M
MechKit
Lvl 1/2 small jerbeen/mousefolk
18
Standing leap.
Can jump 6 spaces away, or 15 ft high.
Team Tactics.
Has advantage when with another Jerbeen Thief is near.
I am a Thief.
On crit., target makes a DEX or STR save to keep their weapon in hand (Easy, DC 8)
Attack twice:
- Dagger.1d4+2
Lvl 2 foxfolk/vulpin
M27
Evasive.
Advantage of DEX saves.
Attack twice:
- •Bite.1d4+6
- •Short Sword.1d8+4
- •Short Bow.1d6+2
Lvl 1/2 racoonfolk, mapach
18
Resilience.
Advantage on poison saving throws.
Skulker.
Advantage on stealth checks.
Choose one.
- •Short Sword.1d6 + 3
- •Short Bow.1d6 + 3
Lvl 1/4
3312
Mucus.
Melee weapons will stick to the slime. DC 12 Might check to remove.
Move then:
- Pseudopod.1d4+1
Lvl 1/2
3320
Digestive Touch.
A successful attack from a slime bestows the Digested condition. They deal an additional 2 damage time for each time the target has been Digested this encounter.
Sticky slime trail.
The slime can leave behind a sticky trail. DC 8 Might to break free.
Move then:
- Acidic Touch.1d6 + 2 + ( 2 * Digested level )