn 2 Cop Minions within Reach 10."

  • Baton or Pistol.

    (Range 8).

Gangers: Gang Up.

This creature has Advantage on attacks if another ally is adjacent to the target.

Choose one.
  • • Shank.

    .

  • • Cheap Pistol.

    . Range 6.

Lvl 1
25
Cops: Call for Backup.

Attacks gain: "On crit: spawn 2 Cop Minions within Reach 10."

  • Baton or Pistol.

    . (Range 8).

Corpos: Targeted Ads.

On crit, the target’s HUD, cyberware, weapon sight, comms, or other visible tech floods with ads, legal warnings, firmware prompts, or corporate popups. The target is Dazed.

Always Recording.

Hidden or Invisible creatures within Range 8 cannot benefit from being hidden from Corpo allies once the drone has line of sight.

Choose one.
  • • Shock Dart.

    . Range 8.

  • • Threat Scan.

    One Corpo ally gains Advantage on its next attack against a target the drone can see.

Lvl 1 small machine
030
Machines: Networked.

This creature has Advantage on attacks against a target that was damaged by another Machine ally this round.

Fixed Position.

Cannot move or be knocked Prone.

Auto-Targeting.

Ignores Cover.

Choose one.
  • • Mounted SMG.

    . Range 10.

  • • Suppressing Burst.

    . Range 8. Targets up to 2 creatures adjacent to each other.

Lvl 1 small machine
820
Machines: Networked.

This creature has Advantage on attacks against a target that was damaged by another Machine ally this round.

Small Target.

Ranged attacks against this creature have Disadvantage if it moved this round.

Choose one.
  • • Targeting Ping.

    One Machine ally within Range 10 gains Advantage on its next attack against a creature the drone can see.

  • • SMG.

    . Range 8.

  • • Micro-Missile.

    . Range 10. Square 3. DC 11 DEX save for half.

25
Nomads: Evasive Maneuvers.

When a Nomad vehicle is crit, it may immediately move 4 spaces before damage is applied. The crit still hits.

Choose one.
  • • Machete.

  • • Heavy Revolver.

    . Range 8.

Lvl 1
22
Yakuza: Blood Debt.

When a Yakuza becomes Bloodied but survives, it may immediately make one attack against the creature that Bloodied it.

Close-Quarters Shooter.

Does not suffer Disadvantage on ranged attacks adjacent to an enemy if attacking with a pistol.

Choose one.
  • • Tanto.

  • • Suppressed Pistol.

    . Range 8.

M32
Corpos: Targeted Ads.

On crit, the target’s HUD, cyberware, weapon sight, comms, or other visible tech floods with ads, legal warnings, firmware prompts, or corporate popups. The target is Dazed.

Smart Optics.

Ignore Cover when making ranged attacks.

Choose one.
  • • Suppressed SMG.

    . Range 10.

  • • Shock Baton.

    . On crit: Dazed.

Gangers: Gang Up.

This creature has Advantage on attacks if another ally is adjacent to the target.

Crash Out.

When this creature takes a crit and survives, the bike is destroyed. Replace it with a Street Punk with HP equal to its remaining HP, maximum 12.

VROOM!!

If it moves at least 4 spaces in a straight line, its next melee attack this turn has Advantage.

Choose one.
  • • Chain Lash.

    . Reach 2.

  • • SMG.

    . Range 6.

Machines: Networked.

This creature has Advantage on attacks against a target that was damaged by another Machine ally this round.

Adaptive Targeting.

Deals +5 damage against targets damaged by another Machine ally this round.

Choose one.
  • • Tactical Step.

    Move up to 3 spaces, then make one Integrated Carbine or Wrist Blade attack.

  • • Integrated Carbine.

    . Range 12.

  • • Wrist Blade.

Lvl 2
30
Military: Military A.I.

At the start of combat, choose one enemy as the Priority Target. Military creatures have Advantage on attacks against that target. When the Priority Target is defeated, choose a new Priority Target.

Fire Discipline.

Ignore Cover when making ranged attacks.

Choose one.
  • • Assault Rifle.

    . Range 16.

  • • Combat Knife.

1230
Nomads: Evasive Maneuvers.

When a Nomad vehicle is crit, it may immediately move 4 spaces before damage is applied. The crit still hits.

Crash Out.

When this creature takes a crit and survives, the bike is destroyed. Replace it with a Nomad Raider with HP equal to its remaining HP, maximum 10.

