M

MarkBluman

Lvl 1/3 lost technology
18
Malfunction.

Your attacks miss on a 2 and cannot crit.

Slow Start.

Heroes roll Initiative with advantage.

  • Scratch.

    1d6+1

remixed from Nit Automata
Lvl 1/3 lost technology
15
Automata: Clockwork Precision.

Your attacks cannot miss or crit.

  • Scratch.

    1d6+1

Lvl 2 lost technology - Ranged
M627
Automata: Clockwork Precision.

Your attacks cannot miss or crit.

Battery Defence: Recharge.

After using a (Recharge X) action, become unarmoured until the action recharges.

Choose 1.
  • Shears.
  • Rot & Rust.

    (Recharge 3) All Heroes within Reach 3 lose 1 Armour until their next Field Rest. If unarmoured, Heroes choose 1 item from their inventory slot to be destroyed.

remixed from Growth Automata
Lvl 2 lost technology - Ranged
M627
Automata: Clockwork Precision.

Your attacks cannot miss or crit.

Battery Defence: Recharge.

After using a (Recharge X) action, become unarmoured until the action recharges.

Choose 1.
  • Solar beam..

    (Range 6) When you would crit: Blinded for 1 round.

  • Revert.

    (Recharge 3) All creatures within Reach 3 lose Max HP equal to half the value of their Hit Die until the end of combat.

M627
Burrow Beetle: Colony.

increment adjacent insects’ Armour.

Pheromones.

At the end of each round: summon a 1d6 beetle minion.

  • Kick.
624
Burrow Beetle: Colony.

increment adjacent insects’ Armour.

Shieldbreaker.

If you move 4 spaces in a straight line before attacking, ignore Armour.

  • Piercing Mandibles.
remixed from Burrow Beetle
Lvl 1/4 insect minion
610
Burrow Beetle: Colony.

increment adjacent insects’ Armour.

  • Bite.
Knight
Level 3 Solo Chronomancy Spellblade
M100
STR+ INT+
Revert.

Morrelia reverts creatures to their younger, weaker selves.

At the start of her turn, adjacent creatures lose Max HP equal to half the value of their Hit Die (e.g. d12 = -6). Max HP is restored if she is defeated.

After each hero’s turn, choose 1:
  • Warped Spacetime.

    (1 use) Teleport to a creature you can see. Take a turn immediately after this.

  • Longsword.

    Move 8. 2d6 damage.

  • Rust & Rot.

    2d6+8 damage. On damage: lose 1 Armour. If unarmoured, target chooses 1 item from their inventory slots to be destroyed.

BLOODIED:

At 50 HP, Warped Time recharges.

LAST STAND:

Morrelia is fading! 30 more HP until Morrelia returns to dust. Until then, Revert gains Reach 3.

Lvl 4 enchanted item
49
You’re Hurting Me!

When you take damage whilst restraining a creature, the restrained creature also takes damage, but only from the dice rolled. Your shanks can’t be interposed.

Enchanted Cloth.

When you take fire or slashing damage, immediately release any restrained creatures.

  • Smother..

    On hit: restrained

Cultist Hide
Level 2 Solo Half Elf Noble
M75
Wil+
Lightning Escape.

When crit: swap places with a Gold Coin and become Charged until your next attack.

Conduction.

At the start of the encounter, scatter [number of Heroes x2] Gold Coins infused with mana within Reach 12.

After each Hero’s turn, choose one.
  • Rapier.

    Move 6. Attack for 1d8+3. When Charged, Reach 2 and on damage: dazed.

  • Charge Up.

    Swap places with a Gold Coin and become Charged until your next attack.

  • Lightning Trigger.

    Only use when Charged. Creatures within Reach 2 of a Gold Coin take 1d8+10 lightning damage. Does not stack.

BLOODIED:

At 55 HP, Amadeus immediately moves [number of Heroes] Gold Coins up to 4 spaces.

LAST STAND:

Amadeus is Dying! 20 more damage until he dies. Until then, Amadeus is Charged.

Lvl 10 large psuedragon - Skirmisher
M6108
Tameable Beast: Mount.

Can be mounted. See Mount Rules.

Lightning Aura.

Creatures that start their turn adjacent to you take 1d10 lightning damage. Ice damage ignores your Armour.

Choose one.
  • Talons..

    On crit: grappled.

  • Charged Breath.

    Increment your armour to H for 1 round. Next turn, use Lightning Breath.

  • Lightning Breath.

    Cone 8: make a DC 15 STR save or take 1d20+30 lightning damage, half on save. On hit: Charged.

Lvl 5 armoured ox - Defender
M40
Tameable Beast: Mount.

Can be mounted. See Mount Rules.

Defensive Ball.

When you are crit, halve the damage and become Petrified for 1 round.

Choose one
  • Trample.