Sightless Beasts

Sightless Beasts: Tremor Sense.

You can pinpoint movements caused by anything in contact with the ground. Disadvantage when attacking flying creatures.

Lvl 2 worm - Ambusher
6434
Nimble Burrow.

Burrowing does not trigger opportunity attacks.

  • Bite.
remixed from Juvenile Sandworm
Lvl 4 large underground reptile
6441
Acidic Skin.

Creatures starting their turn adjacent to you take 1d4 acid damage.

Alternate your two abilities between turns.
  • Acid Breath..

    (Cone 4) when you would crit: target(s) choose 1 inventory slot’s items to be destroyed.

  • Tail Whip..

    (Reach 2)

Eyeless salamanders are well adapted to life in total darkness, sensing their surroundings through sound, smell, and vibration. Some say coating yourself in cold mud confuses an Eyeless Salamander’s senses, however this is only a myth.

Lvl 7 immature giant worm
670
Tameable Beast: Mount.

Can be mounted. See Mount Rules.

You're Coming With Me!

Grappled creatures burrow with you and cannot be released until you resurface. +1 wound each time a Hero burrows with you.

  • Maw..

    On hit: grappled.

Lvl 10 huge worm - Skirmisher
8118
Proliferate.

When an attack against you crits, create two 1d10 Sandworm Larvae minions.

Choose one.
  • Sink.

    Create a sinkhole around you. Creatures within Reach 2 make a DEX saving throw or are sucked in to the ground, taking 1d20+10 damage and becoming restrained for 1 round. Half damage on a save.

  • Giant Maw. +20.

    On hit: grappled.

remixed from Juvenile Sandworm