Bail Out.

When this drops to 0 HP, replace it with a Nomad Raider with 10 HP.

  • SMG.

    . Range 8.

Yakuza: Blood Debt.

When a Yakuza becomes Bloodied but survives, it may immediately make one attack against the creature that Bloodied it.

Pay What You Owe.

When this creature’s attack causes a creature to become Bloodied, that creature is Dazed.

Choose one.
  • • Shock Baton.

    . On crit: target is Dazed.

  • • Heavy Pistol.

    . Range 8.

  • • Grab Collar.

    Target is Grappled. DC 12 STR save to escape.

Lvl 3
M29
Cops: Call for Backup.

Attacks gain: "On crit: spawn 2 Cop Minions within Reach 10."

Shield Wall.

Adjacent Cop allies gain Medium Armor.

Choose one:
  • • Baton & Bash (x2) 1d8+2. .

    . On hit: Push 2.

  • • Flashbang.

    1/encounter. Range 6. The target and all creatures adjacent to it are Dazed on a failed DC 12 DEX save.

M30
Corpos: Targeted Ads.

On crit, the target’s HUD, cyberware, weapon sight, comms, or other visible tech floods with ads, legal warnings, firmware prompts, or corporate popups. The target is Dazed.

Saves.

INT+.

Admin Privileges.

Gain Advantage on checks involving corporate tech, security systems, and locked networks.

Choose one.
  • • Tech Pistol.

    . Range 8.

  • • Systems Overload.

    . Range 8. Target is Dazed.

Military: Military A.I.

At the start of combat, choose one enemy as the Priority Target. Military creatures have Advantage on attacks against that target. When the Priority Target is defeated, choose a new Priority Target.

Fire and Move.

After this creature attacks, it may move 3.

Choose one.
  • • Burst Rifle.

    . Range 12.

  • • Combat Knife.

M30
Nomads: Evasive Maneuvers.

When a Nomad vehicle is crit, it may immediately move 4 spaces before damage is applied. The crit still hits.

Convoy Leader.

When a Nomad vehicle starts its turn within Range 8, it may move 2 spaces before acting.

Choose one.
  • • Combat Shotgun.

    . Range 8.

  • • Road Axe.

Yakuza: Blood Debt.

When a Yakuza becomes Bloodied but survives, it may immediately make one attack against the creature that Bloodied it.

Make an Example.

When this creature hits a Dazed, Grappled, or Bloodied target, it deals + damage.

Choose one.
  • • Knuckle Blades.

  • • Heavy Pistol.

    . Range 8.

  • • Body Check.

    Move up to 3 spaces, then make a Knuckle Blades attack. On hit: Knockback 2.

Lvl 4 Ranged
40
Cops: Call for Backup.

Attacks gain: "On crit: spawn 2 Cop Minions within Reach 10."

Aim.

If this creature does not move this turn, it attacks with Advantage.

  • Sniper Rifle.

    . (Range 16)

Lvl 4
Cops: Call for Backup.

Attacks gain: "On crit: spawn 2 Cop Minions within Reach 10."

Saves: WIL+.
Coordinate.

1/round, after a Cop ally attacks, that ally may move 3 or attack once with Disadvantage.

Choose one:
  • • Sidearm.

    . Range 8

  • • Call for Backup.

    Activate Call for Backup ability.

Corpos: Targeted Ads.

On crit, the target’s HUD, cyberware, weapon sight, comms, or other visible tech floods with ads, legal warnings, firmware prompts, or corporate popups. The target is Dazed.

Saves.

STR+.

Interpose.

When an adjacent Corpo ally is hit, the Bodyguard may take the damage instead.

Choose one.
  • • Escort.

    Move 3 with an adjacent Corpo ally.

  • • Heavy Pistol.

    . Range 8.

  • • Shock Baton.

    . On hit: Dazed.

M35
Military: Military A.I.

At the start of combat, choose one enemy as the Priority Target. Military creatures have Advantage on attacks against that target. When the Priority Target is defeated, choose a new Priority Target.

Saves.

STR+.

Hard Entry.

If it moved through a door, window, wall breach, smoke, or Cover this turn, its next attack has Advantage.

Choose one.
  • • Shotgun.

    . Cone 3. On crit: Knockback 2.

  • • Breach Charge.

    . 1/encounter. Range 4. Square 3. Objects and doors take double damage.

Cops: Call for Backup.

Attacks gain: "On crit: spawn 2 Cop Minions within Reach 10."

