Tameable Beast

Mount rules:

A Hero that has captured this creature may roll a DC12 Naturecraft check during a Safe Rest to tame it.

If they succeed, they are now friendly to the Hero and can be ridden as a Mount! Name this creature to mark the occasion.

(Action) Mount this creature. You gain:

  • its abilities
  • its speed (instead of your own)
  • disadvantage when hiding

When you are crit or lose all HP, roll a DC10 STR save or be thrown off your mount.

Optional rule: Roll on the Personality table to determine the creature’s temperament.

Personality Table (1d6):

1- Affectionate. (1/round) Interpose for free.

2- Timid. Ignore disadvantage when hiding.

3- Mischievous. On crit: target is dazed.

4- Bold. Add 1d4 damage to melee attacks.

5- Nervous. When you miss an attack, move 4 spaces for free.

6- Reckless. You cannot be thrown off your mount. When you reach 3 wounds whilst dying, your mount dies.

Tameable Beast: Mount.

Can be mounted. See Mount Rules.

Lvl 2 flightless bird - Striker
834
Short distance flight.

You can leap up to half your speed.

  • Peck.
Lvl 3 vampiric insect - Striker
52234
Bloodsucker.

Melee attacks give you temp HP equal to half the damage dealt (rounded down). On damage: -1 fly speed this encounter.

  • Sting..

    (Reach 2).

Lvl 4 Ambusher
1041
Predator.

When you move 5 spaces in a straight line before attacking, gain advantage on the attack.

  • Maul..

    On damage: prone.

River Dweller.

Gain medium armour when in water. When mounted, +4 when defending in water.

  • Chomp Chomp.(2x) .

    On crit: grappled.

Lvl 5 armoured ox - Defender
M40
Defensive Ball.

When you are crit, halve the damage and become Petrified for 1 round.

Choose one
  • Trample.
Lvl 6 giant serpent - Skirmisher
468
Poison Blood.

(1/round) when damaged by melee slashing or piercing attacks, the attacker is poisoned for 1 round.

  • Bite.
Lvl 7 immature giant worm
670
Sightless Beasts: Tremor Sense.

You can pinpoint movements caused by anything in contact with the ground. Disadvantage when attacking flying creatures.

You're Coming With Me!

Grappled creatures burrow with you and cannot be released until you resurface. +1 wound each time a Hero burrows with you.

  • Maw..

    On hit: grappled.

Lvl 7 pseudodragon - Controller
470
Opportunistic Hunter.

If your attack Hampers a creature, attack them again for free (ignoring disadvantage from Rushed Attacks).

Choose one.
  • Tail Whip..

    (Range 4) On crit: prone.

  • Noxious Breath.

    (2/encounter. Reach: Cone 6) DC 14 STR save, 1d8+8 poison damage, half on save. On damage: blinded until the end of their next turn.

Lvl 8 large armoured reptile - Defender
M458
Tough Shell.

Attacks against you miss on a 1 or 2.

Beast of Burden.

Can be mounted by up to 3 Heroes simultaneously.

Alternate your actions:
  • Stomp.

    Creatures within 3 spaces of you take 2d10+10 damage and must make a DC12 STR save or be knocked prone. If mounted, they are automatically thrown off.

  • Shell Defense.

    Retreat into your shell. Treat attacks against you that roll an odd number as a miss until the end of your next turn.

Lvl 10 large psuedragon - Skirmisher
M6108
Lightning Aura.

Creatures that start their turn adjacent to you take 1d10 lightning damage. Ice damage ignores your Armour.

Choose one.
  • Talons..

    On crit: grappled.

  • Charged Breath.

    Increment your armour to H for 1 round. Next turn, use Lightning Breath.

  • Lightning Breath.

    Cone 8: make a DC 15 STR save or take 1d20+30 lightning damage, half on save. On hit: Charged.