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Military

Military units are disciplined, high-tech combatants who focus fire, breach defenses, and eliminate priority targets with ruthless efficiency.

Military: Military A.I.

At the start of combat, choose one enemy as the Priority Target. Military creatures have Advantage on attacks against that target. When the Priority Target is defeated, choose a new Priority Target.

Lvl 2
30
Firearms: Ballistic Armor Protection.

Ballistic Armor protects against this creature's firearm attacks (but not non-firearm attacks).

Fire Discipline.

Ignore Cover when making ranged attacks.

Choose one.
  • • Assault Rifle.

    . Range 16.

  • • Combat Knife.

Firearms: Ballistic Armor Protection.

Ballistic Armor protects against this creature's firearm attacks (but not non-firearm attacks).

Fire and Move.

After this creature attacks, it may move 3.

Choose one.
  • • Burst Rifle.

    . Range 12.

  • • Combat Knife.

M35
Firearms: Ballistic Armor Protection.

Ballistic Armor protects against this creature's firearm attacks (but not non-firearm attacks).

Saves.

STR+.

Hard Entry.

If it moved through a door, window, wall breach, smoke, or Cover this turn, its next attack has Advantage.

Choose one.
  • • Shotgun.

    . Cone 3. On crit: Knockback 2.

  • • Breach Charge.

    . 1/encounter. Range 4. Square 3. Objects and doors take double damage.

Lvl 5
55
Firearms: Ballistic Armor Protection.

Ballistic Armor protects against this creature's firearm attacks (but not non-firearm attacks).

Saves.

DEX+, INT+.

Deep Cover.

1/scene, become Invisible to one checkpoint, locked door, camera, scanner, or basic security system, passing it unnoticed.

Clean Entry.

Attacks have Advantage against enemies that have not acted yet.

Choose one.
  • • Suppressed Pistol.

    . Range 10.

  • • Shock Knife.

    . On hit: Dazed.

H35
Firearms: Ballistic Armor Protection.

Ballistic Armor protects against this creature's firearm attacks (but not non-firearm attacks).

Saves.

STR+.

Choose one.
  • • LMG.

    . Range 12.

  • • Suppressive Fire.

    Range 12. Square 5. Until this creature’s next turn, any enemy in the area that moves takes damage.

H40
Firearms: Ballistic Armor Protection.

Ballistic Armor protects against this creature's firearm attacks (but not non-firearm attacks).

Saves.

STR+, DEX+.

Powered Frame.

Has Advantage on STR checks.

Stabilizers.

Cannot be knocked Prone unless Bloodied.

Choose one.
  • • Rail Rifle.

    . Range 14.

  • • Power Fist.

    . On hit: Knockback 2.

  • • Rocket Pod.

    . 1/encounter. Range 10. Square 3. DC 14 DEX save for half.