J

Jason

Lvl 2 plant - Controller
126
Ambusher.

Acts first in the first round of combat. Indistinguishable from an ordinary flower until it moves.

Hypnotic attraction.

All charmed creatures must spend actions to move as close as possible to a blossom.

Choose one.
  • Hypnotic pollen (1 use).

    All creatures in reach 6, DC 12 Wil save or become charmed until they take damage.

  • Contaminated nectar.

    Reach 2, DC 12 Str save:

    • 6- 12 poison damage, +1 level of contamination
    • 7-10 6 poison damage
    • 11+ 6 poison damage
Lvl 4 large aberration
850
Juggernaut.

The first time this dies, reset to 1 HP instead.

  • Slam..

    On crit: Prone

Lvl 1/2 undead
24
Rejuvenation.

If the skeleton is destroyed, it regains all its hit points in ten minutes, unless sanctified.

Retaliate.

Attacks the first creature who attacks them in melee each round.

Vulnerable.

bludgeoning

  • Shortsword.
Lvl 1 small elemental
618
Death Burst.

On death: DC 10 DEX save or Scalded. (Reach 1)

Scalded.

Disadvantage on weapon attack rolls & DEX skills.

Choose one.
  • Claws.
  • Steam Breadth..

    (Cone 3). On crit: Scalded.

remixed from Dust Mephit
Lvl 1 small elemental
618
Death Burst.

On death: 1d6+3 Fire damage. (Reach 1)

Choose one.
  • Claws.
  • Pyroclastic Burst..

    (Cone 3). On crit: pushed 2 & prone.

remixed from Dust Mephit
Lvl 1 small elemental
620
Death Burst.

On death: 2d6 Fire damage. (Reach 1)

Choose one.
  • Claws.
  • Pyroclastic Burst..

    (Cone 3). On crit: pushed 2 & prone.

remixed from Dust Mephit
Lvl 1/2 humanoid
15
Formation.

Armor increases 1 step for each adjacent ally (None, Med, Heavy).

  • Spear..

    Reach 2

Lvl 2 humanoid
34
Bloodthirsty.

Has advantage on attacks against Bloodied targets.

  • Large Axe.
Lvl 2 humanoid
30
Bloodthirsty.

Has advantage on attacks against Bloodied targets.

  • Large Axe.
Lvl 2 humanoid
26
Spark Step.

When damaged, teleport up to 4 spaces.

  • Arc Lightning..

    (Range 12). Also strikes the next closest creature.

  • Shocking Grasp.
Lvl 2 humanoid
26
Spark Step.

When damaged, teleport up to 4 spaces.

  • Arc Lightning..

    (Range 12). Also strikes the next closest creature.

  • Shocking Grasp.
Lvl 2 humanoid
24
Parry.

Treat attacks against you that roll 2 as a miss.

Sneak.

You are invisible until you attack.

  • Poison Blade (2x)..

    On damage: Dazed.