Ballistic Armor protects against this creature's firearm attacks (but not non-firearm attacks).
This creature has Advantage on attacks against a target that was damaged by another Machine ally this round.
STR++.
Ignores difficult terrain, cannot be knocked Prone, and has Advantage on saves against being moved or disabled.
Can move through spaces occupied by Large or smaller creatures. The first time each turn it does, that creature must make a DC 14 DEX save or fall Prone.
- • Missile Salvo.
4d8+20. 1/encounter. Range 16. Square 5. DC 14 DEX save for half.
- • Rail Cannon.
2d8+20. Range 16.
- • Twin Smartguns.
1d8+10. Range 12. Targets up to 2 creatures.