Artaj
Damage degrades Armor.
Advantage vs Bloodied.
While not max HP, attack with Advantage. Crits inflict Despair.
- •FLAILED MACE (×2).
1d8+6. Burrow 4.
- •PULLDOWN.
DC 11 DEX save: 2x2 in Range 8. Failure: Grappled (DC 11).
35 HP.
- NIGHTMARISH VISIONS. DC 11 WIL save: Cone 3. Failure: 1d8+16 Psychic, and Incapacitated 1 Round. Success: Half damage only.
30 More.
- FEARFUL BREAKOUT. Prone, Aura 1.
Trigger: First death. Response: 1 HP instead.
Trigger: Creature Crits the Chosen. Response—INT save: DC 20. Failure: 1 Wound.
- •YOUR BLOOD IS MINE!
3d8+5 Necrotic, 2x2 in Range 10. Damage: Considered Bloodied 1 Round.
- •IT RELISHES ME!
DC 15 STR save: All Bloodied. Failure: 6d8+10 Necrotic, and Poisoned 24 Hours. Success: Half only, and lose Bloodied.
- •TOO CLOSE!
(1/Encounter) DC 15 DEX save: Aura 1. Failure: 3d8+5, and Push 2. Success: Half only.
135 HP.
- SHE CHOSE ME, NOT YOU! DC 15 WIL save: Latest attacker. Failure: Move attacker anywhere in Reach 10, and Incapacitated 1 Round.
100 more.
- IF IT IS HER WILL. The Chosen uses Too Close, and chooses a creature as the heir.
Advantage vs Bloodied and Poisoned.
- •BITE (×2).
2d8+1. Damage: Grappled (DC 11). Crit: Prone.
- •POISONED DROOL.
DC 11 DEX save: 2x2 in Range 10. Failure: 4d8+2 Acid, and Poisoned. Success: Half only.
35 HP.
- BLOODROAR. DC 11 WIL save Cone 3. Failure: 2d8+1 Poison, and Incapacitated 1 Round. Success: Half only.
20 more.
- HOWLING PACK. Summon 2/Hero wolf minions (d10).
Trigger: Creatures ending turn in Aura 3. Response: Frightened.
Trigger: Attacker damages Lesotho. Response: 3 Necrotic.
- •SLAM (×3).
2d10+1 Necrotic, Reach 3.
- •CHASM FALL.
3d10+18, 2x2 in Range 10. Damage: Prone.
- •SOUL SAND.
(Recharge 2-in-6) DC 15 DEX save: Aura 3. Failure: 3d10 Necrotic, and Incapacitated 1 Round. Success: Half damage only.
140 HP.
- BLINDING PAIN. DC 15 WIL save: Aura 3. Failure: Blinded 1 Round.
100 more.
- FEEL THAT? DC 15 WIL save: All Bloodied creatures. Failure: On damage against Lesotho, take 1 Wound.
Creature last attacked by the knight is Taunted.
Attacks against it miss on 2s.
- •SOAKED WAR FLAIL (x2).(Reach 2) 2d10+3 Necrotic.
- •PAINED GAZE.
(1/encounter) DC 14 WIL save: 1 creature in Range 10. Failure: 2d10+16 Necrotic, and Incapacitated 1 round. Success: All actions against the knight gain Inspired for the rest of the encounter.
Immune to Necrotic.
Trigger: Death. Response: Explodes, all creatures in Reach 1 take 2d8+1 Necrotic.
- •DEATH BLAST.(Range 10) 2d8+10 Necrotic.
- •FELL SUMMONING.
(1/encounter) Summons 1/hero Skeleton Minions (d8).
Bulette can jump over Medium or smaller creatures, immune to Opportunity Attacks.
- •BITE.3d10+14.
- •DEADLY LEAP.
Leap 3. DC 16 DEX save: 2x2 area, landing. Failure: 2d10+18, and Prone. Success: Half damage, Push 1.
Trigger: Revenant dies. Response: Revives 24 hours later, random location, different appearance, and full HP.
- •SUFFOCATE (x2).(Reach 2) 2d10+10 Necrotic.
Grappled (DC 16, 2 creatures max).
- •HAUNTING GLARE.
(Recharge 2-in-6) DC 15 WIL save: Aura 6. Failure: Incapacitated, repeat on turn start.
Advantage on magic saves.
While at least at 1 HP, regain 10 HP per round.
- •Chaos Blade.1d12+15.
On hit: dazed.
- •Blight.2d20+20 necrotic.
(1/encounter) Creatures in Aura 2 roll DC 18 CON save, half on save. Area remains. On ending turn inside: 20 necrotic.
- •Cloudkill.1d20+10 poison.
(1/encounter) Creatures in Aura 2 roll DC 18 DEX save, half on save. Area remains. On ending turn inside: 10 poison.
Advantage on magic saves.
- •Claw.2d8+4.
OR:
- •Infernal Sting.2d10+20 poison.
On hit: Poisoned, and can't regain HP. Lasts for one round.
Grappling deals 1d10.
Advantage on magic saves.
- •Claws (or Tail, Reach 2) .1d6+3.
On hit: grappled (escape DC 13).
- •Hurl Flame.2d6+10 fire.
(Reach 8) Lobs fire in a 2x2 area. Creatures make a DC 15 DEX save, half on success. On hit: Smoldering.
Advantage on magic saves.
- •Chain.2d6+5.
On hit: grappled (escape DC 14).
- •Conjure Infernal Chain.
Summon a chain minion (1d6+5 fire, on hit: grappled, escape DC 14).
- •Unnerving Gaze.1d4.
All creatures in Aura 6 make a DC 15 WIS save. On fail: Dazed. On save: immune.