
Madame Smasher ("it's pronounced Sma-shay")
Level 10 Solo Large Cyborg
H40/heroSTR++,DEX+
Firearms: Ballistic Armor Protection.
Ballistic Armor protects against this creature's firearm attacks (but not non-firearm attacks).
After each hero's turn, choose one:
- •Ma'amedevistan (1/encounter).
Move 12. Any creature adjacent to the path of movement takes 3d8+20 damage, DC 15 DEX save for half. Does not provoke attacks of opportunity.
- •Minigun (Firearm).
Move 6. (Range 8) 2d8+10 damage to 2 adjacent creatures.
- •Arm Cannon (Firearm).
Move 6. (Range 12) 3d8+20.
- •Cyber Fist.
Move 6. (Reach 2) 2d8+15 and Prone.
- •Stomp.
(vs Prone creature) 2d8+30.
BLOODIED:
Madame Smasher regains 1 use of Ma'amedevistan.
LAST STAND:
Madame Smasher is dying! 100 more damage and she dies. Until then, her Minigun does 3d8+10 damage.
Madame Smasher will target creatures with her Minigun that do not have an adjacent target. She will use firearms (with disadvantage) against prone opponents.
Madame Smasher will prioritize melee and attacks to set up Stomp.