Corpos
Corpos are polished private enforcers who use surveillance, proprietary tech, and deniable force to protect company assets.
On crit, the target’s HUD, cyberware, weapon sight, comms, or other visible tech floods with ads, legal warnings, firmware prompts, or corporate popups. The target is Dazed.
Ballistic Armor protects against this creature's firearm attacks (but not non-firearm attacks).
Hidden or Invisible creatures within Range 8 cannot benefit from being hidden from Corpo allies once the drone has line of sight.
- • Shock Dart.
1d8+2. Range 8.
- • Threat Scan.
One Corpo ally gains Advantage on its next attack against a target the drone can see.
Ballistic Armor protects against this creature's firearm attacks (but not non-firearm attacks).
Ignore Cover when making ranged attacks.
- • Suppressed SMG.
2d6+5. Range 10.
- • Shock Baton.
2d6+3. On crit: Dazed.
Ballistic Armor protects against this creature's firearm attacks (but not non-firearm attacks).
INT+.
Gain Advantage on checks involving corporate tech, security systems, and locked networks.
- • Tech Pistol.
2d8+9. Range 8.
- • Systems Overload.
1d8+4. Range 8. Target is Dazed.
Ballistic Armor protects against this creature's firearm attacks (but not non-firearm attacks).
STR+.
When an adjacent Corpo ally is hit, the Bodyguard may take the damage instead.
- • Escort.
Move 3 with an adjacent Corpo ally.
- • Heavy Pistol.
2d8+11. Range 8.
- • Shock Baton.
1d8+5. On hit: Dazed.
Ballistic Armor protects against this creature's firearm attacks (but not non-firearm attacks).
DEX+, STR+.
When the Asset Recovery Specialist hits a Dazed target, it may move that target 3 spaces.
- • Smart Rifle.
2d12+10. Range 12.
- • Shock Net.
Range 6. Target makes a DC 13 DEX save or is Restrained and Dazed.
- • Extraction Protocol.
Move 4. If adjacent to a Restrained or Dazed target, move that target with you.
Ballistic Armor protects against this creature's firearm attacks (but not non-firearm attacks).
DEX+, INT+.
Attacks have Advantage against targets that are Dazed, isolated, or unaware.
1/scene, ignore one locked door, checkpoint, camera, scanner, or basic security system as if authorized.
- • Suppressed Pistol (x3).
2d8. Range 10.
- • Monowire.
1d10+20. Reach 2. If the target is Grappled, it cannot speak until it ends the Grappled condition.