MechKit
Can jump 6 spaces away, or 15 ft high.
Has advantage when with another Jerbeen Thief is near.
On crit., target makes a DEX or STR save to keep their weapon in hand (Easy, DC 8)
- Dagger.
1d4+2
Advantage of DEX saves.
- • Bite.
1d4+6
- • Short Sword.
1d8+4
- • Short Bow.
1d6+2
Advantage on poison saving throws.
Advantage on stealth checks.
- • Short Sword.
1d6 + 3
- • Short Bow.
1d6 + 3
Melee weapons will stick to the slime. DC 12 Might check to remove.
- Pseudopod.
1d4+1
A successful attack from a slime bestows the Digested condition. They deal an additional 2 damage time for each time the target has been Digested this encounter.
The slime can leave behind a sticky trail. DC 8 Might to break free.
- Acidic Touch.
1d6 + 2 + ( 2 * Digested level )