Artaj
After attacking, kitten gains Invisible.
Kitten's path becomes Difficult Terrain, and ending turn on it deals 2d6.
- •Burning Pounce.
Move Line 4. DC 11 DEX save: 1 target in Reach 2. Failure: 4d6, Prone, Smoldering.
- •Firy Furball (×2).
(Range 8) 2d6, Poisoned, Smoldering.
Attacker misses: Warrior attacks once for free.
- •Paws.
2d6+4. OR:
- •Furball.
(Range 8, two adjacent targets) 2d6+4, Poisoned.
Targets adjacent to path, Prone.
- •Beatdown.
Move 4, (Reach 2) 1d8+3.
- •Shockwave Pulse.
(1 use) DC 11 DEX save: Prone targets. Failure: 3d8+1, Push 4.
(10 HP) Summon four cog minions (1d4).
(20) Recharge and use Shockwave Pulse. Attacks use d10s.
(1/round) Command ally to move and attack, for free.
- •Flamesword (×2).2d10+15.
Crit—WIS save: DC 16. F: Frightened.
- •Shortbow (×2).(Range 10) 2d10+15.
Crit—WIS save: DC 16. F: Frightened.
- •Searing Fork (×3).(Reach 2) 2d8+7
- •Hurl Flame (×3).(Range 10) 2d8+7
- •Infernal Tail.
(1/turn) DC 17 DEX save: Sight 10 ft. F: 1d8+6 Necrotic, 3d6 SoT 1 min (ends on DC 17 Examination or magic healing).
- •Beard (×2).2d8+2.
D: Poisoned.
- •Infernal Glaive (×2).(Reach 2) 2d8.
D—CON save: DC 12. F: 1d10 SoT.
IMM vs OA.
- •Infernal Fork (×2).2d6+3
- •Tail Spine (×2).(Range 8) 2d6+3
Damage degrades Armor.
Advantage vs Bloodied.
While not max HP, attack with Advantage. Crits inflict Despair.
- •FLAILED MACE (×2).
1d8+6. Burrow 4.
- •PULLDOWN.
DC 11 DEX save: 2x2 in Range 8. Failure: Grappled (DC 11).
35 HP.
- NIGHTMARISH VISIONS. DC 11 WIL save: Cone 3. Failure: 1d8+16 Psychic, and Incapacitated 1 Round. Success: Half damage only.
30 More.
- FEARFUL BREAKOUT. Prone, Aura 1.
Trigger: First death. Response: 1 HP instead.
Trigger: Creature Crits the Chosen. Response—INT save: DC 20. Failure: 1 Wound.
- •YOUR BLOOD IS MINE!
3d8+5 Necrotic, 2x2 in Range 10. Damage: Considered Bloodied 1 Round.
- •IT RELISHES ME!
DC 15 STR save: All Bloodied. Failure: 6d8+10 Necrotic, and Poisoned 24 Hours. Success: Half only, and lose Bloodied.
- •TOO CLOSE!
(1/Encounter) DC 15 DEX save: Aura 1. Failure: 3d8+5, and Push 2. Success: Half only.
135 HP.
- SHE CHOSE ME, NOT YOU! DC 15 WIL save: Latest attacker. Failure: Move attacker anywhere in Reach 10, and Incapacitated 1 Round.
100 more.
- IF IT IS HER WILL. The Chosen uses Too Close, and chooses a creature as the heir.
Advantage vs Bloodied and Poisoned.
- •BITE (×2).
2d8+1. Damage: Grappled (DC 11). Crit: Prone.
- •POISONED DROOL.
DC 11 DEX save: 2x2 in Range 10. Failure: 4d8+2 Acid, and Poisoned. Success: Half only.
35 HP.
- BLOODROAR. DC 11 WIL save Cone 3. Failure: 2d8+1 Poison, and Incapacitated 1 Round. Success: Half only.
20 more.
- HOWLING PACK. Summon 2/Hero wolf minions (d10).
Trigger: Creatures ending turn in Aura 3. Response: Frightened.
Trigger: Attacker damages Lesotho. Response: 3 Necrotic.
- •SLAM (×3).
2d10+1 Necrotic, Reach 3.
- •CHASM FALL.
3d10+18, 2x2 in Range 10. Damage: Prone.
- •SOUL SAND.
(Recharge 2-in-6) DC 15 DEX save: Aura 3. Failure: 3d10 Necrotic, and Incapacitated 1 Round. Success: Half damage only.
140 HP.
- BLINDING PAIN. DC 15 WIL save: Aura 3. Failure: Blinded 1 Round.
100 more.
- FEEL THAT? DC 15 WIL save: All Bloodied creatures. Failure: On damage against Lesotho, take 1 Wound.