- •Snowball.1d8+3.
(Range: 8). On hit: Slowed
- •Snowball Storm (1 time).8d4.
(Range: 4). On hit: Slowed for 1 minute.
You are unaffected by the negative effects of tall grass. In addition, if you end your turn in grass taller than you, you may move 2 without provoking attacks of opportunity.
- •Ice Shot (x2).1d10+1.
Range: 8
- •Ice Block.
Create a 3 by 3 block of ice that lasts for one minute. If it takes more than 10 damage from one attack, it breaks.
- •Encase with Ice! (Once).12d4.
Reach: 4. On damage: If any die roll a 4, target is Slowed for a minute.
You are unaffected by the negative effects of tall grass. In addition, if you end your turn in grass taller than you, you may move 2 without provoking attacks of opportunity.
- •Ice Shot (x3).1d10.
Range: 8
- •Ice Block.
Create two 3 by 3 blocks of ice within Range: 10 that last for one minute. If any individual block takes more than 10 damage from one attack, it breaks.
- •Encase with Ice! (Once).18d4.
Reach: 5. On damage: If any die roll a 4, target is Restrained for a minute.
The first time you die, reset to 1 HP instead (excluding minions).
You are always Slowed and vulnerable to cold. If someone else takes damage during their turn, they become Slowed until the end of their turn.
- •Fisr of Red Ice.1d10.
(Reach: 2). On hit: Spooked. THEN:
- •Icy Beatdown.5d8.
Reach: 4. Only against Hindered. On hit: Remove whatever is causing Hindered.
Spooked: Deals 1 damage at the end of your turn. This ends the condition.
You are unaffected by the negative effects of tall grass. In addition, if you end your turn in grass taller than you, you may move 2 without provoking attacks of opportunity.
- •Ice Shot (x6).1d10.
Range: 8
- •Ice Wall (Once).
Create five 4 by 4 blocks of ice within Range: 20 that last for one minute. If any individual block takes more than 10 damage from one attack, it breaks.
- •Encase with Ice! (Once).30d4.
Reach: 5. On damage: If any die roll a 4, target is Restrained for a minute.
- •Mana Potion (Once).
Restore all uses of other (Once) abilities.