Ironhelm Gunner
Lvl 3 humanoid - Ranged
543
Heavy weapon.
Can't move and attack.
Choose one:
- • Boomstick.
1d4+20. Range 8. On miss: Jams and can't fire again this encounter.
- • Hand axe.
1d8+5
Dm note: Their weapons are impossible to maintain by non-ironhelm dwarfs so the best they'll hope to get is shots until it jams.