MarkBluman
Can be mounted. See Mount Rules.
(1/round) when dealt melee slashing or piercing damage, the attacker is poisoned for 1 round.
Advantage on attacks when an ally is adjacent to the target.
- Bite.2d10+2
Can be mounted. See Mount Rules.
Gain medium armour when in water. When mounted, +4 when defending in water.
- Chomp Chomp.(2x) 1d10+5.
On crit: grappled.
Can be mounted. See Mount Rules.
If your attack Hampers a creature, attack them again for free (ignoring disadvantage from Rushed Attacks).
- •Tail Whip.1d8+20.
(Range 4) On crit: prone.
- •Noxious Breath.
(2/encounter. Reach: Cone 6) DC 14 STR save, 1d8+8 poison damage, half on save. On damage: blinded until the end of their next turn.
Can be mounted. See Mount Rules.
Attacks against you miss on a 1 or 2.
Can be mounted by up to 3 Heroes simultaneously.
- •Stomp.
Creatures within 3 spaces of you take 2d10+10 damage and must make a DC10 STR save or be thrown off their Mount.
- •Shell Defense.
Retreat into your shell. Treat attacks against you that roll an odd number as a miss until the end of your next turn.
Can be mounted. See Mount Rules.
When you move 5 spaces in a straight line before attacking, gain advantage on the attack.
- Maul.3d10+6.
On damage: prone.
Can be mounted. See Mount Rules.
Melee attacks give you temp HP equal to half the damage dealt (rounded down). Each time you hit, -1 fly speed this encounter.
- Sting.2d10.
(Reach 2).
Can be mounted. See Mount Rules.
You can leap up to half your speed.
- Peck.2d10+2

Once per round, you may Interpose.
- Coordinated Strike.2d8+2.
On damage: an ally within 6 spaces immediately uses an action or moves 4 spaces.

At the start of combat, go first (before the heroes).
- Swift Fists.1d4+2

When you hit a Distracted target with a melee attack, deal +2d8 damage.
- •Bump in the Night.1d8+4.
On crit: ‘teleport’ 4 spaces away.
- •Hide.
Perform the Hide action. You succeed automatically.

On hit: target loses gold equal to the damage dealt.
- Stab.1d8+2

Instead of dealing damage, your target loses that many gold pieces. If your target has no gold, they lose 1 metal item from their inventory instead.
- Consume.3d4+2