Jason
Acts first in the first round of combat. Indistinguishable from an ordinary flower until it moves.
All charmed creatures must spend actions to move as close as possible to a blossom.
- • Hypnotic pollen (1 use).
All creatures in reach 6, DC 12 Wil save or become charmed until they take damage.
- • Contaminated nectar.
Reach 2, DC 12 Str save:
- 6- 12 poison damage, +1 level of contamination
- 7-10 6 poison damage
- 11+ 6 poison damage
If the skeleton is destroyed, it regains all its hit points in ten minutes, unless sanctified.
Attacks the first creature who attacks them in melee each round.
bludgeoning
- Shortsword.
1d6+2
On death: DC 10 DEX save or Scalded. (Reach 1)
Disadvantage on weapon attack rolls & DEX skills.
- • Claws.
1d6+3
- • Steam Breadth.
1d6+3. (Cone 3). On crit: Scalded.
On death: 1d6+3 Fire damage. (Reach 1)
- • Claws.
1d6+3
- • Pyroclastic Burst.
1d6+3. (Cone 3). On crit: pushed 2 & prone.
On death: 2d6 Fire damage. (Reach 1)
- • Claws.
2d6+4
- • Pyroclastic Burst.
1d6+2. (Cone 3). On crit: pushed 2 & prone.
When damaged, teleport up to 4 spaces.
- • Arc Lightning.
2d8. (Range 12). Also strikes the next closest creature.
- • Shocking Grasp.
2d8+2
When damaged, teleport up to 4 spaces.
- • Arc Lightning.
2d8. (Range 12). Also strikes the next closest creature.
- • Shocking Grasp.
2d8+4