M

MarkBluman

Lvl 4 wild dog - Skirmisher
34
Tameable Beast: Mount.

Can be mounted. See Mount Rules.

Poison Blood.

(1/round) when dealt melee slashing or piercing damage, the attacker is poisoned for 1 round.

Pack Tactics.

Advantage on attacks when an ally is adjacent to the target.

  • Bite.
Tameable Beast: Mount.

Can be mounted. See Mount Rules.

Gain medium armour when in water. When mounted, +4 when defending in water.

Choose one.
  • Chomp Chomp.(2x) .

    On crit: grappled.

Tameable Beast: Mount.

Can be mounted. See Mount Rules.

Opportunistic Hunter.

If your attack Hampers a creature, attack them again for free (ignoring disadvantage from Rushed Attacks).

Choose one.
  • Tail Whip..

    (Range 4) On crit: prone.

  • Noxious Breath.

    (2/encounter. Reach: Cone 6) DC 14 STR save, 1d8+8 poison damage, half on save. On damage: blinded until the end of their next turn.

Lvl 8 large armoured reptile - Defender
M451
Tameable Beast: Mount.

Can be mounted. See Mount Rules.

Tough Shell.

Attacks against you miss on a 1 or 2.

Beast of Burden.

Can be mounted by up to 3 Heroes simultaneously.

Alternate your actions:
  • Stomp.

    Creatures within 3 spaces of you take 2d10+10 damage and must make a DC10 STR save or be thrown off their Mount.

  • Shell Defense.

    Retreat into your shell. Treat attacks against you that roll an odd number as a miss until the end of your next turn.

Lvl 4 Ambusher
1041
Tameable Beast: Mount.

Can be mounted. See Mount Rules.

Predator.

When you move 5 spaces in a straight line before attacking, gain advantage on the attack.

  • Maul..

    On damage: prone.

Lvl 3 vampiric insect - Striker
52234
Tameable Beast: Mount.

Can be mounted. See Mount Rules.

Bloodsucker.

Melee attacks give you temp HP equal to half the damage dealt (rounded down). Each time you hit, -1 fly speed this encounter.

  • Sting..

    (Reach 2).

Lvl 2 flightless bird - Striker
834
Tameable Beast: Mount.

Can be mounted. See Mount Rules.

Short distance flight.

You can leap up to half your speed.

  • Peck.
Knight
Lvl 3 rival hero - Defender
M541
Shield Bearer.

Once per round, you may Interpose.

  • Coordinated Strike..

    On damage: an ally within 6 spaces immediately uses an action or moves 4 spaces.

Paper Forge: #26 Knight
Monk
Lvl 3 rival hero - Skirmisher
M8833
Swift Feet.

At the start of combat, go first (before the heroes).

Choose three times.
  • Swift Fists.
Paper Forge: #23 Monk
Human Thief
Lvl 3 rival hero - Ambusher
34
Vicious Opportunist.

When you hit a Distracted target with a melee attack, deal +2d8 damage.

Choose one.
  • Bump in the Night..

    On crit: ‘teleport’ 4 spaces away.

  • Hide.

    Perform the Hide action. You succeed automatically.

Paper Forge: #13 Human Thief
Bandit (Daggers)
Lvl 1/3 humanoid minion - Controller
1
I'll Be Taking That.

On hit: target loses gold equal to the damage dealt.

  • Stab.
Giant Centipede
Lvl 2 insect swarm - Controller
634
Coin-based diet.

Instead of dealing damage, your target loses that many gold pieces. If your target has no gold, they lose 1 metal item from their inventory instead.

  • Consume.