Ironhelm Gunner
Lvl 3 humanoid - Ranged
543
Heavy weapon.

Can't move and attack.

Choose one:
  • • Boomstick.

    1d4+20. Range 8. On miss: Jams and can't fire again this encounter.

  • • Hand axe.

    1d8+5

Dm note: Their weapons are impossible to maintain by non-ironhelm dwarfs so the best they'll hope to get is shots until it jams.

Collected In