MechKit
(1/encounter) Force a nearby enemy to reroll an attack with disadvantage.
Can occasionally remind the party what they are suppose to be talking to an NPC about.
(1/scene) Can give a party member advantage on a social roll.
- • Surprise!
"Invisibly" sneak behind a creature you can see. Target is Distracted for the remainder of your turn.
- • Stab.
1d4. (Advantage VS Distracted targets). Explode dice as normal.
When Nick drops to 0 HP, he can freely sneak away from the encounter. If they feel loyalty to the party, they might come back next round.
This is good companion for a young, inexperienced, or distracted party.
- • Short Sword.
1d6 + 3
- • Talons.
1d4+4. Can grapple for free on crit.
- • Wing Crest Sheild.
3d4. (1/Safe Rest) Casts Blustery Gale: Damage: 3d4 bludgeoning, advantage against flying, Small, or Tiny targets. On hit: Move a Med target 2 spaces away; Small/Tiny twice as far; Large half as far (round down). For each die you would roll due to forced movement from this spell, deal +5 damage instead.