A

Artaj

Lvl 3 feline
840
Stalker.

After attacking, kitten gains Invisible.

Flaming.

Kitten's path becomes Difficult Terrain, and ending turn on it deals 2d6.

Move 8 OR:
  • Burning Pounce.

    Move Line 4. DC 11 DEX save: 1 target in Reach 2. Failure: 4d6, Prone, Smoldering.

  • Firy Furball (×2).

    (Range 8) 2d6, Poisoned, Smoldering.

Lvl 1 feline
825
Dextrous.

Attacker misses: Warrior attacks once for free.

Move 8 THEN:
  • Paws.

    2d6+4. OR:

  • Furball.

    (Range 8, two adjacent targets) 2d6+4, Poisoned.

Level 2 Solo Large Contraption
M80
DEX+
Cogwheels.

Targets adjacent to path, Prone.

ATTACKS: Move 8 OR:
  • Beatdown.

    Move 4, (Reach 2) 1d8+3.

  • Shockwave Pulse.

    (1 use) DC 11 DEX save: Prone targets. Failure: 3d8+1, Push 4.

BLOODIED:

(10 HP) Summon four cog minions (1d4).

LAST STAND:

(20) Recharge and use Shockwave Pulse. Attacks use d10s.

Lvl 10 fiend
M60135
  • Claw (×2).
  • Fire Ray (×2).(Range 10)
  • Domination.

    (1 use) DC 15 WIS save: Range 3. F: Charmed.

Lvl 18 humanoid
M8215
Strategist.

(1/round) Command ally to move and attack, for free.

  • Flamesword (×2)..

    Crit—WIS save: DC 16. F: Frightened.

  • Shortbow (×2).(Range 10) .

    Crit—WIS save: DC 16. F: Frightened.

Lvl 17 large fiend
M60240
  • Searing Fork (×3).(Reach 2)
  • Hurl Flame (×3).(Range 10)
  • Infernal Tail.

    (1/turn) DC 17 DEX save: Sight 10 ft. F: 1d8+6 Necrotic, 3d6 SoT 1 min (ends on DC 17 Examination or magic healing).

Lvl 6 fiend
65
  • Beard (×2)..

    D: Poisoned.

  • Infernal Glaive (×2).(Reach 2) .

    D—CON save: DC 12. F: 1d10 SoT.

Lvl 4 small fiend (devil)
860
Flyby.

IMM vs OA.

  • Infernal Fork (×2).
  • Tail Spine (×2).(Range 8)
Level 3 Solo Large Horror
H75
DEX+
CHITINOUS PLATES.

Damage degrades Armor.

SERRATED WEAPONRY.

Advantage vs Bloodied.

FANATICAL ZEAL.

While not max HP, attack with Advantage. Crits inflict Despair.

ACTIONS:
  • FLAILED MACE (×2).

    1d8+6. Burrow 4.

  • PULLDOWN.

    DC 11 DEX save: 2x2 in Range 8. Failure: Grappled (DC 11).

BLOODIED:

35 HP.

  • NIGHTMARISH VISIONS. DC 11 WIL save: Cone 3. Failure: 1d8+16 Psychic, and Incapacitated 1 Round. Success: Half damage only.
LAST STAND:

30 More.

  • FEARFUL BREAKOUT. Prone, Aura 1.
Level 10 Solo Large Undead
M275
WIL++
UNLIVING, UNDYING.

Trigger: First death. Response: 1 HP instead.

CURSED GAZE.

Trigger: Creature Crits the Chosen. Response—INT save: DC 20. Failure: 1 Wound.

ACTIONS: Choose 1, then Move 3.
  • YOUR BLOOD IS MINE!

    3d8+5 Necrotic, 2x2 in Range 10. Damage: Considered Bloodied 1 Round.

  • IT RELISHES ME!

    DC 15 STR save: All Bloodied. Failure: 6d8+10 Necrotic, and Poisoned 24 Hours. Success: Half only, and lose Bloodied.

  • TOO CLOSE!

    (1/Encounter) DC 15 DEX save: Aura 1. Failure: 3d8+5, and Push 2. Success: Half only.

BLOODIED:

135 HP.

  • SHE CHOSE ME, NOT YOU! DC 15 WIL save: Latest attacker. Failure: Move attacker anywhere in Reach 10, and Incapacitated 1 Round.
LAST STAND:

100 more.

  • IF IT IS HER WILL. The Chosen uses Too Close, and chooses a creature as the heir.
Level 2 Solo Beast
M75
DEX+
SCENTED PREY.

Advantage vs Bloodied and Poisoned.

ACTIONS.
  • BITE (×2).

    2d8+1. Damage: Grappled (DC 11). Crit: Prone.

  • POISONED DROOL.

    DC 11 DEX save: 2x2 in Range 10. Failure: 4d8+2 Acid, and Poisoned. Success: Half only.

BLOODIED:

35 HP.

  • BLOODROAR. DC 11 WIL save Cone 3. Failure: 2d8+1 Poison, and Incapacitated 1 Round. Success: Half only.
LAST STAND:

20 more.

  • HOWLING PACK. Summon 2/Hero wolf minions (d10).
Level 10 Solo Huge Undead
M275
STR+ DEX- WIL+
FEARFUL.

Trigger: Creatures ending turn in Aura 3. Response: Frightened.

SICKLY.

Trigger: Attacker damages Lesotho. Response: 3 Necrotic.

ACTIONS. Choose 1, then Move 2.
  • SLAM (×3).

    2d10+1 Necrotic, Reach 3.

  • CHASM FALL.

    3d10+18, 2x2 in Range 10. Damage: Prone.

  • SOUL SAND.

    (Recharge 2-in-6) DC 15 DEX save: Aura 3. Failure: 3d10 Necrotic, and Incapacitated 1 Round. Success: Half damage only.

BLOODIED:

140 HP.

  • BLINDING PAIN. DC 15 WIL save: Aura 3. Failure: Blinded 1 Round.
LAST STAND:

100 more.

  • FEEL THAT? DC 15 WIL save: All Bloodied creatures. Failure: On damage against Lesotho, take 1 Wound.