Choose one.
  • • Carbine (x2).

    . (Range 12).

  • • EMP grenade.

    . Square 3. DC 13 DEX save for half. On hit: Hackable targets are Dazed.

Corpos: Targeted Ads.

On crit, the target’s HUD, cyberware, weapon sight, comms, or other visible tech floods with ads, legal warnings, firmware prompts, or corporate popups. The target is Dazed.

Saves.

DEX+, STR+.

Tag and Bag.

When the Asset Recovery Specialist hits a Dazed target, it may move that target 3 spaces.

Choose one.
  • • Smart Rifle.

    . Range 12.

  • • Shock Net.

    Range 6. Target makes a DC 13 DEX save or is Restrained and Dazed.

  • • Extraction Protocol.

    Move 4. If adjacent to a Restrained or Dazed target, move that target with you.

Lvl 5
M48
Gangers: Gang Up.

This creature has Advantage on attacks if another ally is adjacent to the target.

Saves.

STR+, WIL+.

Brutal.

Treat the highest die rolled as the Primary Die. On crit: knock Prone.

Everyone Jumps In.

When the Gang Boss hits a target, one adjacent Ganger ally may attack that target.

Choose one.
  • • Power Hammer.

  • • Hand Cannon.

    . Range 8.

Lvl 5
55
Military: Military A.I.

At the start of combat, choose one enemy as the Priority Target. Military creatures have Advantage on attacks against that target. When the Priority Target is defeated, choose a new Priority Target.

Saves.

DEX+, INT+.

Deep Cover.

1/scene, become Invisible to one checkpoint, locked door, camera, scanner, or basic security system, passing it unnoticed.

Clean Entry.

Attacks have Advantage against enemies that have not acted yet.

Choose one.
  • • Suppressed Pistol.

    . Range 10.

  • • Shock Knife.

    . On hit: Dazed.

Nomads: Evasive Maneuvers.

When a Nomad vehicle is crit, it may immediately move 4 spaces before damage is applied. The crit still hits.

Saves.

STR+, DEX+.

Road-Hardened.

The first time it would be Dazed, Frightened, or knocked Prone, ignore it.

Choose one.
  • • Heavy Revolver.

    . Range 8.

  • • Chain Blade.

Yakuza: Blood Debt.

When a Yakuza becomes Bloodied but survives, it may immediately make one attack against the creature that Bloodied it.

Saves.

INT+, WIL+.

A Favor Comes Due.

1/round, when a Yakuza ally within Range 8 misses an attack, it may reroll its Primary Die.

Choose one.
  • • Settle This.

    1/round, one Yakuza ally within Range 8 may immediately make one attack. If the target is Bloodied, the attack has Advantage.

  • • Smart Pistol.

    . Range 10.

  • • Monoblade Knife.

Lvl 6 large machine
H35
Machines: Networked.

This creature has Advantage on attacks against a target that was damaged by another Machine ally this round.

Saves.

STR+.

Heavy Frame.

Cannot be knocked back, pulled, or knocked Prone by Medium or smaller creatures.

Choose one.
  • • Rotary Cannon.

    . Range 12. Targets up to 2 creatures adjacent to each other, or 1 creature with Advantage.

  • • Crushing Claw.

    . On crit: target is Grappled. DC 13 STR save to escape.

  • • Rocket Pod.

    . Range 12. Square 3. DC 13 DEX save for half.

H35
Military: Military A.I.

At the start of combat, choose one enemy as the Priority Target. Military creatures have Advantage on attacks against that target. When the Priority Target is defeated, choose a new Priority Target.

Saves.

STR+.

Choose one.
  • • LMG.

    . Range 12.

  • • Suppressive Fire.

    Range 12. Square 5. Until this creature’s next turn, any enemy in the area that moves takes damage.

Lvl 6 huge vehicle
M1275
Nomads: Evasive Maneuvers.

When a Nomad vehicle is crit, it may immediately move 4 spaces before damage is applied. The crit still hits.

Saves.

DEX-.

Critical Systems.

If Bloodied and crit, this vehicle is disabled.

Poor Handling.

Can move forward, diagonally forward, or sideways, but not backward. At end of turn, may face any direction.

Plow Through.

May move through Medium or smaller creatures. Each takes damage, DC 13 DEX save for half, then suffers Knockback 2 in a direction of its choice. Larger creatures stop its movement, take full damage, and ignore the Knockback.

