You are unaffected by the negative effects of tall grass. In addition, if you end your turn in grass taller than you, you may move 2 without provoking attacks of opportunity.
- •Ice Shot (x2).1d10+1.
Range: 8
- •Ice Block.
Create a 3 by 3 block of ice that lasts for one minute. If it takes more than 10 damage from one attack, it breaks.
- •Encase with Ice! (Once).12d4.
Reach: 4. On damage: If any die roll a 4, target is Slowed for a minute.
You are unaffected by the negative effects of tall grass. In addition, if you end your turn in grass taller than you, you may move 2 without provoking attacks of opportunity.
- •Ice Shot (x3).1d10.
Range: 8
- •Ice Block.
Create two 3 by 3 blocks of ice within Range: 10 that last for one minute. If any individual block takes more than 10 damage from one attack, it breaks.
- •Encase with Ice! (Once).18d4.
Reach: 5. On damage: If any die roll a 4, target is Restrained for a minute.
You are unaffected by the negative effects of tall grass. In addition, if you end your turn in grass taller than you, you may move 2 without provoking attacks of opportunity.
- •Ice Shot (x6).1d10.
Range: 8
- •Ice Wall (Once).
Create five 4 by 4 blocks of ice within Range: 20 that last for one minute. If any individual block takes more than 10 damage from one attack, it breaks.
- •Encase with Ice! (Once).30d4.
Reach: 5. On damage: If any die roll a 4, target is Restrained for a minute.
- •Mana Potion (Once).
Restore all uses of other (Once) abilities.