This tool is free to use for anyone who already owns the content, is trying the system out, or cannot afford to buy it right now. If you enjoy Nimble and are able, please support the game by purchasing the official content at nimbleRPG.com.

Machines

Machines are relentless synthetic threats - turrets, drones, killer constructs, and walking war engines that coordinate fire and exploit weakness with ruthless efficiency.

Machines: Networked.

This creature has Advantage on attacks against a target that was damaged by another Machine ally this round.

Lvl 1 small machine
030
Firearms: Ballistic Armor Protection.

Ballistic Armor protects against this creature's firearm attacks (but not non-firearm attacks).

Fixed Position.

Cannot move or be knocked Prone.

Auto-Targeting.

Ignores Cover.

Choose one.
  • • Mounted SMG.

    . Range 10.

  • • Suppressing Burst.

    . Range 8. Targets up to 2 creatures adjacent to each other.

Lvl 1 small machine
820
Firearms: Ballistic Armor Protection.

Ballistic Armor protects against this creature's firearm attacks (but not non-firearm attacks).

Small Target.

Ranged attacks against this creature have Disadvantage if it moved this round.

Choose one.
  • • Targeting Ping.

    One Machine ally within Range 10 gains Advantage on its next attack against a creature the drone can see.

  • • SMG.

    . Range 8.

  • • Micro-Missile.

    . Range 10. Square 3. DC 11 DEX save for half.

Firearms: Ballistic Armor Protection.

Ballistic Armor protects against this creature's firearm attacks (but not non-firearm attacks).

Adaptive Targeting.

Deals +5 damage against targets damaged by another Machine ally this round.

Choose one.
  • • Tactical Step.

    Move up to 3 spaces, then make one Integrated Carbine or Wrist Blade attack.

  • • Integrated Carbine.

    . Range 12.

  • • Wrist Blade.

Lvl 4
M1035
Saves.

STR+, DEX+.

Predator Algorithm.

Has Advantage on attacks against Prone or Bloodied targets.

All-Terrain Frame.

Ignores difficult terrain and can climb vertical surfaces at half speed.

Choose one.
  • • Pounce.

    Move up to 6 spaces. On hit, target is Prone and Restrained. DC 12 STR or DEX save to escape.

  • • Bite.

    . Against a Prone target: .

  • • Raking Claws (x2).

  • • Shock Howl.

    . Cone 3. On crit: target is Dazed.

Lvl 6 large machine
H35
Firearms: Ballistic Armor Protection.

Ballistic Armor protects against this creature's firearm attacks (but not non-firearm attacks).

Saves.

STR+.

Heavy Frame.

Cannot be knocked back, pulled, or knocked Prone by Medium or smaller creatures.

Choose one.
  • • Rotary Cannon.

    . Range 12. Targets up to 2 creatures adjacent to each other, or 1 creature with Advantage.

  • • Crushing Claw.

    . On crit: target is Grappled. DC 13 STR save to escape.

  • • Rocket Pod.

    . Range 12. Square 3. DC 13 DEX save for half.

Lvl 9 huge machine
H60
Firearms: Ballistic Armor Protection.

Ballistic Armor protects against this creature's firearm attacks (but not non-firearm attacks).

Saves.

STR++.

Siege Platform.

Ignores difficult terrain, cannot be knocked Prone, and has Advantage on saves against being moved or disabled.

Multi-Legged Horror.

Can move through spaces occupied by Large or smaller creatures. The first time each turn it does, that creature must make a DC 14 DEX save or fall Prone.

Choose one.
  • • Missile Salvo.

    . 1/encounter. Range 16. Square 5. DC 14 DEX save for half.

  • • Rail Cannon.

    . Range 16.

  • • Twin Smartguns.

    . Range 12. Targets up to 2 creatures.