The Dregs

Kaz’s crew.

The Dregs: No mourners, no funerals.

If an attack would reduce you to 0 HP, you may force the attacker to reroll it and keep the lower of the two rolls.

Choose one:
  • Timed Charge..

    Pick a space within Reach 2. At the beginning of Wylan's next turn, all creatures adjacent to this space take damage.

  • Fire Bomb (Throw 4)..

    All creatures adjacent to target also take damage.

  • Flash Bomb (Throw 4)..

    All creatures within Reach 3 of target make a DC 12 STR save or Blinded until the end of their next turn.

Sharpshooter.

Advantage on ranged attacks.

  • Revolvers (2x). (Range 12).
Lvl 5 Ambusher
8855
Wraith.

Move or hide for free. Invisible to Distracted enemies.

  • Dagger (2x)..

    On crit: Dazed.

Choose one:
  • Brawl (2x).
  • Rifle (Range 12).
The Small Science. (Range 8). 1d8+5 and choose one (on crit, choose 2):
  • Brittle.

    Target suffers 2 damage for each space it moves (or is moved) until the end of its next turn.

  • Vulnerable.

    The next attack against the target is a crit.

  • Withered.

    Target's next attack against a friendly creature is made with Disadvantage.

Lvl 6 Controller
565
Master Planner.

As a free action, you may swap the position of any 2 Dregs.

Sharp Mind.

Advantage on INT saves.

Choose 2 (may choose the same one twice):
  • Crow's Head Cane.
  • Pressure Point Strike..

    On hit: disadvantage on next attack.

  • The Master Plan (1/encounter).

    After Kaz uses his Master Plan ability, both targets immediately make a free attack.