Tameable Beast

Mount rules:

A Hero that has captured this creature may roll a DC12 Naturecraft check during a Safe Rest to tame it.

If they succeed, they are now friendly to the Hero and can be ridden as a Mount!

(Action) Mount this creature. You gain:

  • its abilities
  • its speed (instead of your own)
  • disadvantage when hiding

When you are crit or lose all HP, roll a DC10 STR save or be thrown off your mount.

Optional rule: Roll on the Personality table to determine the creature’s characteristics.

Personality Table (1d6):

1- Affectionate. (1/round) Interpose for free.

2- Timid. Ignore disadvantage when hiding.

3- Mischievous. On crit: target is dazed.

4- Bold. Add 1d4 damage to melee attacks.

5- Nervous. When you miss an attack, move 4 spaces for free.

6- Reckless. You cannot be thrown off your mount. When you reach 3 wounds whilst dying, your mount dies.

Tameable Beast: Mount.

Can be mounted. See Mount Rules.

Lvl 2 flightless bird - Striker
834
Short distance flight.

You can leap up to half your speed.

  • Peck.
Lvl 3 vampiric insect - Striker
52234
Bloodsucker.

Melee attacks give you temp HP equal to half the damage dealt (rounded down). Each time you hit, -1 fly speed this encounter.

  • Sting..

    (Reach 2).

Lvl 4 wild dog - Skirmisher
34
Poison Blood.

(1/round) when dealt melee slashing or piercing damage, the attacker is poisoned for 1 round.

Pack Tactics.

Advantage on attacks when an ally is adjacent to the target.

  • Bite.
Lvl 4 Ambusher
1041
Predator.

When you move 5 spaces in a straight line before attacking, gain advantage on the attack.

  • Maul..

    On damage: prone.

Gain medium armour when in water. When mounted, +4 when defending in water.

Choose one.
  • Chomp Chomp.(2x) .

    On crit: grappled.

Lvl 8 large armoured reptile - Defender
M451
Tough Shell.

Attacks against you miss on a 1 or 2.

Beast of Burden.

Can be mounted by up to 3 Heroes simultaneously.

Alternate your actions:
  • Stomp.

    Creatures within 3 spaces of you take 2d10+10 damage and must make a DC10 STR save or be thrown off their Mount.

  • Shell Defense.

    Retreat into your shell. Treat attacks against you that roll an odd number as a miss until the end of your next turn.

Opportunistic Hunter.

If your attack Hampers a creature, attack them again for free (ignoring disadvantage from Rushed Attacks).

Choose one.
  • Tail Whip..

    (Range 4) On crit: prone.

  • Noxious Breath.

    (2/encounter. Reach: Cone 6) DC 14 STR save, 1d8+8 poison damage, half on save. On damage: blinded until the end of their next turn.