Fire Mages

Fire Mages: Fire Infused Attacks.

Heroes may choose to have an attack miss them if they allow an item they are carrying to burn away to nothing (if multiple small things occupy one inventory slot, they all burn).

Lvl 1 tiny
26
Blood Oozes: Infected Touch.

You have at least Medium Armor against Fire, Lightning, and Cold damage. On damage: inflict 1 stack of Oozefected.

Oozes of Dark and Light: Ooze of Dark.

When in the dark, attacks against you have advantage and attacks you make have advantage.

Oozes of Dark and Light: Ooze of Light.

When in the light, attacks against you have disadvantage and attacks you make have disadvantage.

Choose one.
  • Singe.
  • Overheat (Once)..

    Cannot miss or crit

When using Overheat, players should be offered to shield themselves from the damage with something they are carrying.

Lvl 1 small - Controller
24
Canids: Grassland Warrior.

You are unaffected by the negative effects of tall grass. In addition, if you end your turn in grass taller than you, you may move 2 without provoking attacks of opportunity.

Pick one
  • Fire Shot..

    Range: 8

  • Ignite the Ground.

    Ignite a 2 by 2 square of grass within Range: 6 with a magical flame that doesn't spread. Anyone that enters or starts their turn in the fire takes 1d12 fire damage. This flame lasts for 1 minute.

remixed from Canid
Snails: Big Ole Shell.

You have no armor against bludgeoning damage.

Choose one.
  • Summon (once).

    Summon 3 Fire Spirit Minions (d10) within Reach: 8.

  • Sorcery..

    Range: 8.

  • Grand Sorcery (once, while Bloodied)..

    Range: 8.

Lvl 3 small - Controller
40
Canids: Grassland Warrior.

You are unaffected by the negative effects of tall grass. In addition, if you end your turn in grass taller than you, you may move 2 without provoking attacks of opportunity.

Pick two
  • Fire Shot..

    Range: 8

  • Ignite the Ground.

    Ignite three 2 by 2 squares of grass within Range: 8 with a magical flame that doesn't spread. Anyone that enters or starts their turn in the fire takes 1d12 fire damage. This flame lasts for 1 minute.

  • Strike with Flame! (Once).
remixed from Canid Mage Learner
Lvl 7 small - Controller
79
Canids: Grassland Warrior.

You are unaffected by the negative effects of tall grass. In addition, if you end your turn in grass taller than you, you may move 2 without provoking attacks of opportunity.

Pick two
  • Fire Shot..

    Range: 8

  • Ignite the Ground.

    Ignite nine 2 by 2 squares of grass within Range: 12 with a magical flame that doesn't spread. Anyone that enters or starts their turn in the fire takes 1d12 fire damage. This flame lasts for 1 minute.

  • Strike with Flame! (Once).
  • Ignite the Plains! (Once).

    All grass within Reach: 12 ignites in a magical flame that doesn't spread. Anyone that enters or starts their turn in the fire takes 1d12 fire damage. This flame lasts for 1 minute.

remixed from Canid Mage
Lvl 17 small - Controller
244
Canids: Grassland Warrior.

You are unaffected by the negative effects of tall grass. In addition, if you end your turn in grass taller than you, you may move 2 without provoking attacks of opportunity.

Leader of Faith.

All canids within Reach: 12 are immune to fire damage.

Pick two
  • Fire Shot..

    Range: 8

  • Ignite the Ground.

    Ignite fifteen 2 by 2 squares of grass within Range: 24 with a magical flame that doesn't spread. Anyone that enters or starts their turn in the fire takes 1d12 fire damage. This flame lasts for 1 minute.

  • Strike with Flame!.

    On hit (Once): Deal an extra 72 damage

  • Ignite the World! (Once).

    All grass within Reach: 24 ignites in a magical flame that doesn't spread. Anyone that enters or starts their turn in the fire takes 1d12 fire damage. This flame lasts for 1 minute.

  • Divine Fireball (Once)..

    Range: 12. AoE: 5 square sphere. Dex save for half.

remixed from Canid Mage Master
Fire Mages