Bail Out.

When this drops to 0 HP, replace it with a Nomad Raider with 10 HP.

  • Mounted Cannon.

    . Range 14.

Corpos: Targeted Ads.

On crit, the target’s HUD, cyberware, weapon sight, comms, or other visible tech floods with ads, legal warnings, firmware prompts, or corporate popups. The target is Dazed.

Saves.

DEX+, INT+.

Clean Shot.

Attacks have Advantage against targets that are Dazed, isolated, or unaware.

Ghost Credentials.

1/scene, ignore one locked door, checkpoint, camera, scanner, or basic security system as if authorized.

Choose one.
  • • Suppressed Pistol (x3).

    . Range 10.

  • • Monowire.

    . Reach 2. If the target is Grappled, it cannot speak until it ends the Grappled condition.

H40
Military: Military A.I.

At the start of combat, choose one enemy as the Priority Target. Military creatures have Advantage on attacks against that target. When the Priority Target is defeated, choose a new Priority Target.

Saves.

STR+, DEX+.

Powered Frame.

Has Advantage on STR checks.

Stabilizers.

Cannot be knocked Prone unless Bloodied.

Choose one.
  • • Rail Rifle.

    . Range 14.

  • • Power Fist.

    . On hit: Knockback 2.

  • • Rocket Pod.

    . 1/encounter. Range 10. Square 3. DC 14 DEX save for half.

Lvl 7
M60
Yakuza: Blood Debt.

When a Yakuza becomes Bloodied but survives, it may immediately make one attack against the creature that Bloodied it.

Saves.

WIL++, DEX+.

Loyalty Unto Death.

When the Oyabun is hit by an attack, an adjacent Yakuza ally may Interpose for free.

The Family Answers.

When the Oyabun triggers Blood Debt, one Yakuza ally within Range 8 may also attack the creature that Bloodied him.

Choose one.
  • • Quiet Command.

    1/round, one Yakuza ally within Range 8 may immediately make one attack or move up to 6 spaces.

  • • Cane Sword.

    . On crit: target is Dazed.

  • • Engraved Hand Cannon.

    . Range 8.

Lvl 8 huge vehicle
H1090
Nomads: Evasive Maneuvers.

When a Nomad vehicle is crit, it may immediately move 4 spaces before damage is applied. The crit still hits.

Saves.

DEX-.

Critical Systems.

If Bloodied and crit, this vehicle is disabled.

Poor Handling.

Can move forward, diagonally forward, or sideways, but not backward. At end of turn, may face any direction.

Plow Through.

May move through Large or smaller creatures. Each takes damage, DC 13 DEX save for half, then suffers Knockback 2 in a direction of its choice. Larger creatures stop its movement, take full damage, and ignore the Knockback.

Bail Out.

When this drops to 0 HP, replace it with 2 Nomad Raiders with 10 HP each.

  • Roof Cannon.

    . Range 14.

Lvl 9 huge machine
H60
Machines: Networked.

This creature has Advantage on attacks against a target that was damaged by another Machine ally this round.

Saves.

STR++.

Siege Platform.

Ignores difficult terrain, cannot be knocked Prone, and has Advantage on saves against being moved or disabled.

Multi-Legged Horror.

Can move through spaces occupied by Large or smaller creatures. The first time each turn it does, that creature must make a DC 14 DEX save or fall Prone.

Choose one.
  • • Missile Salvo.

    . 1/encounter. Range 16. Square 5. DC 14 DEX save for half.

  • • Rail Cannon.

    . Range 16.

  • • Twin Smartguns.

    . Range 12. Targets up to 2 creatures.

Animated Armor
Level 10 Legendary Large Cyborg
H40/heroSTR++,DEX+
After each hero's turn, choose one:
  • • Ma'amedevistan (1/encounter).

    Move 12. Any creature adjacent to the path of movement takes damage, DC 15 DEX save for half. Does not provoke attacks of opportunity.

  • • Minigun (Firearm).

    Move 6. (Range 8) damage to 2 adjacent creatures.

  • • Arm Cannon (Firearm).

    Move 6. (Range 12) .

  • • Cyber Fist.

    Move 6. (Reach 2) and Prone.

  • • Stomp.

    (vs Prone creature) .

BLOODIED:

Madame Smasher regains 1 use of Ma'amedevistan.

LAST STAND:

Madame Smasher is dying! 100 more damage and she dies. Until then, her Minigun does damage.