Sightless Beasts
You can pinpoint movements caused by anything in contact with the ground. Disadvantage when attacking flying creatures.
Burrowing does not trigger opportunity attacks.
- Bite.1d4+8
Creatures starting their turn adjacent to you take 1d4 acid damage.
- •Acid Breath.2d6+6.
(Cone 4) when you would crit: target(s) choose 1 inventory slot’s items to be destroyed.
- •Tail Whip.2d6.
(Reach 2)
Eyeless salamanders are well adapted to life in total darkness, sensing their surroundings through sound, smell, and vibration. Some say coating yourself in cold mud confuses an Eyeless Salamander’s senses, however this is only a myth.
Can be mounted. See Mount Rules.
Grappled creatures burrow with you and cannot be released until you resurface. +1 wound each time a Hero burrows with you.
- Maw.1d4+20.
On hit: grappled.
When an attack against you crits, create two 1d10 Sandworm Larvae minions.
- •Sink.
Create a sinkhole around you. Creatures within Reach 2 make a DEX saving throw or are sucked in to the ground, taking 1d20+10 damage and becoming restrained for 1 round. Half damage on a save.
- •Giant Maw.1d20 +20.
On hit: grappled.