J

Jason

Lvl 1 small elemental
618
Death Burst.

On death: DC 10 DEX save or Scalded. (Reach 1)

Scalded.

Disadvantage on weapon attack rolls & DEX skills.

Choose one.
  • Claws.
  • Steam Breadth..

    (Cone 3). On crit: Scalded.

remixed from Dust Mephit
Lvl 1 small elemental
618
Death Burst.

On death: 1d6+3 Fire damage. (Reach 1)

Choose one.
  • Claws.
  • Pyroclastic Burst..

    (Cone 3). On crit: pushed 2 & prone.

remixed from Dust Mephit
Lvl 1 small elemental
620
Death Burst.

On death: 2d6 Fire damage. (Reach 1)

Choose one.
  • Claws.
  • Pyroclastic Burst..

    (Cone 3). On crit: pushed 2 & prone.

remixed from Dust Mephit
Lvl 1/2 humanoid
15
Formation.

Armor increases 1 step for each adjacent ally (None, Med, Heavy).

  • Spear..

    Reach 2

Lvl 2 humanoid
34
Bloodthirsty.

Has advantage on attacks against Bloodied targets.

  • Large Axe.
Lvl 2 humanoid
30
Bloodthirsty.

Has advantage on attacks against Bloodied targets.

  • Large Axe.
Lvl 2 humanoid
26
Spark Step.

When damaged, teleport up to 4 spaces.

  • Arc Lightning..

    (Range 12). Also strikes the next closest creature.

  • Shocking Grasp.
Lvl 2 humanoid
26
Spark Step.

When damaged, teleport up to 4 spaces.

  • Arc Lightning..

    (Range 12). Also strikes the next closest creature.

  • Shocking Grasp.
Lvl 2 humanoid
24
Parry.

Treat attacks against you that roll 2 as a miss.

Sneak.

You are invisible until you attack.

  • Poison Blade (2x)..

    On damage: Dazed.

Lvl 1/2 undead
15
Exploding Delerium.

On Death: (Reach 1) DEX Save:

  • <5. 4 necrotic damage, +1 Contamination
  • 6-9. 4 necrotic damage
  • 10+. 2 damage
  • Crunch..

    On damage: Grappled

Ratling: Skulker.

Ranged attacks against ratlings are at disadvantage.

Ratling: Confidence in numbers.

Have advantage on attacks when outnumbering foes. Have disadvantage on attacks when outnumbered.

  • Dagger..

    Crits are Vicious (roll 1 additional die)

Lvl 1/4 small
412
Pack Tactics.

Advantage on attacks when an ally is adjacent to the target.

  • Stab.