Breakable Foes
These foes have parts that can be broken mid fight! Perhaps it is a mech, a giant hermit crab, or a magical creature with arcane shields.
You have X destroyable parts. All attacks against you that hit destroy one part and only do 1 damage until all parts are destroyed. Attacks that ignore armor still destroy parts, but deal full damage.
You have at least Medium Armor against Fire, Lightning, and Cold damage. On damage: inflict 1 stack of Oozefected.
X=2. When all of your parts are broken, your reach is reduced to 1 for all attacks, but you deal an extra 2d4 damage.
- •Ooze-Infused Greatsword.2d4+6.
Reach: 2.
- •Scream (once).
Range: 8. One target within range must make a DC 11 STR save or be Dazed for one turn.
This creature is an incredibly long greatsword that coils like a snake. It has no mouth or eyes, but has a head near its hilt.
When in the dark, attacks against you have advantage and attacks you make have advantage.
When in the light, attacks against you have disadvantage and attacks you make have disadvantage.
You occupy a 1 by 5 by 2 (LWH) square space. X = 3. You can interpose for free within a Reach: 3 as long as you are not broken
- •Rebar Stab.2d6+2.
Reach: 2.
- •Caltrop Top (Reaction).3d4.
Use as a reaction when someone tries to climb over you. On damage: Slowed until healed.
When in the dark, attacks against you have advantage and attacks you make have advantage.
When in the light, attacks against you have disadvantage and attacks you make have disadvantage.
You occupy a 1 by 5 by 2 (LWH) square space. X = 3. You can interpose for free within a Reach: 3 as long as you are not broken
- •Rebar Stab.2d6+2.
Reach: 2.
- •Caltrop Top (Reaction).3d4.
Use as a reaction when someone tries to climb over you. On damage: Slowed until healed.
You have at least Medium Armor against Fire, Lightning, and Cold damage. On damage: inflict 1 stack of Oozefected.
X = 4. When all parts are destroyed, you fall prone, have a movement speed of zero, and can use your Regrow action.
- •Stomp.1d4+4.
On crit: Prone
- •Trample.1d12+4 to a Prone target
- •Regrow (0 times).
Regrow all of your parts. Must be on stone to do so.