Increment your attack dice by 1 and size to Gargantuan during a storm.
Your core is an Eye that doesn’t change size, surrounded by a swirling storm that acts as your body. Attacks made at Reach 1 against your Eye ignore Armour.
- •Howl.
(Reach 6) 1d12+12 slashing damage in a straight line. On damage: Flying creatures fall prone.
- •Vortex.
Move up to 8 spaces. Creatures in your path take 1d12+6 bludgeoning damage and make a DC 16 STR saving throw or land prone.
- •Static Charge.
Increment your armour to H for 1 turn. Next turn, Lightning Strike.
- •Lightning Strike.
Can only be used after Static Charge. (Reach 12) Deal 3d12+10 lightning damage to a 3x3 area. On damage: charged. Double damage against creatures carrying coin.
At 160 HP, summon a storm and 3 1d12 Gale minions / hero. The storm persists until all minions are defeated.
Tufani is dying! 120 more damage and it dies. Until then, Tufani can use Lightning Strike without using Static Charge first.
Legends say the plains were once home to vast cities that towered over the horizon; those same legends also say that Tufani is the reason why they no longer exist. Conjured by the Ancients as a siege weapon, the Demon Gale continues to sweep across the vast plains searching for civilisation, flattening anything in its wake. Curiously, Tufani seems to be drawn to concentrations of coin and wealth; local tribes have therefore evaded Tufani’s attention by abandoning currency and reverting to bartering.