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Wizard
Level 11 Solo Archmage
M250INT++ WIL + STR -
Mind Shield.

Whenever Eldrick would fail a save or take more than 15 damage while he has a creature Dominated, he may avoid the attack instead, but all Dominated creatures come to their senses.

After each hero's turn, choose one:
  • • Dominate.

    2d12. (If no creatures are Dominated) Choose half of the heroes to suffer psychic damage (ignoring armor). DC 15 WIL save or Dominated as well. Dominated: Rolls are made with disadvantage. Eldrick spends your first action on each of your turns. Damage ends.

  • • Mind blown.

    6d12. (Dominated creature) Contested INT or WIL check, on success: Avoid damage but Dazed. Cannot be Defended or Interposed against.

  • • Control.

    Teleport 8. (Reach 8) DC 15 WIL save, force an enemy to spend one Action to make a weapon attack or cast a cantrip. On save, they attack with disadvantage.

BLOODIED:

At 125 HP gain Illusory Shift. Reaction, when attacked (1 use): Swap places with a Dominated creature, making them the new target of the attack.

LAST STAND:

Eldrick is dying! 110 more damage and he dies. Until then, Dominated no longer ends on taking damage. Every hero makes a WIL save or become Dominated.

Forest Spirit (Leafy)
41
Choose one.
  • Slow slam.

    1d4+15. At 2 disadvantage unless hampered. On Crit: prone

Brain In a Jar
Lvl 18 bully brain - Controller
H160
Repel.

Reach 3 reaction: DC 19 INT save to move any closer. Can be used once per hero per turn.

Choose two.
  • • Mind lance.

    1d6+30. DC19 INT save to avoid

  • • Mushroom fools (if fewer fools than heroes).

    Broderick makes the ceiling rain ancient blood waking 1d8 mushroom fools

  • • Concussion.

    1d6+15. On hit: Push 3

BLOODIED:

A crack appears on the glass. A crit with a massive weapon will instantly kill Broderick.

Knight
Level 6 Solo Brute Knight
H25/heroSTR+, CON+, INT-
After each hero's turn, choose one:
  • • Charge & Push.

    Move 6. 1d4+8. On damage: Prone.

  • • Grab & Throw.

    D4. On damage push 6. If another hero is struck both make a DC 13 DEX save or take 2d6+3 damage and are knocked Prone.

BLOODIED:

The Lion finally draws his sword. Replace grab & throw with: Giant Slash, only on prone targets, DC 13 DEX save or take 2d20 damage.

LAST STAND:

The Lion is dying! 60 more damage and he dies. Until then he drops his sword. Giant slash is replaced with grab & throw

Lvl 6 bureaucrat
M54
Special taxes.

All guildmen crit on a 5 or 6 while the Guildmaster is present.

Choose two.
  • • Call in the bureacrats.

    Summon 1 guildman.

  • • Flurry of regulations x 3.

    1d8+7. Range 6. A cloud of books, quills and ink pots.

Lvl 1 bureaucrat
24
  • Tax.

    1d6. On crit: steal 100gp if possible and flee. Attracted to the richest PC.

Lvl 3 humanoid - Ranged
543
Heavy weapon.

Can't move and attack.

Choose one:
  • • Boomstick.

    1d4+20. Range 8. On miss: Jams and can't fire again this encounter.

  • • Hand axe.

    1d8+5

Lvl 3 humanoid - Defender
544
Form a line.

1/round: Can perfrom opportunity attacks while within 2 of another shield dwarf.

  • Hammer blow.

    2d6+5. On crit: Prone.

  • Radiant weapons.

    1d6+18. On crit: Can't be defended against.

Lvl 12 large sky ray - Ambusher
8149
Distorting moan.

Any creature that can hear the cloaker must make a DC16 INT save at the start of their turn or become frightened of it and miss on a 1-3. They perceive there to be many duplicates, all unfolding and folding in impossible geometries.

Choose one.
  • • Latch.

    1d4+30. On hit: Gain riding.

  • • Feed (only on latched targets).

    1d4. On hit: Causes one wound.

Lvl 7 culinary creature
M63
In this kitchen I am god.

Invulnerable while standing over her cauldron.

Enchanted kitchen.

Starts combat with 2x tiny kitchenware minions/hero.

Choose one.
  • • Service!

    Summons 2x tiny kitchenware minions / hero.

  • • Yes, chef!

    Range 6, DC 13 WIL save or hero immediately uses an action to move controlled by the hag.

  • • More ingredients!

    1d6+20. Reach 2. On hit: Pull 2. If hero is pulled into the cauldron they take 10 extra damage and become dazed.

Lvl 20 gargantuan dragon - Aoe
H18450
Minazorond the mad.

Minazorond believes all monstrosities are normal people and vice versa.

Argonath the dead.

Argonath's ressurection is an end-state to the campaign.

Fast movers.

Attacks against dragons are at disadvantage unless they are on the ground. They are immune to prone and hampered while flying.

Choose one.
  • • Breath weapon (requires concentration).

    1d66. AOE 4x4 (fire) for Argonath or line 8 (Electricity) for Minazorond. Dex DC 20 save for half damage.

  • • Reposition.

    Starts concentrating on the breath weapon. Can be interrupted with a crit.