Ice Mages

Practitioners, students, and masters of ice magic.

Ice Mages: Ice Infused Strikes.

A hero may choose to make one of your attacks miss by having their movement speed reduced by 1 until they complete a Safe Rest.

Lvl 1 Ranged
26
Choose one.
  • Snowball..

    (Range: 8). On hit: Slowed

  • Snowball Storm (1 time)..

    (Range: 4). On hit: Slowed for 1 minute.

Lvl 3 small - Ranged
30
Canids: Grassland Warrior.

You are unaffected by the negative effects of tall grass. In addition, if you end your turn in grass taller than you, you may move 2 without provoking attacks of opportunity.

Pick one.
  • Ice Shot (x2)..

    Range: 8

  • Ice Block.

    Create a 3 by 3 block of ice that lasts for one minute. If it takes more than 10 damage from one attack, it breaks.

  • Encase with Ice! (Once)..

    Reach: 4. On damage: If any die roll a 4, target is Slowed for a minute.

remixed from Canid Mage
Lvl 5 small - Ranged
50
Canids: Grassland Warrior.

You are unaffected by the negative effects of tall grass. In addition, if you end your turn in grass taller than you, you may move 2 without provoking attacks of opportunity.

Pick one.
  • Ice Shot (x3)..

    Range: 8

  • Ice Block.

    Create two 3 by 3 blocks of ice within Range: 10 that last for one minute. If any individual block takes more than 10 damage from one attack, it breaks.

  • Encase with Ice! (Once)..

    Reach: 5. On damage: If any die roll a 4, target is Restrained for a minute.

remixed from Canid Heretic
Undead: Unliving, Undying.

The first time you die, reset to 1 HP instead (excluding minions).

Hellish Existence.

You are always Slowed and vulnerable to cold. If someone else takes damage during their turn, they become Slowed until the end of their turn.

  • Fisr of Red Ice..

    (Reach: 2). On hit: Spooked. THEN:

  • Icy Beatdown..

    Reach: 4. Only against Hindered. On hit: Remove whatever is causing Hindered.

Spooked: Deals 1 damage at the end of your turn. This ends the condition.

remixed from Tortured Soul
Lvl 12 small - Ranged
150
Canids: Grassland Warrior.

You are unaffected by the negative effects of tall grass. In addition, if you end your turn in grass taller than you, you may move 2 without provoking attacks of opportunity.

Pick one.
  • Ice Shot (x6)..

    Range: 8

  • Ice Wall (Once).

    Create five 4 by 4 blocks of ice within Range: 20 that last for one minute. If any individual block takes more than 10 damage from one attack, it breaks.

  • Encase with Ice! (Once)..

    Reach: 5. On damage: If any die roll a 4, target is Restrained for a minute.

  • Mana Potion (Once).

    Restore all uses of other (Once) abilities.

remixed from Canid Cultist