Oozes of Dark and Light
When in the dark, attacks against you have advantage and attacks you make have advantage.
When in the light, attacks against you have disadvantage and attacks you make have disadvantage.
At the beginning of a hero's turn, you may change your facing and direct the light you are reflecting in a new direction.
- Slice.1d8.
Cannot crit.
You have at least Medium Armor against Fire, Lightning, and Cold damage. On damage: inflict 1 stack of Oozefected.
Heroes may choose to have an attack miss them if they allow an item they are carrying to burn away to nothing (if multiple small things occupy one inventory slot, they all burn).
- •Singe.2d4+7
- •Overheat (Once).1d20+10.
Cannot miss or crit
When using Overheat, players should be offered to shield themselves from the damage with something they are carrying.
You have X destroyable parts. All attacks against you that hit destroy one part and only do 1 damage until all parts are destroyed. Attacks that ignore armor still destroy parts, but deal full damage.
You occupy a 1 by 5 by 2 (LWH) square space. X = 3. You can interpose for free within a Reach: 3 as long as you are not broken
- •Rebar Stab.2d6+2.
Reach: 2.
- •Caltrop Top (Reaction).3d4.
Use as a reaction when someone tries to climb over you. On damage: Slowed until healed.
You have Heavy armor in the light. You have vulnerability to damage in the dark.
- •Goo Mace (x3).1d6.
On hit: Inflicts one stack of Oozefected
- •Action Surge (once).
Lose 10 HP. Use Goo Mace again.
You have X destroyable parts. All attacks against you that hit destroy one part and only do 1 damage until all parts are destroyed. Attacks that ignore armor still destroy parts, but deal full damage.
You occupy a 1 by 5 by 2 (LWH) square space. X = 3. You can interpose for free within a Reach: 3 as long as you are not broken
- •Rebar Stab.2d6+2.
Reach: 2.
- •Caltrop Top (Reaction).3d4.
Use as a reaction when someone tries to climb over you. On damage: Slowed until healed.
Attacks made in the dark cannot miss. Attacks made in the light miss if any die rolls 1.
- •Dagger.1d2+10.
Cannot crit. If primary die rolls max: Inflict three stacks of Oozefected. Then:
- •Hide.
Become Invisible until you take damage or attack.
You have Heavy armor in the light. You have vulnerability to damage in the dark.
- •Goo Sword.4d8+X.
X = Number of stacks of Oozefected.
- •Goop Slash (Once in the light).2d12+X.
Attacks all creatures within Reach: 3 in one cardinal direction. On damage: Inflict three stacks of Oozefected.
Attacks made in the dark cannot miss. Attacks made in the light miss if any die rolls 1.
- •Pseudopod (Reach 4).3d10+X.
Is a spell. X = Number of stacks of Oozefected.
- •Goop Ball (Once in the dark).
Creatures in a 3 by 3 square area within Range: 8 make a DC 10 DEX save or suffer 8d6 damage and gain 3 stacks of Oozefected. Half on save.
You have at least Medium Armor against Fire, Lightning, and Cold damage. On damage: inflict 1 stack of Oozefected.
- •Control the Lights.
Turn the lights on or off.
- •Smack.2d8+5+X.
X = Stacks of Oozefected on target