This tool is free to use for anyone who already owns the content, is trying the system out, or cannot afford to buy it right now. If you enjoy Nimble and are able, please support the game by purchasing the official content at nimbleRPG.com.

Nomads

Nomads are road-hardened survivors who fight from bikes, trucks, and armored rigs, striking fast and refusing to stay pinned down.

Nomads: Evasive Maneuvers.

When a Nomad vehicle is crit, it may immediately move 4 spaces before damage is applied. The crit still hits.

25
Firearms: Ballistic Armor Protection.

Ballistic Armor protects against this creature's firearm attacks (but not non-firearm attacks).

Choose one.
  • • Machete.

  • • Heavy Revolver.

    . Range 8.

1230
Firearms: Ballistic Armor Protection.

Ballistic Armor protects against this creature's firearm attacks (but not non-firearm attacks).

Crash Out.

When this creature takes a crit and survives, the bike is destroyed. Replace it with a Nomad Raider with HP equal to its remaining HP, maximum 10.

Bail Out.

When this drops to 0 HP, replace it with a Nomad Raider with 10 HP.

  • SMG.

    . Range 8.

M30
Firearms: Ballistic Armor Protection.

Ballistic Armor protects against this creature's firearm attacks (but not non-firearm attacks).

Convoy Leader.

When a Nomad vehicle starts its turn within Range 8, it may move 2 spaces before acting.

Choose one.
  • • Combat Shotgun.

    . Range 8.

  • • Road Axe.

Firearms: Ballistic Armor Protection.

Ballistic Armor protects against this creature's firearm attacks (but not non-firearm attacks).

Saves.

STR+, DEX+.

Road-Hardened.

The first time it would be Dazed, Frightened, or knocked Prone, ignore it.

Choose one.
  • • Heavy Revolver.

    . Range 8.

  • • Chain Blade.

Lvl 6 huge vehicle
M1275
Firearms: Ballistic Armor Protection.

Ballistic Armor protects against this creature's firearm attacks (but not non-firearm attacks).

Saves.

DEX-.

Critical Systems.

If Bloodied and crit, this vehicle is disabled.

Poor Handling.

Can move forward, diagonally forward, or sideways, but not backward. At end of turn, may face any direction.

Plow Through.

May move through Medium or smaller creatures. Each takes damage, DC 13 DEX save for half, then suffers Knockback 2 in a direction of its choice. Larger creatures stop its movement, take full damage, and ignore the Knockback.

Bail Out.

When this drops to 0 HP, replace it with a Nomad Raider with 10 HP.

  • Mounted Cannon.

    . Range 14.

Lvl 8 huge vehicle
H1090
Firearms: Ballistic Armor Protection.

Ballistic Armor protects against this creature's firearm attacks (but not non-firearm attacks).

Saves.

DEX-.

Critical Systems.

If Bloodied and crit, this vehicle is disabled.

Poor Handling.

Can move forward, diagonally forward, or sideways, but not backward. At end of turn, may face any direction.

Plow Through.

May move through Large or smaller creatures. Each takes damage, DC 13 DEX save for half, then suffers Knockback 2 in a direction of its choice. Larger creatures stop its movement, take full damage, and ignore the Knockback.

Bail Out.

When this drops to 0 HP, replace it with 2 Nomad Raiders with 10 HP each.

  • Roof Cannon.

    . Range 14.